[2.0]Song of Ice and Fire Tanky,DPSy,Incinerate MoM Witch,Budget,Atziri Down {Up to 304K DPS}



UPDATED 12.08.2015

INTRODUCTION

After playin the build up to 89 lvl and checking it on 79 lvl maps this guide will be the compilation of experiences and performance build provides.

Why MoM ? Why investing into mana ?

First of all i HATE Mana Potions. Sustaining Incinerate required a ton of potion spamming... To change it i needed A LOT of mana regeneration nodes. This nodes mostly come also with percent mana ones. MoM costs me ONE point to get and gives me over 600 Ehp almost for free. Gettting the same amount of life with same refill ratio, without resolving to long trip from top part of tree, would be traublesome. But to be honest.. Those demn Mana Potions..

What are the Pros and Cons ?

As every build, MoM incinerate has it's strengths and weaknesses:

Pros:
+ Cheap and easy gearing (upgrades easy to spot)
+ No mana potions for sustainability – Dear God Yess…
+ Great clear speed
+ Can run almost any map mod
+ Very tanky / High Ehp
+ Scales easly with buffs
Cons:
- Can't run blood magic or no mana rege maps or ele reflect (but i do with Ruby flask...)
- Incinerate is stationary skill - meaning it takes some time
- For end-game requires some specific gear - like LC


LEVELING GUIDE
Spoiler

There are two possible skill trees for this build. Each has it's strengths and weaknesses. Templar one gives a little more life, life regen and mana regen but loses a bit of mana pool compared to witch.
Our main skill is Incinerate, but it requires a lot of sustainability. That's why first levels are build upon other skills such as Flame Totem, Fire Trap, Lameblast. At least till it’s manageable to switch back to Incinerate. (INFO: If someone doesn't mind mana potions, Incinerate is also viable option even from start, but i hate them...)

Witch gets almost every required gem from the go. Templar has to buy some of them or mule them. Setups to use on start could be :

1. Flame Totem – Faster Casting – Lightning Damage
2. Fire Trap – Multitraps

And for bosses/rares :

1. Lameblast – Faster Casting
or
2. Incinerate – Faster Projectiles – Faster Casting / Spell Echo

Also if someone doesn't mind mana pots, till Incinerate is fully sustainable:

1. Incinerate – Faster Projectiles – Lesser Multiple Projectiles – Spell Echo

To make life easier, the very good idea would be to also get Elreon jewelery!


Bandits
Spoiler

Normal - Life (OAK)
Cruel - Skill point or Alira for cast
Merciless - Frenzy charge (Kraityn)


FULL PASSIVE SKILL TREES
Witch Skill Tree 111 Points]
Templar Skill Tree 112 Points]


GEAR CHOICES
Spoiler

Main strength of the build is fact that it's very versible. While it does require a lot of mana and mana regen on gear – it really doesn't matter if it's STR/INT/DEX based.
What to look for?

Positions with many examples are optional and should be based on the rest of individual setups.
Example. If you have 30 dex on gear or ~200% mana regen, you can skip it (attribute) on the rest of gear. Strength is „Good To Have” but not a must. It's very desirable only when you have 6L to suport Iron Will.

Helmet – Life/Mana/Resistances

Gloves – Life/Mana/Dex-Str/Resistances

Boots – Life/Mana/Dex-Str/Movement speed/Resistances

Rings – Life/Mana/Mana regen/Resistances/Cast Speed/Dex-Str

Amulet – Life/Mana/Mana regen/Cast speed/Spell Damage/Dex-Str

Belt – Str base – Life / Resistances / Armour

Weapon – Spell Damage/Casting speed/Mana regen/Fire damage to spells

Shield – +1/+2 to fire gems/Spell Damage/Casting Speed/Mana/Mana Regen/Life/Resistances

Body armour (depends mostly on available currency, best if 5L-6L):
- Rare chest – Life/Mana/Armour/Resistances
- Cloak of Flames – With popped Ruby flask, gives us flat 17% less physical dmg taken.
- Lightning Coil – With popped Topaz flask, gives us flat 25.5% less physical dmg taken. (Best possible armour for end-game)

As for flasks its worth to have at least one Hybrid Flasks to refill both pools in case of bigger hits:



Also:
- One Granite with Iron Skin affix,

- One Ruby with Stauching/Heat affix,

- One Topaz with Stauching/Heat affix,

- Atziri's promise or Quicksilver with Adrenaline affix.





