Cast when damage taken question

So, I understand that cwdt has a small cooldown (20ms if I'm not mistaken), but is there a cooldown between different gems?

It seems so broken to have 3-4 cwdts chaining with all kinds of skills.

It's not that most of the people are using all the slots in their equipment - one main, another one, and possibly!? one more - still leaves you with gloves and helm slots, at very least...
I bet, it's better if you post your question here
http://www.pathofexile.com/forum/view-thread/547067/page/1
I'm a forum warrior, i was born to post, raised to defend my league. Now my post has been removed, chained and exiled by mods who Ban. Ban is my brother; i do not fear it. I see it in the eyes of men and beasts that i troll. It will take me to play the actual game when i am ready and i am not ready.
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Komle wrote:
So, I understand that cwdt has a small cooldown (20ms if I'm not mistaken), but is there a cooldown between different gems?

It seems so broken to have 3-4 cwdts chaining with all kinds of skills.

It's not that most of the people are using all the slots in their equipment - one main, another one, and possibly!? one more - still leaves you with gloves and helm slots, at very least...


seems broken until you realize that CWDT has a trade-off.

Lvl 1 CWDT 440 trigger damage, 70% less damage, can only support lvl 31 gems
vs
lvl 20 CWDT 3240 trigger damage, 6% more damage, can support lvl 69 gems


so if you have low level CWDT you can trigger a LOT of spells, but they do practically NO damage. If you have high level CWDT they will hardly ever trigger but do a lot of damage. There really is no point to linking 3-4 CWDT to a bunch of skills.
IGN: OldManBalls (Warbands)
I disagree.

First of all, people play cwdt for defensive skills - jam all kinds of defensives in there, where dps don't matter.

Second of all, if you play a high crit build, you play low leveled or medium leveled gem just because of the crit effect - for example, Arctic breath just to freeze them - you don't care about dps, just that they're frozen until you finish them off with your main skill.
CWDT lvl 1: Enduring Cry

CWDT lvl 10: Enduring Cry + Immortal Call + Increased Duration

Character is now immune to physical damage.

No armor or evasion required.

Only elemental resistances.

GG.
What sucks is that traps aren't supported by CWDT.... Linking that to bear trap would be super handy for bosses and harder yellows..
Stormcalling 24/7.
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pickpocket293 wrote:
What sucks is that traps aren't supported by CWDT.... Linking that to bear trap would be super handy for bosses and harder yellows..


No, because it would require a huge amount of damage to be dealt while also reducing the damage in lower levels. It barely gives any increase in higher levels that it's negligible.

CWDT is best used to counter all physical damage. Any build can use it.

Five sockets = physical immunity. Nothing beats that.

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