Some New Skills

I'd like to see a tiny bit more strategic variety, not just ways to damage outright. Add yours and discuss mine. What about:

- (Dexterity) Tar Trap: The zombies of the Coves already have tar on death, so the mechanics and art resources should be there; just make a trap or mine out of it, a nice AoE which significantly slows down monsters. Conceivable: slows down everyone.

- (Intelligence) Gliding Flight: For short duration, your character can fly over terrain, terrain mods (such as fire or ice), and monsters. While gliding, all active skills and default attack are disabled and changing vector of movement is slightly hindered, while you get a brief bonus to movement speed. You can still be attacked by projectiles.

- (Strength) Ancestral Presence: Summons a ghostlike Ancestral Presence, a short-duration summons with high resistances and very low damage output, which has a small +% to health regeration aura and +% mana regen aura and +% physical damage aura. This ghost moves about much like Spectres do, mostly taunting, and is more or less a movable hybrid totem.

- (Dexterity or Intelligence) Confusion: Causes monsters to have a chance not to flee, but to select a random target, including allies, or to do nothing until a timer resets.
Underrated stats: Basic human decency, small quantum of respect, microportion of compassion
Last edited by onomastikon#6270 on Oct 17, 2012, 9:52:43 AM
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