Melee crit/evade RAnger
http://www.pathofexile.com/passive-skill-tree/AAAAAgIBAbwB0QLQBu4ILgkQDq0UdRjbGY4Z1RuqG60ceB0mIWAkaiT9KLUshTB8MbAyCTMMNDU1kjiWOK05ljqzPeI-zz96QKBDMUOcRJ5I7kpTTipOyFFHU7tW-loaXPlfsWCIYVJjF2OnZFpqk2yNbUp0QXTxd9d4rnjrfXV_K4DhgTqI7ZAKkL6VZpdwm42euaPnr-uwc7DStkG3F7fTuDe7473mvqe_1cAPwQfB2Mv1zqjRqdJN037UUtUA1e3Witd-18vY69tV3ILdDd1G32_iXucK5w_nVOy27YPuDu9O73rx9Plj_E78xf2T_iv-uv_e
Any suggestions would be nice .) :) |
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http://www.exilepro.com/build-summary?build=AAAAAgIBAbwB0QLQBu
120 points. 16% maximum life. As evasion melee. ![]() ___________ I really don't think anyone can give you good suggestions without completely redoing your whole tree, you're going to die lots with that little health. I seriously feel bad for you if you have a character that looks like that. When it comes to making any melee build, defense is king. You can get offense from your gear and gems only take the very best offensive skills. As melee you should aim for at lest 200% even on default by 90 points. Here's a guide line of how to make a build: •Think of a play style and gems you want to use. •Research the qualities; stats; interaction and the kind of gear that supports it. •Write down the core skills in your tree you need like blood magic; Chaos inoculation ect. •See what class can get there the easiest and provide the best stats along the way or just how you want to look. •Weave good stuff like health; resists; block and other defense around it and even go out of your way for things like Elemental Adaptation especially if your playing hardcore. •Check to see if you can cut any fat or if there's a more profitable route. •Think of a build order for leveling •Play it, see if you like it. •Get peer reviewed. When you theorycraft a build, you should really try to make 70-90 your budget 120 is unattainable. //Also if you're going melee evasion consider using endurance charges they're a flat amount of mitigation against all levels of physical damage and I believe work with acrobatics. |
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