LS templar - Bandit Quest reward for cruel difficulty

Hi guys, I have a question about the bandit quest for Cruel difficulty.

What's the consensus on the reward? To go for the 12% dmg or the skill point? I took the 40hp on normal and now I am stuck on cruel. The global chat says that you can get 12% on a weapon or upgrade one to it but can't find a skill point. But I don't see a skillpoint to give me 12% on one go.

Help please :(

FYI, I am a 1h mace lightning strike templar (following the same guide on this forum)
whats the guide you are following?
This is the guide I am following originally:

http://www.pathofexile.com/forum/view-thread/76784

So far I am level 50 with that build and survivability is not an issue but dps is. I am not sure whether it has to do with my wep or getting the lightning & physical dmg nodes. I am also having trouble envisioning my skills usage and dps end game with that build just because of mana pool issues of not being able to crank out lightning strike + 2 support gem along with running auras.


http://www.pathofexile.com/forum/view-thread/82518/page/1

This is also another guide I am looking at to bridge into because the lifesteal, blood magic, armour master (no movement speed penalties), physical dmg nodes seem very appealing. Although I need to move some skill points around and find a life on hit gem for all that to work.

___________________________
As far to topic on hand. I decided to go for the 12% physical dmg (help oak). I have been recommended to take the +1 endurance charge on merciless but that is a long way and I will no doubt understand my character better.
Last edited by tintinroxy#2546 on Feb 9, 2013, 12:35:01 AM
12% Physical.
first of all, the build that you were originally following kind of sucks. :p It feels directionless/too general, doesn't take advantage of the templar's position on the skill tree and his access to certain keystone passives. Also, like you said, you were already running into mana management problems...the build does nothing to address that.

IMHO there's 2 main ways to build a LS mace/shield templar. And these 2 methods differ based on how mana is managed:
1) Eldritch Battery, run 7-8 auras simultaneously
2) Blood Magic + high Life on hit

can you link me to your build? depending on where you are in the skill tree, it might be easier/cheaper for you to go EB instead of blood magic (because the build you were following doesn't go into the marauder tree at all).

"
I am not sure whether it has to do with my wep or getting the lightning & physical dmg nodes.


Second: don't get lightning/elemental damage nodes. Due to the way LS works (it converts physical damage into 50% elemental damage), you're only getting half the damage increase from those nodes. stick with phys damage nodes or one-handed weapon / mace nodes

what's your DPS? What support gems are you using?

For reference, here's my LS templar build:
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBBLMOPBQgFE0UcRiRGS4Z6SNNJIsn7SkuMgkyiTbpOlI9Dz38QDZDY0RyTdhQR1BQUWBUSVYEVw1X4lhjWPVfP2FSZp5xTXKpd-V8uHy7fNmBb4TEhmCMdozPkFWaz53EnjyezZ_LogCnMKmVrKq0-bcxud3AGsQVxPbFisbYyZjSIdSP2WHewd-_42rkredS7w7wH_Iv9kj3vvrS


as you can see, I went with blood magic. not having any DPS issues in ruthless.

edit: if you're going to switch to the 2nd build you linked, try using a quality LS gem with Weapon Elemental Damage, Faster attack speed, and Life on Hit support gems. (don't worry about mana costs, once you level the LoH gem, it'll negate the cost)

Run Wrath aura for added damage. I also run Haste in certain situations (boss fights, heavy-hitting mobs) since it allows you to attack crazy fast and leech life/sustain your life pool easily.
ign: FourTwentyWeedDiablo
Last edited by gnee#3012 on Feb 9, 2013, 1:30:40 AM
Thank you so much for the reply. It is good to hear these details reinforcing what I originally thought. So far this is my build.

http://www.pathofexile.com/passive-skill-tree/AAAAAgUBhMREckA2I020-fAfogAUTQSzBVuLjOFz7SBG113G3fNgbbaGfVMyiVfid-WBb548TdiMduw4GjinhJBVfLskiz0PffXE9sQVJ-3z3ayqUea0L0E_cql82Rku1I-53fIv7w7nUlRJXz_2SIzPUFBYY8bYPfw=

Immediately you can see I have wasted about 9 points near the top tree with the elemental dmg, mana and intel. There are also several other outliers but they don't destroy the tree.

Another thing to note is the hardcore build (which I linked previous linked previously in the post) called for a 10 strength instead of the 2 point in 15% Reduced Enemy Crit. I am unfamiliar with mobs and their frequency to crit in thi game so I am not sure how useful it is.

One more thing to note is specing into Bloodless (enemies can't leech life from you). How viable is this point? Your build has it but the hardcore build doesn't.

Apart from that, the build still looks salvageable because the core tree remains the same. Although I have to wait for more suggestions, respec points or go orb of regret hunting.
______________________________________________________________________________________________

My gear is as follows:



I am well aware that I am using an axe simply because it has proved to be more dps thus far (Got it after 30 levels). I always look out for a 1h mace. As for my other gear, they provide me with the stats and are a work in progress.

