Remote Mine + Trap + Spell Totem interaction

Apparently if you use Remote Mines to lay traps, you benefit from both the boni to Mine Damage and Trap Damage.
Now, would this also carry over to totems?

If I use for example
Remote Mine - Trap - Spell Totem - Arc
would the arc casted by the totem benefit from the Mine and Trap damage buffs?
More importantly, does Arc penetrate by default 20% Resistance (due to High Explosives)?

Also, how would Pain Attunement interact with such a setup?

For reference:
Last edited by Aernilion#3844 on Oct 27, 2013, 3:00:40 AM
all the "More" damage bonuses are additive , then they multiply the increased damage bonus
and yes all that damage carries on to totems, but its too much of a hassle to botherusing remote mine + trap + totem
"
Aetherium wrote:
all the "More" damage bonuses are additive , then they multiply the increased damage bonus


Nope, more and less multiply each other too.

50% more damage from mine
30% more damage from trap
50% less damage from totem
30% more damage from pain attunement

So if your arc does 100 base damage and you have 150% increased elemental, spell and trap damage on passive tree it will look like this:

100 * 2,5(inc) * 1,5(mine) * 1,3(trap) * 1,3(pa) * 0,5(totem) = 316

Anyway, trap is a hassle to use in that setup, enemies need to trigger it and when they do they have your totem at arm's reach. I'd go for 'volatile mines' notable and use only mine support, and sooner use some RF setup then pain attuning.

Abut exact pain attuning interaction... the totem has all the passive bonuses and buff you have on you at any given time, charges you might have earned in the meantime affect it too, just like you were casting the spell yourself. So, for a totem to utilize 'low life' bonus you have to be on low life, not the totem, if that's what you're asking.

Yes, if you take High Explosives, arc will penetrate resistance.
Wish the armchair developers would go back to developing armchairs.

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