Dark Pact (3.0) / Flame Surge //CRIT --- 5l, 15c budget, Insane clear, Good single and defence
Your Dark Pact deal elemental damage and crit enemy then enemy take damage with none res. Then ignite if it is a boss you use flame surge. With a lot of spell damage Dark Pact one shoot packs. And Flame Surge proliferation res to none going to clear bosses.
1.Build is cheap and fast
2.You dont need 6l - you can buy 6l for more speed (faster casting)
3.Insane clear speed
4.Good single target damage
5.5k-6k life easy
7.Inquisitor ele. damage reduce
8.You need little fire damage to spell from somewhere, doesn't matter where. Crit gona ignore enemy's res and ignite.
You can gain a lot of damage from another support gems but not worth it. If your skill fast it
gona hit more, then you gona get more damage + crit chance. Also much more faster.
3.1.Herald of ice; will area damage to monsters packs and with + cold damage it will help ignate
enemy for Flame surge
3.2.Herald of thunder; because i like it.
I tried every skill for good single target damage Pyre + Flame surge is the winner.
5.Golem - Cast when damage taken
I am using W key for walk, aura slot for reduce mana regen maps and portal gem so dont enough space for golem so CWT. And it makes game play smoother.
6.Portal - Enlighten
Using portal atm, enlighten is good but not urgent.
7.Quick Silver Flash
You can use what every you want for fifty flask.
8.Dark Pact - crit. support
With crit elemantal damage "penetrate all enemy's resistance(ascendancy)" so they are gona get ele ailment(freeze, shock, ignite) easy so flame surge can have +%50 damage easy
9.Flame Surge 4l - Dark Pact 5l-6l
You can do Flame Surge 5l-6l and Dark Pact 4l so you got better single target damage. But a lot of speed lose so it isn't for me.
10.Sanctify - instruments of virtue
Sanctify has been chosen because a lot of regen and no sort of consecrated ground with unique flask. Since we can't use attack speed Sanctify is more logical then instruments of virtue.
Increased Area of Effect
Increased Critical Strikes
Arcane Surge (1 level)
NOT: You must adjust mana consume to 15 mana other wise Arcane wont work.
Herald of thunder
Herald of Ice
Increased Critical Damage - Increased Critical Chance
Cast when damage taken
Summon ice golem
Clarity (1 level)
Portal --- Enlighten
4.A lot of mana from passive tree
Unique - Key
alot of damage and blind enemy https://pathofexile.gamepedia.com/Blind
gona ignate enemy for Flame Surge
life regen for Dark Pact
for clear speed and single target
for reach people
55c(25c+30c(fus for 5l))
Soul of the Brine King (top left)
Soul of gruthkul (middle)
2 passive skill point
2.1.(14-16)% increased Spell Damage while holding a Shield
2.2.(3-5)% increased Cast Speed while holding a Shield
1.+(12-15)% to Critical Strike Multiplier for Spells
2.1.(10-12)% increased Spell Damage
2.2.(8-12)% increased Global Critical Strike Chance
2.3.+(9-12)% to Global Critical Strike Multiplier
2.4.(6-10)% increased Accuracy Rating (6-10)% increased Global Critical Strike Chance
2.5.(10-14)% increased Critical Strike Chance for Spells
2.6.(2-4)% increased Cast Speed
You will be fine.
Poison on hit
Crit dmg. reduce
Not: I am trying Immolate Support for Flame Surge (not well)
Last edited by deneme30 on Sep 18, 2017, 6:15:11 PM
Last bumped on Oct 14, 2017, 12:21:42 PM
on Aug 11, 2017, 7:19:39 AM
on Sep 10, 2017, 10:01:37 AM
Yeah, what bandits did you help, or did you kill them all?
on Sep 14, 2017, 2:29:38 PM
What Jewels u use?
on Sep 17, 2017, 7:57:06 AM
are those boots good for the build "Death's Door Crusader Boots" and if not what is the best boots for the build for high tier maps
and shield also
on Oct 14, 2017, 12:21:42 PM