LINKS AND EXPLANATION
Spoiler

Dictionary

GMP – Geater Multiple Projectiles
LMP – Lesser Multiple Projectiles
SP – Slower Projectiles
SE – Spell Echo
LL – Life Leech
FPen – Fire Penetration
IW – Iron Will



4L – Incinerate – GMP/LMP/SP – SE – LL
5L – Incinerate – GMP/LMP/SP – SE – LL – FPen
6L – Incinerate – GMP/LMP/SP – SE – LL – FPen – IW

Good to have quality gems:
- Incinerate - Quality gives projectile speed. The more projectile speed we have the further Incinerate flames will reach.
- Life Leech – With current leech changes, the more we leech back per sec the better.

Other qualities only give more DPS either via „Increased damage” or „Increased cast speed”.

When to GMP or LMP ?
LMP can be used to clear groups if someone doesn't want to lose DPS because of GMP penalty (26% when lvled). Tooltip DPS will be much higher but AoE of Incinerate will suffer.
GMP is an option for wider spread of flames. It's easier to cover whole groups without resolving to „flames-shaking” left and right. With high enough DPS, the penalty of GMP doesn’t really matter as packs die fast enough.
There are also two possible switch gems for the same slot as GMP such as: Faster Projectiles and Slower Projectiles. Both can be used as utility gems in certain situations:

Faster Projectiles – Mainly used when you dont have quality Incinerate or for Atziri runs. Increases by a bit our DPS.
Slower Projectiles – Mostly for bosses to speed up runs. It gives huge bost to DPS but at an expense of smaller range of flames (up to 50% LESS!).

My current Incinerate setup (Haven’t invested yet into quality on everything :^)


Good to have utility gems:
Flame Dash – Great skill, helps to run from AoE skills and Strongboxes
Blood Rage – It’s very easy to run BR for free frenzy charges when we require more dmg.
Flame Totem – Helps to mitigate incoming dmg and works as a „Scouting warrior”. I'm runnig it with Increased Rarity to finish off bosses.
Flamability – Curse – Helps incase of resistance maps or to increase output DMG.

Defensive Combo-Wombo

CWDT – Arctic Breath - Molten Shell - Temporal Chains


And for bosses (to keep the bussy):
Summon Chaos Golem - Vaal Skeletons - Fortify - Minion and Totem Elemenal Resistance




AURAS
Spoiler

Build utilizes three mana reservation skills – Anger, Arctic Armour and Clarity. Their main purpose is to provides huge boost for DMG or survivability or sustainability. Because we also use MoM the 14% less mana reservation nodes on tree help a lot build a larger mana pool for it.
After percent reservation for Anger and Arctic Armour, we are left with 35% mana pool for MoM, which can be further increased with investment into Enlighten. Changes to Clarity made it "not so impactful" on smaller mana pools without previous 1.3.0 EB. Depending on gear it might be even not required to run Clarity, but i dont mind it as it only takes around 88 mana from my resulting mana pool, leaving me with ~650 mana (no enlighten :<).

Possible links for auras:
Budget

Anger – Arctic Armour – Clarity / or just squish them where you have free sockets without cost multiplication.

Non budget

Anger – Arctic Armour – Enlighten – Clarity.



OFFENCES
Spoiler

There are few options here. Bosses speed runs, Atziri and Casual maps. Each with or without buffs. Compilation on screenshots:

Incinerate lvl 20/20, quality support gems 17/20.

Bosses
Slower Projectiles w/wo buffs




Casual maps
GMP w/wo buffs




Atziri
Faster projectiles w/wo buffs






Same setup for reference with Iron Will as possible 6L:

UPDATE: With quality games dps will be 2-3k higher. Upper part has updated screenshots. For test purposes my quality 6L IW setup had (with 4 Frenzy Charges and Anger):

using SP: 38k TT DPS
using GMP: 22.5k TT DPS
using FP: 32k TT DPS

UPDATE: For max DPS on single 0 resistance target:
Flameability 1.44 multipler
Fire penetration 1.39 multipler
base max dps 38k TT
Stage 3 incinerate 4.0 multipler

38 000 * 4 * 1.44 * 1.39 ~= 304 000 Single Target DPS.



