This is a standard (non-hardcore) party Cutthroat.
A summary of Cutthroat rules:
- This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Hardcore.
- There's a PvP damage multiplier because players start with a lot more life than they do damage. This multiplier will be adjusted substantially based on feedback from this event and others.
- Players are hostile by default to players who are not in their party.
- You can ctrl+click on the entrance to an area to use the Instance Management screen to manually enter any other player's instance of an area.
- Cut-throat instances can hold a maximum of 12 players.
- When you die you drop all inventory and equipped items. Your flasks, skill gems (even ones in your inventory) and quest items are not dropped.
- If you were killed by another player, your lost experience is split among their party.
- If you attempt to abruptly leave the game in a non-town instance, you have to wait 5 seconds and are unable to move or use flasks.
- The grace period of invulnerability upon entering an area is 20 seconds. This should start once the player is mostly done loading.
- Non-partied players only show up on the map if they're nearby.
- There are no notifications for players joining or leaving areas.
- Portals cannot be used until they have been up for five seconds.
- You cannot apply microtransaction effects to items in cut-throat. You may dance and have pets.
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Posted byGGG_Neonon Oct 14, 2013, 6:36:37 PMGrinding Gear Games
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Same thing in this one ( probably all the others too
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GGG_Neon wrote:
This is a standard (non-hardcore) party Cutthroat.
[li]This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Hardcore.[/li]
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Posted byGoL_Fusa#1366on Oct 15, 2013, 8:15:22 AM
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GoL_Fusa wrote:
Same thing in this one ( probably all the others too
"
GGG_Neon wrote:
This is a standard (non-hardcore) party Cutthroat.
[li]This is a separate short-duration league that has its own stash (as usual). At the end of the event, characters and stashed items will be moved to Hardcore.[/li]
This...
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Posted bydot_1#2532on Oct 15, 2013, 2:51:21 PM
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Default in the end everybody killed already once did merv runs so lvl 17 rares in the end.
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Posted byHilbert#4232on Oct 15, 2013, 6:03:18 PM
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Hilbert wrote:
Default in the end everybody killed already once did merv runs so lvl 17 rares in the end.
At least they weren't killed in one hit I guess.
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Posted byChrison Oct 16, 2013, 5:20:21 AMGrinding Gear Games
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Chris wrote:
"
Hilbert wrote:
Default in the end everybody killed already once did merv runs so lvl 17 rares in the end.
At least they weren't killed in one hit I guess.
Fucking ROFL
IGN: KoTao
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Posted byKoTao#4717on Oct 16, 2013, 5:56:41 AM
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Once a player loses resist rings/defense it's only one shotting.
As long everything drops there is no future in Default CT. Default might work if only 1 to 2 items with the highest shard value drop.
A 4 level difference protection must exist and as long everything drops it has to be in HC.
This would guarantee balanced matches and some higher levels would stop camping flats/ledge/prisoners gate to kill lowers.
What's the point if you invade a level 18 and it drops only 4 white items because the player died already once or twice.
Some players keep white secondary EQ but this isn't enough to stay competive.
The 3h party CT in the end was a pefect example. I could take 4-5 helmans hits with the EQ I found.
But since he had an insane spiked maul/multistrike and I got freezelocked(why the hell does this exist in PVP?) I lost and requipping white EQ resulted in a One Hit kill.
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Posted byHilbert#4232on Oct 16, 2013, 8:36:23 AM
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