Still No Unique Jade Flask
Why do we have 2 unique Granite flasks and still no unique Jade flask?
Wow, even a unique Quartz flask was made in MAY 2014. We are now entering August 2015. For the unique Jade flask, I recommend something like below: Hyrri's Fury Lasts 5 seconds Consumes 40 of 60 Charges on use +3000 to Evasion Requires Level 50 Enemies are Unlucky when Damaging you Adds Blind to attacks during flask effect Grants Unholy Might during flask effect Lol, one can dream I guess.... EDIT: To clarify - the unlucky mod is for some means of damage mitigation. The unique Jade flask I don't think can have any dodge mods because there is already Vaal Grace in the game. Last edited by Ceryneian#3541 on Jul 26, 2015, 2:27:17 PM
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" Lori's Lantern doesn't like your idea. Now if enemy accuracy or attacks were unlucky when attacking you, that might be a good mod for a Jade flask. |
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I agree, but blind is basically the same thing but more effective.
Unlucky on damage is only available on lori lantern, and I feel it will fit well with the EV theme vs an armor mitigation theme. Dodge would have been more appealing on the flask but there is already Vaal Grace so it wont make sense to add dodge mods on the unique jade flask. |
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" Your logic is completely screwed up. Dodge would be perfectly fine on something that is all about avoidance. Unlucky damage has nothing to do with avoidance, it's pure mitigation. |
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" That's exactly what i'm saying - it is a form of mitigation that fits with the EV theme. Also you cannot implement your idea of lucky on hit chance because of how evasion works with entropy counter - go read the wiki. Besides on average Blind would be better than lucky hit chance - if you actually do the math. And I seriously doubt GGG would give the flask dodge mods - you need to look holistic at the game and consider what else is in the game. People are already getting close to max dodge even without Vaal Grace so why would you introduce another temporary mechanic for more dodge when there is a cap already? Anyway we probably wont be seeing this flask until next year. |
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Jade flask - Darreso's constitution
60/60 charges used 4 seconds +3000 evasion 100% more evasion granted on potion use 50% of resulting total evasion is converted to armor -Darreso had fought in the pit's and mastered both the weaknesses and fortitude's of all the defensive forms known to men- Before you go flaming me for using armor in an evasion potion....it's obvious why i do this. Armor fills the obvious hole that is the weakness of evasion. This potion would allow a temporary hard buff to your armor value when required, that improves on your evasion investment count. It's basically iron reflexes the temporary potion. Which makes it extremely suiting for an evasion build since it swaps your build to "partially" iron reflexes when you would require it the most.(entropy fails or you can't afford an entropy fail) If your going to simply stack more entropy based chance or flat dodge mitigation, it's gonna be irrelevant to an evasion build because that is not there core weakness. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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^ I like it, but drop the 100% more EV. It is not "partially" IR as you say; it is 100% IR while still fully evading.
That might not be entirely problematic, except for a unique like this to be taken seriously I think it is best to start out at the base effect and buff from there if needed ^-^ As much as I dislike Granite and Jade flasks (as a design) to begin with, and many of the unique flasks (again, as a design), I really like this one. If any build ever needed a panic button, it was EV. Edit: Actually, I like this idea as a magic affix that can roll on Jade flasks. Just straight up [x-y]% of EV converted to AR during flask effect. It'd be the game's solution to pure EV vs. phys spells, while likely not worth the affix or flask slot hybrid EV or already pure AR builds to stack a little more mitigation. Devolving Wilds Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” Last edited by CanHasPants#3515 on Jul 27, 2015, 2:04:52 PM
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" Well that throws a kink in the works. " Yes, when compared to something like Lori's Lantern. Lori's only works for low-life builds or builds that are life based but decide to use it as a last ditch survival effort. Adding a flask that can grant this mod to ANY build will render Lori's absolutely valueless. At least unless GGG decides to make Lori's unlucky when being damage to stack with other sources, where wearing two would force the worst of three damage rolls. But we all know GGG only nerfs and removes content, instead of adding and improving. So this is only a wet dream. |
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" I added the more modifier to bypass acro's down-side. So it would yield a relative straight forward result on acro characters, while being extremely powerful on non-acro hybrids. Do note, the evasion is not actually added to the character, only the resulting conversion to armor is and the base-line 3000 eva of the flask. Maybe i should have reworded that differently, because it does read like that currently. So basically it boils down to "100% of evasion added to armor rating for the duration of this flask effect" As in "iron reflexes on demand" Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Boem that's actually an interesting idea. I think we all agree that mitigation is a big problem with EV builds, and the real issue is how to give EV users some form of mitigation that cannot be abused by armor users (i.e. IR shenanigans).
Your idea would work for this. But it gets complicated because those stacking super high evasion (60k+) will also end up with super high avoidance and super high mitigation lol. Not that I would complain. |
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