Vaal Raise Zombies
Seriously, I'd love to see this. An army of undead unleashed from a mountain of corpses.
Edit: We would likely want to see this differentiated in some ways from Vaal Summon Skeletons. Since zombie summoning in POE have historically been more about fewer large tanky minions, something along those lines is a reasonable suggestion. I'd also contemplate if the horde feel could be still created by having hands grasping from the ground, as opposed to having many zombies raised. Last edited by DragonsProphecy#4593 on Jan 6, 2015, 2:23:16 PM
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"o So how would this differ from Vaal raise skeletons? We can already make an undead army Forum signature
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Vaal Raise Zombie would probably do better by summoning a single, powerful zombie. The problem with zombies is that they can be chewed up by massive AOE damage or by some bosses. Having a minion that can tank a boss would be far more useful.
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Not really an army, thats the skeletons job. We can raise 2 skeletons at once for a reason let alone 20+ with the vaal version. A vaal zombie gem would probably be a single zombie with boat loads of hp. A short duration tank basically.
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Hi
DirkAustin " Then it explodes in a big explosion:P cheers Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever... -I thought what I'd do was,I'd Pretend I was one of those deaf mutes- Nullus Anxietas:) |
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I leave it up to GGG to define what a Vaal Raise Spectres, or Vaal Raise Zombies might be.
But usually zombies are more about a horde. But perhaps in this case, going more in the theme of the current POE zombies, it's just a horde of hands that grasp up from the dirt and immobilize things, while a single large, high hit point zombie with minion instability does more of the active participation. In this way we can re-define, and bring a unique twist on it, because I agree that a mere copy of Vaal Summon Skeletons would be bad. All I really know is that there is some room to do something pretty bad @$$. A good problem in this kind of game is having so many things that you want to do, but you just can't do them all. First world problems. |
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" No, zombies are not about numbers. Zombies are about strength. Skeletons are about numbers. " No, it's not a good problem. It's one of the reasons why summoners are absolute shit. 1. It is impossible to use all minion gems. Even then, it is hard enough to run two full minion setups, and near suicide to run three. Even then, skeletons, zombies, and spectres are the only ones you can really use since they're the best ones. 2. Minions require auras and curses to be viable. It takes 49 points just to get all of the minion nodes, 54 if you allocate Necromantic Aegis, and 55 if you get Minion Instability. To get Blood Magic brings that to 68 points, and then 80 to get Influence and only the aura effect from Sovereignty. This leaves no more than 20 points before level 80, which should be spent entirely on ES. I'd hate to see what it takes to get a life based summoner going. 3. With three items taken up by minions, at least one for curses, and one for auras, you are left with only one hand slot (or one four linked item if you use a two-handed item) for mobility, offerings, and other things you still require. This becomes easier to deal with if you use only two minion setups to free another item slot. No other build has problems with sockets. Not one. The summoner has every possible disadvantage and has no advantages. Inb4 "but oh, minions stop monsters". So does 100k DPS, LGOH from dual cybil's paw, Cast on Crit [Removed by Support] enemies to death, and all other builds. Minions don't stop AOE damage and that will harm you unless you aren't in range. Don't forget that low-life builds can be immune to physical, fire, cold, and lightning damage due to aura stacking and permaIC. Last edited by MikeP_GGG#0000 on Jan 6, 2015, 4:17:24 PM
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" No. "Usually", as in, "under normal conditions; generally." Outside of POE, in movies and other media, zombies as a horde is pretty much the usual. Unless perhaps we're of different spheres of pop culture. But Yes, in POE zombies are about strength. Which is why I quickly accept and drop the regular horde idea and assumption of many minions. Clearly we already have Vaal Summon Skeletons. And, yes, this does need to be special and different. But I keep the horde themeing via the grasping hands concept. The felt, but unraised immobilizers. Honestly, I care more that this skill is made, than what it specifically should do. Mostly just because I think this skill themeing has endless potential. (And chill out. I'm trying to get summoners some love. Which socket are you going to put this in? That's your problem, not mine.) |
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" Why are you telling me to chill out? I am chill. The first zombie movies started appearing in the 40s and zombies also appeared in D&D in the 70s. Movies usually portray them as singular, powerful entities that somehow manage to cause massive levels of devastation against seemingly helpless humans, or as mobs of still mindless animals that still overwhelm humans. D&D does just about the same thing, depending on who the DM is and how they prefer to do things. So even from the start, zombies are portrayed as either numerous and overwhelming or singular and potent. The first few zombie movies ever to come out used the latter. Yes, Frankenstein is a zombie. So I wouldn't say that zombies are always seen as just a mindless horde that focus on numbers. While this is usually the case (in both the percentage of content out there and the overwhelmingly biased percentage nowadays) it isn't the only case. |
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" GG Atziri lol. Seriously though, her minions make a ton of corpses and if this effected all corpses laying around, that would be ridiculous. |
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