Getting chilled in delve with "100% reduced effect of chill on you."

Through pantheon and flask, with flask active, I reach "101% reduced chill effect on you" which makes most chills 0 effect on me so I assumed I was effectively "unaffected" by chill, similar to how atziri's mirror makes one to curses. But in delve, I frequently get 30% chills and get affected by chilled ground at 10% (The chilled ground could be due to cold snap increasing chill effect, but I am not sure). I am wondering if this is the intended implementation of this interaction or if this is a bug. I am including some screenshots of examples of this occurring below.

Edit: added imgur links as image embed isn't working

Edit2:gallery for easier viewing
https://imgur.com/gallery/q5jPcdA


https://imgur.com/djAyTZh
The flask


https://imgur.com/oiRSDf3
0% chill red tier map chilled ground (chilled ground chill effect for red tier = 30%, 16% with pantheon active, 0% with flask)


https://imgur.com/U4cVjDt
16% chill in red tier map with pantheon, no flask


https://imgur.com/DLydCM4
0% Chill (flask active and pantheon)


https://imgur.com/mf99ZtG
10% chilled ground, flask active


https://imgur.com/IBplq2q
30% chill, flask active


https://imgur.com/JrtNtWA
Occasional negative chills
Last edited by Chromedome27#2601 on Oct 28, 2021, 5:04:08 PM
Last bumped on Oct 28, 2021, 10:52:49 PM
are you sure it is nut just a display issue and you really getting slowed down by the chill?
IGN: Eric_Lindros
CET: Timezone
Since u don't display the mods of ur delve, we can't really say what's going on.

But basically, 100% reduced only works when there is no "increased effect of ailments" anywhere on the map or delve biome.
I don't know if some monsters inherently have increased ailment effect, so that might be a factor aswell.
I don't see any mods that increase the effect of non-damaging ailments from enemies in any of the delve nodes that I have traveled through, and I replicated the issue in nodes with no phys as extra cold/inc damage or other mods that could increase the mob damage to push past a chill threshold. And yes, I do get slowed noticeably when I see both the 10% and 30% chills and am not slowed at all by 0%. It's possible that the mobs have inherent inc ailment effect, but I would like official confirmation of that. It's mostly weird that since I am seeing flat numbers (10, 30) instead of more uneven numbers like I see in maps (16, etc), it seems the chill isn't being reduced AT ALL which further makes me think this isn't the intended interaction.
Last edited by Chromedome27#2601 on Oct 28, 2021, 4:05:19 PM
GGG loves wording, I always assumed that 100% reduced =/= Unaffected
~ Please separate the PoE1 and PoE2 forums.
That's what I assumed as well until I used the pantheon and 50% reduced halved red tier map chilled ground from 30% to 16%
Reduced/Increased counter each other. So your reduced chill effect on you and increased chill effect on enemy abilities and such would interact. Unstable Weta, for example, casts a monster version of Cold Snap when they die...which has 100% increased effect of chill.

It's still useful to have, because you're reducing the power of enemies' abilities against you. But it's not equal to immunity, unaffected, or 100% avoidance.
I have a pretty good sense of humor. I'm not German.
Last edited by aggromagnet#5565 on Oct 28, 2021, 7:53:57 PM
"
aggromagnet wrote:
Reduced/Increased counter each other. So your reduced chill effect on you and increased chill effect on enemy abilities and such would interact. Unstable Weta, for example, casts a monster version of Cold Snap when they die...which has 100% increased effect of chill.

It's still useful to have, because you're reducing the power of enemies' abilities against you. But it's not equal to immunity, unaffected, or 100% avoidance.


Yeah, like I said, the chilled ground from cold snap makes sense for it to effect me, which is the 10% chill I am experiencing, but the 30% chill is not from it. You can see the cold snap icon next to the 10% chill when I am effected by it, but nothing for the 30% chills.
For cold snap, the 100% chill effect those guys get applies to both the hit and the chilled ground. If you get hit by that one, it effectively negates your reduced chill effect. But that's just one specific example that I could think of anyway, because I had looked at them recently.

It's entirely possible other stuff has chill effect on their abilities, or even innately built in to the monster type. It can be a bit of a shitshow of cold damage in the frozen biome after all.

One way or another, "something" is nuking your reduced chill effect by means of greatly increased effect.
I have a pretty good sense of humor. I'm not German.
"
aggromagnet wrote:
For cold snap, the 100% chill effect those guys get applies to both the hit and the chilled ground.


I actually didn't think of this so I went back and checked some clips for it. There are some times where the 30% chill comes when I am chilled on cold snap, but some happen when I am not on cold snap. I think it is fine for that to happen if I am on cold snap and get chilled, that's a reasonable mechanic that is communicated to the player that they can react to and avoid at times. For the times when I get 30% chilled just from a hit, that is something I want a solid answer for if its intended or not.

"
aggromagnet wrote:
It's entirely possible other stuff has chill effect on their abilities, or even innately built in to the monster type. It can be a bit of a shitshow of cold damage in the frozen biome after all.

One way or another, "something" is nuking your reduced chill effect by means of greatly increased effect.


Great points from this comment, appreciate the input.

This is essentially what I want solid confirmation on. When looking at the clips it looks like hits that chunk me can apply the 30% chill, so I went to a red tier phys as extra cold map to test and with flask and pantheon, hits that remove even 20% of my health don't apply chill past 0%, but hits that deal 10% of my health (500 damage) apply a 30% in delve.

Essentially what I'm after here is a solid answer that ends with "its the intended mechanic idiot, the mobs have inc chill effect", or "this is something not intended and we will look at it." I can accept it either way.
Last edited by Chromedome27#2601 on Oct 28, 2021, 10:23:14 PM

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