A quick summary as to the gems I am using
-Lightning strike + reduced mana + wep elemental dmg
-Heavy strike + physical dmg + item quantity (novelty I know) I am thinking of adding fire dmg to it
-Wrath and clarity auras
-I used to run tempest shield w/ added lightning dmg but that is impossible now
-shield charge & rejuvenation totem for get out jail card
_____________________________________________________________________________________________

Following is my dps at level 50 running wrath aura
DPS: 350
Lightning Strike: 638
Heavy Strike: 732

THank you once again for your time to take a look. If my build can still be restored, I need that life on hit gem badly. :(
Last edited by tintinroxy#2546 on Feb 9, 2013, 9:28:44 AM
I got respect for the guy that wrote the guide but..the build kind of sucks.

This is what I use at level 53 currently, in Merciless.

This is my build -
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjOFz7SBG113G3fO2hmBtnYCDOBRNBLPwH6IAtPmBb548TdiMdjKJd-VX4uw4GjinhJBVwBpmnqmVUWAaMoBWT3360h0Uj0bQ0M9lVcYWb5uhZ72CHtsLwfNtGS0fTLMEBx8CNsXYJKcIuJMMfRB_xp7N-nyDYqyhbdadWfOsqnKpfNkn7fPdGS7Uj7nd8i_vDudSVElfP_ZIjM9QUFhjxtg9_Hy4KS4=


This is my gear -
Spoiler



I run Wrath, Anger, Discipline, Clarity and Determination at all times. I have enough mana to add in another aura (just lack the gem) and still be able to spam LS (that is linked with LMP, WED, Added Fire) with no mana issues. In fact, I don't even run mana flasks anymore. My DPS on LS is 625.
Last edited by Detrites#1189 on Feb 9, 2013, 9:52:23 AM
Glad to be of help!
I would go with the Reduced Crit. I encountered a few rare mobs that use Cleave + Dual Strike, so they would attack really quickly and do tons of crit damage (it was a pain in the ass).

"
One more thing to note is specing into Bloodless (enemies can't leech life from you). How viable is this point? Your build has it but the hardcore build doesn't.
lol that's a mistake, actually. Bloodless is useless in PvE. Instead, I grabbed the 12% health nodes around the area, skipped Life Leech, and grabbed the 3 mace damage/attack speed nodes on the other side of it.

"
I am well aware that I am using an axe simply because it has proved to be more dps thus far (Got it after 30 levels). I always look out for a 1h mace. As for my other gear, they provide me with the stats and are a work in progress.
I suggest looking for a mace with high base AS (1.30+), an "increased physical damage" modifier, and an "added damage" modifier. I found one with Life on Hit as well, but that's just a bonus.

"
A quick summary as to the gems I am using
-Lightning strike + reduced mana + wep elemental dmg
-Heavy strike + physical dmg + item quantity (novelty I know) I am thinking of adding fire dmg to it
-Wrath and clarity auras
-I used to run tempest shield w/ added lightning dmg but that is impossible now
-shield charge & rejuvenation totem for get out jail card
At this point, I recommend that you just go straight for Blood Magic (9 skill points). Try to respec out of the mana regen/elemental damage nodes at the top of your tree. I think you get 4 free respec points each act...if you saved them, you should have enough to get BM. Buy a Life on Hit gem (quality doesn't matter), they sell for 1 Alch last I checked. After you get BM, you'll no longer need the reduced mana support gem. You should look into getting gear with 4 links, then you can use LS + WED + Life on Hit + Faster Attacks*
*you can use whatever you like in place of Faster Attacks. I recommend LMP (upgraded to GMP later).
**Also, try to get a quality LS (at least 10%) for the chance to pierce. It's not a MUST, but it syngerizes well with LMP + Iron Grip later (which I'll explain below)

I updated your current build with an endgame variant so you can see where I'm going with it:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBBLMOPBRNFHEZLhnpGjgdFCNNJIsn7TIJMn4yiTpSPC09Dz38QDZBP0RyTdhQUFFgUeZUSVXGVgRXDVfiWGNfP2FSZp5nvW6qcql35Xq4fLt82X31gW-ExIZgjHaMz49GkFWboZ48ns2fy6IApzCnhKmVrKquk7QvtPm3PrndwBrEFcT2xq7G2M9l0NDSIdSP2WHewd-_5K3nUuw47m_vDvAf8i_z3fZI97760v3P


As you can see, I used 10 respec points to get back the mana regen/elemental dmg nodes.
- went down the mara tree to grab Unwavering Stance (optional) - I grabbed it because I won't have to worry about stun delay reduction / block recovery
- I also went up to the witch tree for Static Blow + chance to shock node, for added damage. (Since you took Resolute Technique, can't rely on crits to cause status effects)
- I was very stingy with life/armour/ES nodes. In practice you'll probably need more, but as you can see, there are tons of them nearby if you need them
**Also, I went for the Iron Grip keystone for added DPS. Like I mentioned previously, if you use a quality LS gem with LMP/GMP, you'll gain quite a lot of DPS :)

---

Difference between this build and the 111-pt Hardcore Templar one:

1) More DPS, less survivability - HOWEVER, you have 24 skill points remaining so that's plenty of life/armour nodes you can pick up.

