List of One Shot/Heavy Hit Monsters (Beyond)?
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I'm a fairly new player and I'm trying to learn what these types of One Shot/Heavy Hit monsters are and where they are located if possible.
After fighting a few of those bugs that burrow out of the ground and shoot fireballs that knocked away half my HP each, I felt compelled to make this thread. If anyone can post a list of these heavy hitters, bosses and where they are located, it'd help me out a lot. Thanks. |
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I suppose this list won't help you. My advice (if needed) would be to build up some softcore experience in Rampage.
In Beyond heavy hitters can spawn just anywhere, so stack life, maintain maximum resistances, try to kill everything fast and always be on alert. |
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I think in general there aren't many heavy hitters that only spawn in one area.
The Devourers (the bug you found) can hit hard but are pretty slow to fire, so dodging usually isn't too hard. Carrion Queens show up in the first half of Act 3 and rare ones with a multiple projectile mod can prove to be pretty scary. Spinesnap's a big frog in the Act 3 sewers (forget which one) with a chaos damage over time aura that also uses leap slam with multistrike. He can stun lock you to death if you aren't careful. Kole is a much stronger version of Brutus and is accompanied by a pair of enemies that cast Temporal Chains. He lives in Lunaris Temple 2, and if you keep the sound turned on you can hear him coming. He almost always spawns in one specific style of room and no other enemies are in the same room he spawns in, so rooms full of enemies are normally safe. Tentacle Miscrearions (aka titty bitches) are in Lunaris 3 and fire a stream of projectiles. In large numbers or with certain mods in blue packs (added damage, powerful crits, multiple projectiles) they can gun you down pretty quick. I think they do part fire damage and part phys damage, and they don't usually do a lot of damage in a single hit, so it doesn't take a whole lot to trivialize them. Calliga is on the second floor of the Scepter of God, normally somewhere in the middle. She throws a massive number of lightning traps and can pretty easily put you down if you aren't careful. Those are the guys that you're guaranteed to run into. Otherwise treat any corrupt side areas with caution as some bosses do a pretty good job countering specific builds. Rogue Exiles can also hit hard, be really careful if you run into Minara (the summoner) as her minions explode when you kill them and can do a lot of damage. Enemies with the Powerful Crits mod can get really scary without warning, and the unique portal enemies in Beyond can down you pretty fast if you aren't well equipped. I think that covers most of them, or at least the ones that stand out as being a threat to me. :3 |
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Tyvm for the detailed reply.
I also read that the Devourer bug boss in Overgrown Ruins as well as the boss in Dunes is notorious for one-shotting people through 5K HP? How do you deal with that? |
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Devourer boss is in Orchard, not Overgrown Ruins. He has his own room, so you can just skip him. Dunes/Spider Forest boss honestly isn't that bad. You just need to be able to outleech his damage, because if you try to kite him he leaps at you and summons poison zombies, and that's the real problem.
Other map bosses to be wary of off the top of my head: Dungeon (Brutus again) Wharf (snake that deals a lot of chaos damage, can be kited around terrain) Museum (the three unique miscreations Dominus summons just before he fights you personally, in quite a small room. Separated so easily skipped) Promenade (depending on your build - one of the bosses casts Lightning Thorns) Graveyard and Necropolis (Merveil; separate) Villa (that crazy Lightning Trapper from Sceptre of God, except also Bear Traps now; separate) Temple (Crematorium version of Piety, not separate but obvious long empty corridor so can skip easily anyway) Jungle Valley (Weaver; separate) Labyrinth (The unique Chimeral from Upper Sceptre; separate, but this map is the worst anyway, don't do it) Torture Chamber (weird lightning/summoner sea witch, has a permanent laser beam that is almost impossible not to die to; separate) Cells (GMP Voidbearer - not actually hard, but will kill you in half a second if you aren't paying attention) Maze (Oversoul) Residence (Dominus first form; separate) Academy (book throwing guy from Archives; his tornados stack up and last forever; if you let them build up and stand in them, you might just keel over. Again, not actually hard for most builds if you pay attention. Separate) Crematorium (Fire Fury with 10-second duration Firestorms. Like previous, they can stack up and kill you instantly. Also like previous, very easy if you're careful. Separate) Shrine (full Piety fight. Separate, but shr stands on the stairs up to the fight and takes potshots at you Crematorium style until you hurt her a bit, so watch it) Palace (full Dominus fight; separate) I may have forgotten one or two. Also, if you ever see a Flameblast under you, run, alt-f4 and don't go back to that instance. Magnus Stonethorn is a rare rogue exile who is probably the most rage-inducing enemy in the game for hardcore players. He will one-shot you through your defenses unless they are very good, and desync means his Flameblast might be under you when you think you're safe. Edit: if you didn't already know, rare monsters in zones of level 38+ can spawn with the Corrupting Blood mod, which inflicts a bleed stack on you (looks like poison except red) every time you hit them. It stacks up to 20, and 20 stacks of that from a mob with high physical damage will bleed you out in well under a second. So carry a life flask that removes bleeding, and always be ready to use it. Have you done something awesome with [url=http://pathofexile.gamepedia.com/Sire_of_Shards]Sire of Shards[/url]? PM me and tell me all about it! Last edited by viperesque#7817 on Oct 16, 2014, 7:12:38 PM
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Thanks a lot for all that advice, I appreciate it. This will have saved my friends and I a few RIPs I think.
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Besides the ones already mentioned there are a few mob types that deal a lot of damage by default so be careful when going up against large groups of magic or rare versions of them:
Undying Evangelist: - proximity shield, delayed blast. - in scepter of god and similar areas The blast deals a medium amount of physical spell damage but if you encounter many of them you can be quickly stunlocked with some builds. Croaking Chimeral: - leap, arctic breath - scepter of god and similar Their skills do high damage but just like evangelists they are only really dangerous in groups. Colossal Vaal Fallen: - powerful melee hit - corrupted areas, vaal ruins and similar They move slow, are easy to kite, don't have that much hp but can hit like a truck. If you have little armor, be careful not to get hit in melee and especially watch out for magic ones with powerful crits, extra damage or added x damage. Even regular ones will often do 1500-2000 damage per hit before armor. Ancient / Colossal Bonestalker: - powerful melee hit - crypt, catacombs, archives and some ledge tilesets These huge skeletons are similar to the Colossal Vaal Fallen, slow and easy to kill but avoid getting hit in melee if you have little armor. Bone Rhoa / Blackguard Elite: - charge - undead / lunaris Their normal attack isn't dangerous at all but they can deal huge amounts of damage when they charge at you from afar. If you stun them even for the minimum time their charge will be interrupted. Gluttonous Gull / Avian Retch: - eats corpses and spits them out in salvos (usually three in a row) - many outdoor areas The corpse projectile only does medium damage but magic/rare variants can be dangerous, especially with extra projectile, extra damage or powerful crits. Devourer: (has already been mentioned by others) - move underground, melee attack, large fireball attack - forest areas but are know to appear in many more areas too The biggest danger is the fireball attack (unless you have ondars guile). It is usually easy to avoid but if you get hit it really hurts. Watch out for the same mods as for the Retches. Besides that, they are especially deadly with the quick mod since that also speeds up their projectiles and makes them much harder to avoid. 11.02.2013 - 11.02.2017: four year PoE anniversary!
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