The D3D device has a non-zero reference count, meaning some objects were not released.
EDIT:
Problem went away, just tryed changing to full-screen 1920x1080 with 16x Anisotropic filtering. I did not receive the error again, and its holding steady at 60 FPS. May delete or close thread. Just installed the game, default settings were quite low, so i turned everything up to max, and then i got that error. The D3D device has a non-zero reference count, meaning some objects were not released." I'm using HD radeon 5870 Intel core 2 quad (Q6600 @ 2.40 GHz) Razer megalodon headset 8 GB memory Windows 8 Pro 64 bit I click okay on the error box, it loads the game in full-screen with no video (black screen) but has sound. Had to force restart because i couldn't alt tab out, and the settings were reset to defaults (low graphic settings, and windowed.) I have no clue what's wrong. It's certainly not my graphics card. It's not the best but its pretty powerful, i was able to play Crysis 3 with 30 fps on medium. Default settings are: Windowed 1024x768, Vsync - on, shadow Q - Varience shadow mapping Antialiasing quality - Off texture Quality - High texture filtering - 2X Anisotropic filtering post processing - On screen shake - On I changed texture filtering to x16, and i changed to full-screen at 1920x1080 It appears that the fullscreen is causing it. Here's my video card info, if that's actually the cause please explain why, thanks in advance for the help :D 2.15 billion 40nm transistors TeraScale 2 Unified Processing Architecture 1600 Stream Processing Units 80 Texture Units 128 Z/Stencil ROP Units 32 Color ROP Units GDDR5 interface with 153.6 GB/sec of memory bandwidth PCI Express 2.1 x16 bus interface DirectX® 11 support Shader Model 5.0 DirectCompute 11 Programmable hardware tessellation unit Accelerated multi-threading HDR texture compression Order-independent transparency OpenGL 3.2 support7 Image quality enhancement technology Up to 24x multi-sample and super-sample anti-aliasing modes Adaptive anti-aliasing 16x angle independent anisotropic texture filtering 128-bit floating point HDR rendering ATI Eyefinity multi-display technology2,4 Three independent display controllers Drive three displays simultaneously with independent resolutions, refresh rates, color controls, and video overlays Display grouping Combine multiple displays to behave like a single large display ATI Stream acceleration technology OpenCL support15 DirectCompute 11 Double precision floating point processing support Accelerated video encoding, transcoding, and upscaling3,5 Native support for common video encoding instructions ATI CrossFireX™ multi-GPU technology6 Dual, triple, and quad GPU scaling Dual-channel bridge interconnect ATI Avivo HD Video & Display technology8 UVD 2 dedicated video playback accelerator Advanced post-processing and scaling9 Dynamic contrast enhancement and color correction Brighter whites processing (blue stretch) Independent video gamma control Dynamic video range control Support for H.264, VC-1, and MPEG-2 Dual-stream 1080p playback support10,11 DXVA 1.0 & 2.0 support Integrated dual-link DVI output with HDCP12 Max resolution: 2560x1600/13 Integrated DisplayPort output Max resolution: 2560x1600/13 HDMI® (With 3D, Deep Color and x.v.Color™) Max resolution: 1920x1200/13 Integrated VGA output Max resolution: 2048x1536/13 3D stereoscopic display/glasses support14 Integrated HD audio controller Output protected high bit rate 7.1 channel surround sound over HDMI with no additional cables required Supports AC-3, AAC, Dolby TrueHD and DTS Master Audio formats ATI PowerPlay™ power management technology8 Dynamic power management with low power idle state Ultra-low power state support for multi-GPU configurations Certified drivers for Windows 8, Windows 7, Windows Vista, and Windows XP Speeds & Feeds Engine clock speed: 850 MHz Processing power (single precision): 2.72 TeraFLOPS Processing power (double precision): 544 GigaFLOPS Polygon throughput: 850M polygons/sec Data fetch rate (32-bit): 272 billion fetches/sec Texel fill rate (bilinear filtered): 68 Gigatexels/sec Pixel fill rate: 27.2 Gigapixels/sec Anti-aliased pixel fill rate: 108.8 Gigasamples/sec Memory clock speed: 1.2 GHz Memory data rate: 4.8 Gbps Memory bandwidth: 153.6 GB/sec Maximum board power: 188 Watts Last edited by Henry_GGG on Mar 23, 2013, 7:46:31 AM
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