2) the hardcore build takes a couple of pointless nodes...
I wouldn't take Armour master, for example, because at some point (once you find boots with 25% movespeed), MS is no longer an issue

3) the hardcore build also grabs the Golem Blood node + the life regen nodes around it
=> Again, I think this is overkill in softcore (especially since I play with a Regen totem all the time), you could use those points for damage instead
ign: FourTwentyWeedDiablo
"
gnee wrote:
Glad to be of help!
I would go with the Reduced Crit. I encountered a few rare mobs that use Cleave + Dual Strike, so they would attack really quickly and do tons of crit damage (it was a pain in the ass).

"
One more thing to note is specing into Bloodless (enemies can't leech life from you). How viable is this point? Your build has it but the hardcore build doesn't.
lol that's a mistake, actually. Bloodless is useless in PvE. Instead, I grabbed the 12% health nodes around the area, skipped Life Leech, and grabbed the 3 mace damage/attack speed nodes on the other side of it.

"
I am well aware that I am using an axe simply because it has proved to be more dps thus far (Got it after 30 levels). I always look out for a 1h mace. As for my other gear, they provide me with the stats and are a work in progress.
I suggest looking for a mace with high base AS (1.30+), an "increased physical damage" modifier, and an "added damage" modifier. I found one with Life on Hit as well, but that's just a bonus.

"
A quick summary as to the gems I am using
-Lightning strike + reduced mana + wep elemental dmg
-Heavy strike + physical dmg + item quantity (novelty I know) I am thinking of adding fire dmg to it
-Wrath and clarity auras
-I used to run tempest shield w/ added lightning dmg but that is impossible now
-shield charge & rejuvenation totem for get out jail card
At this point, I recommend that you just go straight for Blood Magic (9 skill points). Try to respec out of the mana regen/elemental damage nodes at the top of your tree. I think you get 4 free respec points each act...if you saved them, you should have enough to get BM. Buy a Life on Hit gem (quality doesn't matter), they sell for 1 Alch last I checked. After you get BM, you'll no longer need the reduced mana support gem. You should look into getting gear with 4 links, then you can use LS + WED + Life on Hit + Faster Attacks*
*you can use whatever you like in place of Faster Attacks. I recommend LMP (upgraded to GMP later).
**Also, try to get a quality LS (at least 10%) for the chance to pierce. It's not a MUST, but it syngerizes well with LMP + Iron Grip later (which I'll explain below)

I updated your current build with an endgame variant so you can see where I'm going with it:

Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUBBLMOPBRNFHEZLhnpGjgdFCNNJIsn7TIJMn4yiTpSPC09Dz38QDZBP0RyTdhQUFFgUeZUSVXGVgRXDVfiWGNfP2FSZp5nvW6qcql35Xq4fLt82X31gW-ExIZgjHaMz49GkFWboZ48ns2fy6IApzCnhKmVrKquk7QvtPm3PrndwBrEFcT2xq7G2M9l0NDSIdSP2WHewd-_5K3nUuw47m_vDvAf8i_z3fZI97760v3P


As you can see, I used 10 respec points to get back the mana regen/elemental dmg nodes.
- went down the mara tree to grab Unwavering Stance (optional) - I grabbed it because I won't have to worry about stun delay reduction / block recovery
- I also went up to the witch tree for Static Blow + chance to shock node, for added damage. (Since you took Resolute Technique, can't rely on crits to cause status effects)
- I was very stingy with life/armour/ES nodes. In practice you'll probably need more, but as you can see, there are tons of them nearby if you need them
**Also, I went for the Iron Grip keystone for added DPS. Like I mentioned previously, if you use a quality LS gem with LMP/GMP, you'll gain quite a lot of DPS :)

---

Difference between this build and the 111-pt Hardcore Templar one:

1) More DPS, less survivability - HOWEVER, you have 24 skill points remaining so that's plenty of life/armour nodes you can pick up.

2) the hardcore build takes a couple of pointless nodes...
I wouldn't take Armour master, for example, because at some point (once you find boots with 25% movespeed), MS is no longer an issue

3) the hardcore build also grabs the Golem Blood node + the life regen nodes around it
=> Again, I think this is overkill in softcore (especially since I play with a Regen totem all the time), you could use those points for damage instead



Hello sorry guys I am new. When you say when Templar gets blood magic. Do you mean Blood Magic Gem or Blood Magic node in the skill tree. Because when I looked at your skill tree your blood magic is not light up which means it is not added?

Report Forum Post

Report Account:

Report Type

Additional Info