Classes and Magic in an Ethreal World by Douglas Yoo

References: World of Warcraft, Pokemon

Tank/Reformatting, damage, healing

Cadence/Specialisation/Spectrum

1. Warrior:

Protection
The Warrior generates blood magic to create defensive health and restore the body for itself and party members.

Arms
The blood generation aids heavy movement in the body and is dictated by the co ordinance of the brain.

Fury
The warrior generates health using blood to create a flowing movement between all parts of the body creating a uniform power.

The element relating to the Warrior is life.

2. Paladin/Knight

Protection
The Paladin uses light to boost defence in the body which strengthens and reformatts blood and bone.

Retribution/Kinetic
The Paladin uses light to telepathically transport movement within the body, aiding weight and co ordination.

Holy
The Paladin uses Holy Light to heal and restore the body back to full health.

The element relating to the Paladin is Holy Light.

3. Druid

Guardian
The Druid turns grass magic into life and uses it to strengthen the defence of it and it's allies.

Feral
The Druid turns grass magic into a form of energy and uses it to sharpen and maintain the body.

Balance
The Druid turns grass magic into a form of range energy which restores balance in physical forms.

Restoration
The Druid turns grass magic into healing which mends the body over time.

The element relating to the Druid is plants/grass.

4. Necromancer/Death Knight

Blood
The Necromancer summons a blood of death which gives life and maintains the body.

Unholy
The Necromancer uses spirits of death to heal death from the body.

Frost
The Necromancer summons a frost magic of death to freeze water and create death.

The element relating to the Necromancer is Death.

5.Dragon/Demon Hunter

Vengenace/Salvaging
The Demon Hunter uses a fire of life to restore and aid the body of it and its'allies.

Havoc/Venting
The Demon Hunter uses an eletricity of death to restore the body from death.

The element relating to the Demon Hunter is reptiles.

6. Monk

Fortitude
The Monk uses electricity to create life and restore the body of it and it's allies.

Divergence
The Monk uses electricity to maintain balance and movement.

Harmony
The Monk uses electricity to heal and mend the body.

The element relating to the Monk is Electricity.

7. Mage

Arcane
The Mage turns mana into a form of water and uses it to cleanse and purify the target.

Frost
The mage turns mana into ice and uses it to freeze its surroundings adapting to cold weather.

Fire
The Mage turns mana into fire and uses it to maintain and protect the body.

The element relating to the Mage is Water.

8. Warlock

Shadow
The Walock summons a light shadow to heal and protect the user.

Darkness
The Warlock summons a medium shadow to heal and protect the user.

Depth
The Warlock summons a heavy shadow to heal and protect the user.

The element relating to the Warlock is Darkness/Night.

9. Hunter

Marksman/Striker
The Hunter uses bug magic to move about and aid it and its' allies.

Beastmastery/Nester
The Hunter uses bug magic to adapt to its surroundings.

Survival/Ranger
The Hunter uses bug magic to sense it surroundings.

The element relating to the Hunter is Bugs/Insects.

10. Rogue

Mastery
The Rogue uses bone magic to create movement and co ordinance.

Distance
The Rogue uses bone magic to lengthen and shorten bone magic.

Homage
The Rogue uses bone magic to balance and reshape the body.

The element relating to the Rogue is Bone.

11. Priest

Light
The Priest uses light to heal the body.

Shadow
The Priest uses shadow to maintain the body.

The element relating to the Priest is Fire.

12. Shaman

Enhancement
The Shaman uses earth magic to maintain the body.

Elemental
The Shaman uses electricity to restore and balance the body.

Restoration
The Shaman uses water to restore and heal the body.

The element relating to the Shaman is Earth.
Last edited by Lichenoss39 on Apr 28, 2023, 6:28:26 AM
Last bumped on May 3, 2023, 12:29:24 AM
There are 4 Sub-Types:

Wind: Circulation and breathing that aids in movement.
Poison: A corrosive magic which aids in development.
Steel: A magic made out of metal which stablises effects.
Fairy: A life magic which strengthens the body.

So, in conclusion there are:
3 Pure tank classes (With DPS): Warrior Necromancer Demon Hunter
3 Hybrid classes that Tank DPS Heal: Paladin Druid Monk
4/5 Pure DPS classes: Rogue Warlock Arcane/Frost Mage Hunter
2/3 Healers (With DPS): Rock/Ground Shaman Priest
4 Sub Types







Last edited by Lichenoss39 on Apr 26, 2023, 7:22:47 AM
*Nailing the technical corners and distortive riffs... and the Meta changing
looks pretty cool

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