[3.5] Rusty Poisonous Steel (Lancing Steel + Hearld of Agony Pathfinder build)

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Rather than putting together a build guide that focuses on end-game gearing and skills, I wants to put more of a diary to record my progress and findings as I explore the couple new Steel skills coming in Betrayal league. I'm not long experienced player, but I think I understand enough about mechanisms needed for this build to work as league starter.

Big part of my motivation to make this build, is inspired by @Angry_Roleplayer 's Toxic Rain Pathfinder Build, which is the build I played in last month of Delve league. It's very solid damage dealer, with good survivability, and more forgiving at poor connection/lag/delay conditions. Since I have bad connection in peak times of the day, it's easier to throw something and move away, while I still leech during lag spikes. I killed atziri with +500 Ping, so it fits the formula, and should give me easier times, especially with reflect immunity.

As I progress through the new league, I'll add more posts about my progression and current stat of build. And hopefully some people will find it interesting and try it.

Diary: (List of discussion posts)
== Reasons For going Pathfinder over Assasin ==
My thoughts of Shattering Steel V.S Lancing Steel
Level +30 update
Example of equipments prior to level 50
My actual build at Level 57: https://pastebin.com/gBNyWFR9
Real damage V.S Path of Building calculations & example of 1.4 million endgame build
A brief on every choice of support gems

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CONCEPT:
Lancing Steel is a projectiles skill, which fire a good number of projectiles per attack. The theory is: increasing number of projectiles to shotgun bosses while keeping good clear speed with pierce. Poison with Shotgunning + Attack Speed + Pathfinder means greater number of poison application, increasing damage immensely.

Lancing Steel have only (Attack, Projectile) tage, meaning our poison will scale by these modifiers:
Projectiles number, Attack speed, Poison duration, Poison damage, chance to poison (capped at 100%), Attack skills deals increased damage with Ailment, flat added physical damage, all chaos damage modifiers, Damage over time, and accuracy. And to a lesser degree crit chance and multiplier, though these need specific conditions to work.

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Flasks as main tool for Pathfinder:


As Pathfinder allow 100% uptime for all our flasks. Using both

to make poison benefit from Crit Multiple modifiers to skyrocket damage even further, and leech from chaos damage.

Witchfire Brew can be used from level 48 instead of Blasphemy+Despair, saving your mana to reserve something else.

Add Quicksilver with freeze immunity, and Life with Bleeding immunity, and you have full five flasks.

The expensive "Dying Sun" is our endgame flask though, and as you have no slot for it, it must replace "Witchfire Brew" once you get enough "Reduce Mana reserved" modifiers, and/or get the expensive amulet "Impresence" to use Despair freely.

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Planned Key active skills:

Lancing Steel/Herald of Agony/Herald of Purity/Despair/Whirling Blades/Summon Ice Golem/Wither/Vaal Blight

Support gems priority for Projectiles Scaling (Early starting tree):
Slower projectile
Vicious Projectiles
Pierce (replaced once we get the pierce node from tree)
Maim
Damage on Full life

Support gems priority for Projectiles+Poison Scaling (mid game):
Vicious Projectiles
Void Manipulation
Lesser Poison (Replaced once we get Fatal Toxins wheel from tree)
Maim (Replaced as we get 'Innsbury Edge' for weapon)
Damage on Full life
Added Chaos damage (Get it as 5th link, or even 4th if you are confident and have the currency to buy)

Support gems priority for Endgame pure Poison:
Vicious Projectiles (Will be replaced once we stack so many poisons with good duration and attack speed plenty from skill becomes hindering)
Void Manipulation
Added Chaos damage
Damage on Full life
Unbound Ailments
Vile toxins
Deadly Ailments (Replace Damage on Full life)

For more info: A brief on every choice of support gems

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Skill Tree:


+1 million dps Tree: https://pastebin.com/67pf16dP

23 Points: Finesse-Aspect of the Panther-weapon Artistry-Toxic Strike Wheel-Heart of Oak-Primal Spirit-Ballistic Mastery.

43 Points: Herbalism-Brutal Blade-Swagger-Fatal Toxin Wheel-Piercing Shot
== Now you can replace pierce for more important supports ==

70 points: Acrobatic-phase Acrobatic-Aucity-Dirty Techniques wheel-Ambidexterity-Golem's Blood.
== Around this point we will be doing Cruel lab and getting "Nature's reprisal" which will help immensely to sustain Virulence charges, and start shaping the build into real poison stacking.
== Gradually, Projectiles hits will be insignificant, and we can switch to more ailment/poison supports.
== Once we have enough currency, we should get "Spreading Rot" and slam it in the slot above Blood Drinker on Top Right of tree. It's great debuff for bosses as long as we use Vaal Blight.

From here, we go Fatal Blade, and the rest of life and crit nodes, and add some sockets if we have good jewels. Adding accuracy is also an option to counter all the dropping of accuracy in late levels.

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Pantheon:

Major: Soul of Lunaris
Minor: Soul of Gruthkul

Alternative:
Minor: Soul of Yugul (If you still do significant portion of your damage as physical in early/mid game)

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Items:

WiP
* Scaeva/Innsbury Edge/Beltimber Blade/Ahn's Might/Dreamfeather all are good uniques and can be dual wielded in diffrent combinations. For league starter I'll find whatever cheap and build around until late game.
* This build could be done with Axes, but I don't have mind to try explore this path.
* Coralito's Signature/Atziri's Promise/Witchfire Brew/Quicksliver with Freeze immmune/Life with Bleeding immune. All good flasks and will be up all the time. As Angry Roleplayer said, once a Pathfinder, you can't stop being Pathfinder. I really got used to this easy pots life!
Last edited by givemelight on Dec 13, 2018, 7:39:52 PM
Last bumped on Dec 15, 2018, 3:26:10 PM
I'm not a poison expert at all, but what is the reason for going PF over assassin?

