What's worst with my build? Please help me!

Ok, first som info:

Passive tree: http://www.pathofexile.com/passive-skill-tree/AAAAAgMAAW8FQgdjCPQRUB8CKPosnCymLR8xiDQKNsU3ZjeDO-E8jkGWTLNQMFcrV8lfKm0Zc1N2EXkDeqp8zn6vghCCx4RIi3qNGZDWpuunCKcrrrO4k7vWwFTBtNgk217djN-w4BLi9-Ts5oHquuvk6-756A==

Gear:


Flasks:


I know this is terrible, because I am stuck at the Weaver on cruel at lv 48. What are the worst mistakes I've made? Or am I just bad at clicking (I am probably bad at clicking, but I don't think that is the only thing wrong here)?
Probably your poor gear choice. You don't go full ES at the beginning. You go Armor/Eva and Life at the beginning and switch (much) later on.

1) I'd only switch to pure ES if I have the gear to hit 2.5k~3k ES easily. (Probably more)
2) You don't seem to have maxed resists (75%). That's a must.
3) You have increased armour flasks while having 0 armor?
4) You don't need to take that many damage nodes at the beginning. Survival comes first.
5) Your nodes choices seem random. Plan your build ahead.

tl;dr;

Bad build planning and bad gear (and choice of) for your level really gimps you.


There are guides for new players. I'd say go read a bit. It'll help you.

http://www.pathofexile.com/forum/view-thread/549432
Good post above. For some perspective it is not uncommon for me to build a new char and use spectral throw/double strike up to mid 50s or so with zero damage passives (partly because i am not building for st).
Try to get one tank to help you with Weaver because you are going to get mowed down repeatedly.
Then start thinking about your gear.

On your gear, you have LMP when Faster Projectiles would be more effective at this point. They zing more and further while not reducing base damage like LMP does.

The wand is terrible and the shield doesn't complement your setup. You need to stack first spell damage %, crits and faster casting on both wand and shield.

Priority would be Wand, Chest and Shield, then the jewelry, like that ammie you could fix just by finding a base dex item and using an alc on it.

The build seems ok and should be ok once you have better ES gear. But your gem setup needs work too.

A chest more like this would be good:

Last edited by raziekeljr#3483 on Feb 25, 2014, 2:39:18 PM
nonsense, I smack down weaver all the time in a tabula rasa with no life nodes =p, last time I did it with cyclone cast on crit summon raging skulls first try no probs, even on merciless still wearing tabula rasa.

Flasks bro. Get you a granite/chaos resist flask and just make sure your dps is good enough to outlast the punishment. Also, kite.

It's amazing how much you can get away with if you just know what damage type you are facing, and use flasks. Cast enfeeble too if you need to. I usually don't bother. But if you are having troubel use it.

Also it seems weaver is especially weak to fire damage to if you have a fire attack try using that
Last edited by BearCares#6660 on Feb 25, 2014, 5:26:54 PM
As BearCares said, the chaos resist + granite flasks will be of a great help. The biggest problem is your life pool. Weaver deals chaos damage which bypasses the shield and may 1-shot you with your current gear (almost no +life there) and passives (low on %life nodes and no CI for chaos immunity).
You can try to counter it by taking CI, but then you have no means to regen shield during combat in his chamber and will eventually die to adds / boss's melee hits (well you CAN use tp to get full shield every time it gets low, but it's meh solution and can backfire if you port back and find yourself surrounded by adds + boss).
As a band-aid solution take at least chaos resist flask and (yes you can start laughing now) Searing Bond totem with max level you can use. Tactic is simple: put totem where boss spawns, run at max range, resummon totem as it gets killed + kite da boss, small ones will die fast anyway.

If you are determined to stay ES and go CI here's an example of the build with 56 points used (same as you have):
30 Str / Dex are there to help with gearing w/o needing to search the gear with stats.
Ghost Reaver passive + Life Leech gem linked to your damaging spell(s) (but not traps / totems!) will help you sustain.
Respec will take so much currency though, that it's probably better to start anew and spend 3-4 hours getting to same level with better build / items.

Also life-based alternative:
Tree examples are nowhere near perfect, but I hope it helps to add survivability to your character while staying close to what I think is your build idea. Good luck and stay safe!
Last edited by alex_bojlk#7468 on Feb 25, 2014, 7:37:20 PM
1. You're missing Inner Force. This three node circle increases the effect of all buffs on you by 21%. This becomes many times better if you play in parties, which are the best way to level and get good drops.

2. You have no strength and no dexterity. This is drastically hurting your gear options and gem selections. Some of the best gems are red and green. Get the four notable nodes that give +30 to either strength or dexterity. I'd grab the strength first, as it gives life.

3. Dump the three spell crit chance nodes near your start. Unless you plan on going for a crit based build and investing the rest of your points in getting 50+% crit chance, don't do any. It requires at least 50 points to get enough crit chance for a crit build.

