IIR and IIQ nodes

Just a random thought as a solo player who likes to create wealth through farming.

Any reason why we couldn't/shouldn't have IIR and IIQ nodes in the tree?

OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
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would like to see this too actually
Beyond league.
There use to be a few of these in the bottom right, but the gods of poe said that they didn't feel that IIR and IIQ are meant to be permanent stats, just something you pick up.
Hmmm...that must've been before my time cos I don't remember it. Or maybe my memory is just really bad. :)

Personally I like the idea of additional IIQ/IIR in the tree as it comes with the usual trade off that you'd need to skimp on Dmg/HP/armour etc in order to take it.

I wonder what the real issue was for the decision to remove it?
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
There used to be IIR/IIQ near the center of the tree, way back in the day.

The reason it was removed was because it was a shallow and uninteresting part of a character build. It separated "farming" characters from others, which was seen as unhealthy. It's the same reason IIR/IIQ was removed from rare weapons and body armors. Why it hasn't also been used to remove the IIR/IIQ support gems is beyond me.
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pneuma wrote:
There used to be IIR/IIQ near the center of the tree, way back in the day.

The reason it was removed was because it was a shallow and uninteresting part of a character build. It separated "farming" characters from others, which was seen as unhealthy. It's the same reason IIR/IIQ was removed from rare weapons and body armors. Why it hasn't also been used to remove the IIR/IIQ support gems is beyond me.

It's not beyond me. Passives are hard to remove, and weapons and chests are the two pieces of equipment you dedicate the most to... keeping IIR/IIQ on the other items and on support gems makes IIR/IIQ something you can add when the content is weak, then remove and replace with "real" items with the content becomes challenging. What they're trying to avoid is a commitment to IIR/IIQ that is both permanent and heavy.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
Interesting.

Weapons and shields could've kept IIR/IIQ then I guess?

I mean having a alternate 1h weapon and shield with IIQ/IIR was one of the nicer uses of the weapon switch feature.
OB: BazzVone - 83 Dual Spork Totem Templar /w CI and minions
CB: BazzVfourteen - 80 Dual Spork Totem Templar /w CI
CB: BazzVtwo - 73 Dual Spork Totem/LS Templar
CB: BazzVseven - 76 Lightning Strike Mara
CB: BazzVfive - 78 Lightning Strike Mara
"
BazzV5 wrote:
Interesting.

Weapons and shields could've kept IIR/IIQ then I guess?

I mean having a alternate 1h weapon and shield with IIQ/IIR was one of the nicer uses of the weapon switch feature.
Weapon switch was chronologically after stripping IIR/IIQ from weapons, so it didn't come up at the time.

Might be a good idea now though.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
I think that defining passive builds according to how good they are at magic find is a terrible idea. Keep it to equipment.
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