DEFENCES
Spoiler

There are three main defence layers used to mitigate incoming dmg:
- First one is combined LESS physical dmg multipler – Arctic Armour gives flat 13% (at 20lvl) less physical dmg taken while not moving (Incinerate uses channeling, meaning – we are not moving while using it – great!), Summon Chaos Golem gives 3% less physical dmg taken. Giving us base of 16%.

- Second one is „Damage Conversion” – Cloak of Flames and Lightning Coil provide nice mitigation by DMG conversion from physical to elemental (flame/lightning). With 75%+ elemental resistance, each armor mitigates from 17% to 25% incoming physical damage.

- Third one is Armour – Running Granite flask with Iron Skin affix with nodes from tree, increases estimated physical damage reduction up to 56% !

Resulting in a VERY TANKY char :^)...
Screen





ITEM PROGRESSION
Spoiler

For me personally best lvling armour for the build was:

While it doesnt give us any life, good roll can help easly cap fire resistance providing flat 17% physical dmg reduction.

10% chance to ignite works well with node Celestial Punishment increasing our dmg by 25%.

I did use it till 7X lvl when i bought Lightning Coil. Through Rare 5l chest is also a good option, as it provides more utility via life/mana/dex-str/resistance affixes.

Till high lvl almost anything with life and resistances is a good pick.

For a certain amount of time i was also using:

to help me fix dexterity and mana regen problems.

For start good lvling weapon could be:

With help of:
and
.

Gear choices part of guide describes pretty well what is worth to look for on gear :)

My current items setup for reference:
Spoiler






ATZIRI
Spoiler

Standard:
- 2 Life flasks
- 1 Ruby
- 1 Topaz
- 1 Quicksilver/Atziri's promise
- 1 Granite

Vaals:
Kite with faster projectiles / helps to avoid smash
Try to finish them off in small period of time BOTH.

TRIO:
2 Life flasks with stauching
Titty bitch first -> then rest, avoid poison clouds with Flame dash

Atziri:
2 life, topaz, ruby, ms
Avoid Lameblasts, storm call. Kite in free time or drop totem and golem so they tank hits.


IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Last edited by eragon1111 on Aug 11, 2015, 6:28:59 PM
For SF players:

HELPFUL MASTERS
Spoiler

Caterina - Shields/Weapons/Armours - Mana/Mana Regen/Cast Speed/Spell Damage
Haku - Armours - Life/Resistances/Attributes
Tora - Belt - Resistances
Elreon - Jewelery - Life/Mana/Mana Regen/Resistances/Attributes
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Last edited by eragon1111 on Jul 29, 2015, 8:04:05 PM
Updated Atziris info part.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
bump for visibility
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Hey,
Is this build HC Viable?
If you have required gear - yes. If you plan on acquiring currency while lvling - partially.

For option two aka lvling i would invest a lot more into life nodes, while you won't have the gear required to support MoM. Later on when mana pool is big enouth its understandable to switch them into more utility or dmg.

Hope that answers your question.

ps. I have to update current stats section as a lot has changed.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Last edited by eragon1111 on Aug 3, 2015, 1:03:12 PM
Ok cool. Went from another build going to try this one out in HC. Thanks!
Hello, I was wondering which jewels you use in those 2 jewel sockets you get in the tree?
Last edited by Majestickal on Aug 8, 2015, 5:08:40 AM
"
Majestickal wrote:
Hello, I was wondering which jewels you use in those 2 jewel sockets you get in the tree?

Hello,

Im currently using these jewelers, but have to start looking for some 4 affix good rolls :)





ps. These all are self crafted.

ps2. When my quality gems hit 17-18 lvl ill update current stats section. But overall its more dps and more survivability.
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]
Last edited by eragon1111 on Aug 8, 2015, 10:08:29 AM
Update
IGN: PojzonAbyss
[3.2] Immortal Indigon Poet's Pen Hirophant - https://www.pathofexile.com/forum/view-thread/2129766
[3.1] Yamata No Orochi - Oni-Goroshi Jugg http://poeurl.com/bHB9
[2.4] The True Queen Of The Forest - Poison LA/BR Pathfinder http://poeurl.com/M6u [Retired]

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