Altered build I'd suggest:


Seeing how energy shield has absolutely no way to recover during fights, it's useless until you find a way to recover it during fights, which means either Zealot's Oath or Ghost Reaver. Unless you grab one or both of those, do not grab any energy shield nodes.

This means all points are invested in life. This can be recovered by life leech, Life Gain on Hit, flasks, and life regeneration. The best form of recovery is through the use of the Rejuvenation Totem. This acts as a two edged sword, as some enemies will agro on it and thereby reduce the damage you take. Think of a Decoy Totem that actually attracts enemies and heals you while it's active.

With the above build, you have 24% increased effect of buffs on you. This increases the benefits from auras, Rejuvenation Totems, and so forth. This can drastically help you out.

The Life/Mana nodes just above Elemental Equilibrium have been allocated. These are two-fer nodes that you can't pass up if you are going for life.

There are many more changes you should look into.
Last edited by Natharias#4684 on Feb 25, 2014, 9:18:22 PM
Thank you all so much for the amazing feedback! My knowledge of the game just skyrocketed! I have always been the kind of gamer that likes to tinker on my own, because I feel I learn so much about a game from doing mistakes. It takes a bit of time, but when I finally find something viable I know what makes it better:)

Thank you again, guys!
"
Manywise wrote:
Thank you all so much for the amazing feedback! My knowledge of the game just skyrocketed! I have always been the kind of gamer that likes to tinker on my own, because I feel I learn so much about a game from doing mistakes. It takes a bit of time, but when I finally find something viable I know what makes it better:)

Thank you again, guys!


You can't just tinker around in some games. The two that I know of that require planning are this and Eve: Online.
Okay, first look at the Weaver on a wiki like:

http://pathofexile.gamepedia.com/Weaver

Also, the Weaver is a seriously difficult fight for most normal players. Since you are trying a caster with ES, it becomes even harder. ES doesn't become "awesome" till later in the game. And the Weaver's chaos damage goes straight through it. <---- Main problem

Weaver also resists lighting and cold, so it is resisting your damage type.

Your simplest solution is to party up to have someone else kill a specific boss that is very hard for your specific build.

However, your build has some choices based on poor advice to "increase survivability". Those 6% ES nodes you got? They aren't doing anything. WHA???

Well, how much INCREASED ES do you have without them?

Intelligence=244=48% Increased ES
Nodes from Witch Start=40% Increased ES
From Items=65% Increased ES

Total before wandering off to get the 6% increased ES: +153% Increased ES
So... how about those nodes that you blew around 12 points to get?

They give you +60% Increased ES... sounds good? Not some much.

They only increase your total ES by (2.53+0.60)/2.53= 24%

Not great for around 12 points.

Also, critical hit builds need a lot of points to really take off, and you don't have the investment. So those early critical hit nodes aren't helping at all. Citical hit builds work, but you have to sink some points and know what you are doing. This is not that important, but you did lower your casting speed to get those nodes.

GEAR SELECTION:
You do realize the Weaver deals Chaos and Physical, right?

ALL your elemental resistances aren't doing anything. That Flask of Elemental resistance? It is doing nothing. Nada. Ring of Fire Resistance???


Also, all nodes are not created equal. Some nodes are BETTER, way better, than others.

This is my goofy improvement of your build.... not optimal:
http://www.pathofexile.com/passive-skill-tree/AAAAAgMAB2MRUB8CLJwtHzbFO-FMs1AwVytfKm0Zc1N2EX6vghCLeo0Zpyu71sBUwbTbXt2M37DgEuL35Ozmgevk7m9nvZuh0NDPZVXGFm8QdA5cRX7316yYFLA6MDlSvDdObVgH2CSnCBVQ2t2PRgelAuNJsg==

But I swapped out your health nodes for health nodes with Chaos Resist. I got rid of the small ES boosters you had and replaced them with some high power monster droppers:

Static Blows: If you are playing Lightning, then you want the Shock.
Both nodes gives you a +20% Shock rate on any Lightning spell..... the equivalent of something like +400% critical chance for inducing shock. Now, you don't get the higher damage from a critical hit, and that is important... but you don't have any Crit Multipliers in your build so that isn't so bad. Each stack of Shock(up to three) gives +30% MORE DAMAGE. More Shock, More Shock, More Shock! It is hard to stack on bosses though.

Hex Master:What are Witches good for? HEXES!

Whispers of Doom:MORE HEXES, MORE HEXES, MORE HEXES.


And instead of having 24% more life, you now have 32%... for the same number of nodes. You also have 12% Chaos Resistance.... which will stack with any other Chaos Resist you get.

I also boosted Dexterity and Strength by 30 points to give you more gear choices.

The critical nodes were replaced with +20% Shock chance and 9% faster casting. Shock Duration was also increased +20%. This is important for stacking Shocks.

Elemental Proliferation is also a very good Support Gem for such builds. You can get it at A Fixture of Fate, Act 3 Cruel. Not a bad choice for the reward.

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