Pathing in POE
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Original thread : http://www.reddit.com/r/pathofexile/comments/29w6vw/can_ggg_improve_cyclone_pathing/
Spoiler
![]() Pic from Arturion I stumbled on this cool reddit post today about cyclone and wondering if AI could just autopick the nearest adjacent spots of an obstacle if clicked upon during traverse. The proposal does look good and I think that's at least how past arpg models work, finding the next best path. The current practice now is you have to precisely click on an open area or few distance away from an obstacle for a movement skill to be successful and avoid desync/skill failing to perform. It should apply also to whirling blades, lightning warp, leap slam, etc. Last edited by Shogen#5809 on Dec 15, 2014, 4:00:07 AM
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