Elemental Disc (fancy [animated] Screenshots inside)
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Hi everyone,
What I really like are multielemental attacks/skills. There are several reasons for that: 1. It just looks awesome 2. It makes many different builds possible (especially hybrid builds) 3. You are mostly suited fighting against any enemy type (fire/lightning/cold) Because of those reasons, I thought about a new spell that uses all 3 elements. Here are some concept screenshots I made: Flame Disc: ![]() Ice Disc: ![]() Lightning Disc: ![]() All 3 disc types together with animation: ![]() The cool thing about the discs is, that you can decide, in which radius they circle around you. If your cursor is farther away from your character, the circle-radius will be bigger (see flame disc). If the cursor is really close to your character and you summon a disc, the circle-radius will be smaller (see ice disc). Of course the circle-radius is limited, so you can't summon it at the edge of your screen. Here is an example of 3 possible different circle-radiuses (when castet with LMP): ![]() ![]() ![]() Skill Information: Attribute: Intelligence Keywords: Spell, Projectile, Fire, Cold, Lightning, Duration Cast Time: 0.5 sec. Critical Strike Chance: 5% Per 1% Quality: +2.5% Increased Duration Required Level: 24 Duration: 4 sec. Time for 1 complete circle: 1 sec. Max. number of discs: 1 Suggestions about element-chance when casting a disc: a) Always follow a given pattern (suggested by Nurvus) Example: Fire -> Cold -> Lightning -> Fire -> Cold -> Lightning... b) Guarantee that every 3 discs will always contain the 3 elements, in a random order. (suggested by Nurvus) Example: Fire -> Cold -> Lightning -> Cold > Fire > Lightning -> Lightning -> Cold -> Fire... c) Chance to summon a lightning, fire or cold disc is 1/3 each (random) Example: Fire -> Fire -> Cold -> Fire -> Lightning -> Cold -> Lightning -> Fire... d) Guarantee that every 3 discs will always contain the 3 elements, with a given pattern, that starts with a random element. Example: 0.5 sec. Fire -> 0.5 sec. Cold -> 0.5 sec Lightning -> 0.5sec Fire -> 0.5sec Cold... How do certain Support Gems effect Elemental Disc? Increased Duration: - Discs will stay longer, which results in more hits over time and less mana usage Spell Totem: - Totem will cast Discs by itself - Circle-radius depends on the distance from enemy to totem Faster Projectiles: - Discs will travel faster, which results in more hits in a shorter time and more circles Slower Projectiles: - A projectile may hit a monster several times at once Lesser/Greater Multiple Projectiles: - Increases the max. number of discs - Increases the number of discs you summon per cast Would like to hear some feedback from you guys. Greetings Last edited by AceNightfire#0980 on Nov 2, 2013, 8:06:00 AM
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Good idea +1.
IGN: Fenix_de_fogo_e_gelo, Periguetescion, Ravvengar or Powerangger
My shop: http://www.pathofexile.com/forum/view-thread/379503 |
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Now with an animated screenshot. :)
Last edited by AceNightfire#0980 on Nov 1, 2013, 4:47:14 PM
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Fancy.
Want to Fix the Economy, Bad Loot, Trade and Legacy PvP? pathofexile.com/forum/view-thread/548056 Open Letter to Qarl on Crafting Value pathofexile.com/forum/view-thread/805434 Biggest Problem with Mapping: Inconsistent Risk to Reward pathofexile.com/forum/view-thread/612507 Last edited by Veta321#3815 on Nov 1, 2013, 4:54:31 PM
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Oh yes +1
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I like everything about the spell except the randomness.
I'd prefer it to either: a) always follow a pattern Example: Fire -> Cold -> Lightning -> Fire -> Cold -> Lightning b) guarantee that every 3 discs will always contain the 3 elements, in a random order. Example: Fire > Cold > Lightning -> Cold > Fire > Lightning -> Lightning > Cold > Fire --- That being said, I'd like to see some spell that actually deals two damage types simultaneously. Elemental Fury " Note #1 - Cast Speed increase amplifies the amount of "ticks" you can get from this Spell. Assuming it's 1 second by default, a 100% increased cast speed means X to Y damage per 0.5 second of channeling. Note #2 - This Spell would require you to "potentially" waste 1-3 gem slots somewhere in your equipment with a 1-3 spell(s) of the desired element(s). Note #3 - The 2 fire/cold/lightning spells used while Elemental Fury is active do not need to be linked to it. Note #4 - It can be two types of Gems: Option A - Buff with Duration and Mana Cost (like Blood Rage) - Keywords: Fire, Cold, Lightning, Duration, Spell, Projectile, AoE Option B - Toggleable with Mana Reservation (like Tempest Shield) - Keywords: Fire, Cold, Lightning, Spell, Projectile, AoE Forum Warrior - Why are you creating a thread about this subject? Use Search! Also Forum Warrior - Nice necro. Last edited by Nurvus#6072 on Nov 1, 2013, 9:40:08 PM
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" With "a)" you mean, that the first disc is fire, the second cold, the third light and so on, right? |
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Yes.
Forum Warrior - Why are you creating a thread about this subject? Use Search!
Also Forum Warrior - Nice necro. |
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super cool! +1
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" Yeah, then I think option b is much better. But what about option c: d) Guarantee that every 3 discs will always contain the 3 elements, with a given pattern, that starts with a random element. Example: 0.5 sec. Fire -> 0.5 sec. Cold -> 0.5 sec Lightning -> 0.5sec Fire -> 0.5sec Cold... added those suggestions to the first post with your name behind it. :) Last edited by AceNightfire#0980 on Nov 2, 2013, 8:05:32 AM
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