I think Toxic rain fits PF better than assassin because she gets 50% AOE. But for lancing/shattering, PF will not get any AOE bonuses.

The more hits u can get in per second, the better assassin becomes over PF because of increased poison duration.

Thoughts?
"
Completed 15 ChallengesHollyphantom wrote:
I'm not a poison expert at all, but what is the reason for going PF over assassin?

I think Toxic rain fits PF better than assassin because she gets 50% AOE. But for lancing/shattering, PF will not get any AOE bonuses.

The more hits u can get in per second, the better assassin becomes over PF because of increased poison duration.

Thoughts?


Master Toxicist
* Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage
* You lose Virulence 50% slower

Nature's Boon
Flasks gain 3 Charges every 3 seconds
20% chance for your Flasks to not consume Charges

Basically this: Infinite Flask charges. So:
* 40% of all poisons are 100% MORE.
* Coralito's Signature (which is the biggest single damage source in build) up 100% time.
* Free despair buff allowing me to support Heralds without worrying about reserved mana. Supported Crawler do very decent damage when at full stacks, and add more poisons by itself. (It attack with up to 120% Attack Speed and 760% increased phy damage at lvl 20 gem, and up to 160% AS and 800% increased phy damage if lvl 21 gem).

True I can't fully exploit Crawler with Dual-wielding and having to put main attack on chest. But Crawler on 4L Emblamer is as good as 5L which is enough. lvl 4 empower is even more powerful than anything, but that's not league starter.

If all of this is not enough to compensate the lose of around 100% poison duration from Assasin, then maybe Assassin is better. Either way, I'm not looking for highest damage ever, just something I can start the league with and enjoy while having options to upgrade later. (Actually Cast on crit Lancing/shattering steel probably better than this by a mile or two, but my PC and Internet connection will not forgive me for doing this to them :( )

On the other hand, I'm theorizing about good way to support Herald of Purity in this build, but still struggling. So suggestions would be most welcome.
Thanks for writing this post. I think grelwood shank might be a great unique for this build. What do you think?
How you get poison chance - i only see a 10% chance to poision node in the tree - how you get more since you are speaking about 100% chance

edit: oh i found it xD
Last edited by Phiro on Dec 6, 2018, 11:25:29 AM
So the skill gems info finally got released: Here.

Couple thoughts on skills:
* Shattering Steel have lower base damage (49% at lvl 20), But 100% more damage as it travel further.
* Lancing Steel have 80% base damage, and 4 additional projectiles (total 5).
* Quality of Shattering Steel give better impale effect, quality of Lancing Steel give better chance to impale.
* The only important part from above is the projectile number which affect a poison build, so my plans lean more to use Lancing Steel.
* Shattering steel have AOE tag, while Lancing lack it. I didn't build around AOE anyway, and "Nature's reprisal" from PF support only chaos skills anyway. So this build have minimum AOE at all cases. We might be at disadvantage with shattering, but lancing would scale better with other modifiers.

Banners:
* War banner have only two benfits: Increased accuracy + Adrenaline for 1-2 seconds when placed. It's also easier to get charges while clearing, harder at bosses. Though you should reach bosses with it charged already and ready to be used.
* Dread banner have two advantage: less enemy accuracy + Stronger version of Fortify for 1-2 seconds when placed. It's also harder to charge, as it charge only when you impale, and we do't have that big chance anyway.
* Both banners seems minor, and I'd say we have better chance using other aura/buff/stronger heralds. But should give them a try once or twice and get to you with feedback anyway.

Multiple Totem:
* I'm debating if this will be better than "Faster Casting" to support (Wither + Spell Totem). Not 100% sure it will work anyway, but would be alternative approach.
* It open up another option: Ancestral Protector + Multiple Totem. It could be used to block many projectile spells/attacks I think, and Attack speed is always good (maybe while leveling). Though it's still inferior to Wither at end game.
"
Completed 8 Challengeskaixiang94 wrote:
Thanks for writing this post. I think grelwood shank might be a great unique for this build. What do you think?


Thanks for your interest in the build, and your feedback.
I don't know if Point blank affect poison (it probably doesn't), but other mechanism "Iron reflexes" sound counter productive?

Either Grelwood or Beltimber, both are made rarer this league, and certainly more expensive. I don't think getting them will be that easy for league starter.

"
Completed 12 ChallengesPhiro wrote:
How you get poison chance - i only see a 10% chance to poision node in the tree - how you get more since you are speaking about 100% chance

edit: oh i found it xD


Last edited by givemelight on Dec 6, 2018, 12:10:14 PM
As someone who has a lot of experience with Poison builds, i just wanted to say that assassin is probably the right option to go with. You also dont really need to change the skill tree that much and it will boost your dmg and survivability. PF i found is only really winning over Assassin if you go for Big Hit Poisons or you need some heavy flask upkeep, but coraltos and atziris dont really need taht much upkeep. The % to get double poison damage can also be achieved fairly easy with a cheap fossile crafted sword or axe and supported by a lycosidae. But rather than that, this seems to be a nice idea and i hope to see some more updates on how this build plays.

GL Exile
Interesting build. I love poison builds and am thinking of trying this out. What bandits are you picking?
"
Completed 3 ChallengesM_E_L_K_O_R wrote:
Interesting build. I love poison builds and am thinking of trying this out. What bandits are you picking?


PoB link, if you are referring to OP, shows kill all.

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