Change Aura Quality AOE to something else?
Currently, to my knowledge, ALL aura gems provide an increase to their AOE size.
I personally found with most other skill/support gems, the quality did something worthwhile to actually make the gems desirable to obtain. As a person playing solo, quality auras hold basically no value for you outside of trading them. (Except maybe to a necromancer). Do people feel that the quality auras are fine as they are? Do people feel that the quality auras should each receive something to uniquely benefit them? Even if it is as simple as amplifying their effects slightly? This thread has been automatically archived. Replies are disabled.
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Maybe some examples are in order for quality aura's:
Anger for example could add a chance to ignite or additional fire damage. Grace could add a small dodge chance or maybe slight spell dodge? Determination could increase shield block chance maybe. quality purity could be a very NICE and LEGIT excuse to add in some more chaos resistance. ect... |
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Are you arguing that auras are under-powered as they are now? ;)
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" Nope I just want them to have their own unique quality buffs rather than just increased range tacked onto all of em. |
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I agree!
For a game that punish you for multiplayer if you dont like getting your loot stolen, it is odd that the bonus for adding quality to aura is to increase the range = benefit team-members only. No bonus if playing solo. I use Clarity as it boots mana regen, and if quality was lower mana reserved that would be awsome. |
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" Then you must believe that auras should suck unless they're at 20% quality, because that's effectively what you're asking for. ;) Since you agree that auras are currently balanced at 20% quality, in order to have quality affect something like damage means that damage at 0% quality would have to be only 83% of what it is now (1.2 * 8.3... = 1). Substitute damage for anything else you'd prefer, and the argument still works. :D Anyways, aura gems of high quality are still useful to you because they're valuable to everyone else who does intend to party at some point. Unless, you mean you intend to never trade with others in addition to never partying? If that's the case, increased aura range would still be useful for a summoning build. I think you'd have more supporters if there was an offline mode. In any case, my opinion matters as much as yours so feel free to disagree. :D Last edited by Daemonjax#0396 on Aug 24, 2012, 3:59:42 PM
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" ? I never said that, I don't want to sound rude but don't put words in my mouth. It was my understanding that not just auras, but ALL gems were balanced around 0% quality, and that quality was a desirable bonus to amplify the gems. Quality ISN'T required to use gems, you can get through the entire game without quality gems. But you can get them to give your build a little omph. " Trading and partying is fine on their own. I occasionally party, and I do trade often. I'm just saying outside of partying and summoners, quality gems have no personal value to their owner, only trade value. Last edited by Waves_blade#0878 on Aug 24, 2012, 4:37:29 PM
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One problem that I see which may arise is the algorithm for picking which aura would supersedes the other;
Take for example a 20% level 18 aura vs a 0% lvl 20 aura While the lvl 18 aura would likely be more desirable, I'm p sure the current system bases itself on gem level rather than some combination of both. | |
" With all buffs like this, the higher level buff wins, and in the event of a tie, the higher quality wins. This is the same system for multiple support gems of the same type on one skill (though why someone would do that is beyond me). If aura quality did affect its stats in some way, then yes, you would run into interesting situations where the choosing algo picks the weaker buff. Last edited by pneuma#0134 on Aug 24, 2012, 8:23:55 PM
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More feedback on the idea?
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