[PlayStation] 3.21.0c Patch Notes

[PlayStation] 3.21.0c Patch Notes

The rest of the 3.21.0c patch was already deployed as part of 3.21.0b.

  • Disabled most of the lower-tier Crucible Passives that have downsides on the initial skill from rolling. Initial skills with downsides are far less common and can generally only roll in the endgame. When an initial skill does come with a downside, the upside should outweigh the downside.
  • Fixed some instances where the tooltip for Crucible passives which allocate a Passive Skill Tree Notable could extend off-screen.
  • Fixed a bug where the stat on Phantasmal Lightning Tendrils that causes stronger pulses to deal more Damage with Hits and Ailments was not functioning correctly.
  • Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat from the Juggernaut's Unbreakable Ascendancy Passive Skill was incorrectly applying a 100% increase instead.
  • Fixed a bug where the "Armour from Equipped Body Armour is doubled" stat was not doubling Evasion from your Body Armour when the Iron Reflexes Keystone Passive Skill was allocated.
  • Fixed a bug where the "increased Armour against Projectiles" modifier did not interact correctly with sources of base Armour or other modifiers, including the Juggernaut's Unbreakable Ascendancy Passive Skill.
  • Fixed a bug with the visuals of the Harlequin Portal Effect microtransaction.
Last bumped on Apr 17, 2023, 11:32:44 PM
Can you please make it where some of the text is easier to distinguish. For example on PC it is very easy to see what mod is fractured. Another example is the Eldritch Altars. On PC you can instantly see the difference between the negative player/boss mods (downside) and the loot rewards (upsides). It's like they're almost two different colors.

Please take this into consideration. Thank You.

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