Assassin's Mark an Crit Cap

I'm aware that the increased Crit Chance on Assassin's Mark essentially works as such:

1. When you initiate an attack, you roll a number between 1-100
2. When the attack hits a non-cursed enemy, this number is compared to your Crit Chance. If number is higher, crit. If not, no-crit.
3. When the attack hits a cursed enemy, this number + curse effect is compared to your crit chance.

Given the way the above works, it would seem that you can in fact exceed the 95% crit chance cap using Assassin's Mark. Obviously there could be some limitations on this though. Does anyone know exactly how the mechanics work in this case?
Anyone?
if i understand the text, Curses all targets in an area, making them more vulnerable to critical strikes and Cursed enemies have an additional x% Chance to receive a Critical Strike. this only raises the number rolled by you and most likely will NOT pass the 95 roll cap forplayers
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chrisluissanc wrote:
if i understand the text, Curses all targets in an area, making them more vulnerable to critical strikes and Cursed enemies have an additional x% Chance to receive a Critical Strike. this only raises the number rolled by you and most likely will NOT pass the 95 roll cap forplayers


The 'number rolled by you' does not change - because you only roll one number and and that applies to all targets. This is because a single attack can hit enemies that both have and don't have the curse applied to them. A Dev confirmed this a while back.

That doesn't mean they can't 'cap' the change on the enemy side as well, but I wanted to see if anyone knew.

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