physical projectile attack damage support?
How does the damage added to the projectile skills? Suppose I am having 100 base physic bow, hatred turns 20% into cold damage. Does PPAD turn the damage to 100*120% + 20*120% =144 or just the 100*120%+20=140 ?
Last bumped on Jul 7, 2016, 2:45:39 PM
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Would be interesting to get this verified.
Also using PPAD + P2L gem combination with let's say physical damage nodes + wed nodes in the three. Gues it works like "double" all into pyhsical first, then it converts and adds wed. Contact support@grindinggear.com to report issues relating to the game or forum. Thanks! Last edited by Doe#2466 on Jul 7, 2016, 10:23:07 AM
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Conversion occurs before modifiers are accounted for. Converted Damage benefits from modifiers to the source type.
100 Physical Damage becomes 80 Physical and 20 Cold (from Physical). 80 * 1.2 = 96 Physical Damage 20 * 1.2 = 24 Cold Damage Edit: or 100 * 1.2 = 120 Phys in the case of Damage Based On. Same deal :) Last edited by Vipermagi#0984 on Jul 7, 2016, 10:36:46 AM
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" Thank you for the answers. It seems that for a projectile skill, the PPAD works the same way as increase % of physic attack. |
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" thats not entirely the case. All your increased damage % is added together and then it multiplies your base once, PPAD will then multiply that figure again by itself because its a "more" damage %, not "increased". Sources of increased always add together, sources of more damage are always multipliers by themselves. Hatred doesnt actually convert damage, it adds extra cold damage based on a % of your phys, so you keep the full amount of physical. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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