Daresso's Defiance and Endurance charges

I have some questions about Daresso's Defiance, unique Full Dragonscale

It has the following properties:

(160 to 200)% increased Armour and Evasion
+(40 to 60) to maximum Life
(2 to 3)% of Physical Attack Damage Leeched as Life
6% Chance to Dodge Attacks
You lose all Endurance Charges when Hit
You gain an Endurance Charge on Kill
You gain Onslaught for 1 second per Endurance Charge when Hit

Now, what will happen if i use this and have a glove setup with:
Cast when damage taken
Immortal call
Increased duration

Will the Onslaught trig or will the Cast when damage taken gem trig?
Or will both Onslaught trig AND the immortal call somehow?

My guess is that the Onslaught will have priority but i am not sure.
Anyone know what will happen?

Bump..

Anybody have some good knowledge of gameplay mechanics and knows this?
It must be similar conflicts with other uniques i guess.
The hit procs before damage. So if there is a tie with both wanting to proc the onslaught consumption should beat out the cwdt IC. IC will still proc but with no endurance charges to consume.
Last edited by BackwoodsS#0171 on Dec 18, 2014, 1:50:47 PM
It's actually the opposite, both effects will be triggered on same hit if that hit also topped the damage counter. And in that scenario skill has priority over items.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Dec 18, 2014, 1:57:21 PM
"
raics wrote:
It's actually the opposite, both effects will be triggered on same hit if that hit also topped the damage counter. And in that scenario skill has priority over items.


I should just check with you before posting raics.
Nah, the opposite seemed more logical to me too, but people tested it :)
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Hmm, then this armour would be very good if using a cwdt setup.
Gaining one endurance charge every time you kill a monster (100%) will result in max endurence charges pretty quick.
If using increased duration gem and maybe some other ways to lengthen the imortal call the result would be phys imune for quite a while.
Im quite suprised this armour isn´t more popular.
Probably because many doesnt know it works as raics describes.
I must try this armour out soon.

Tnx for info.
I used this for my bow user in Rampage, where Daresso's Defiance was my only Endurance charge builder. Every time you get a hit over 440 damage (lvl1 CWDT), the endurance charges get eaten by Immortal Call and you get no onslaught. If you are hit for less, you get onslaught.

With a CWDT with Immortal Call, increased duration and a corrupted +1 endurance charge belt, your IC will be up for a LONG time a lot of the time, much longer than with the usual enduring cry setup.

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