Irreplacable Low Level Uniques Cause Boring End Game.
Some low level uniques have a very special effect that i'd never change for another item.
If i were to make an aura build i'd never change alpha's howl for anything else. If i were to make an AoE cyclone build i'd always want to use Wideswing even though it's not viable. If i were to make an AoE caster i always want 2 divinarius and carcass jack which already makes me not care about finding items for 3 equipment slots. If i were to make a the three dragons AoE build that would then be 4 equipment slots not cared about. If i then were to build towards critical strikes it might also be a good idea to equip maligaro's virtuosity. If i were to make a facebreaker build i would never care about finding another pair of gloves. If i were to make an item rarity and item quantity build i'd never replace windripper. If i were to make an energy shield build i'd never replace shavronne's vestement. There are many more examples. It's much more fun to make a build that requires a high damage weapon which are usually rare. There should be more builds that can be built with rares. Rares only allow for very boring stats and only allow for very bland builds. If i want to have fun i can't make an AoE build, CI build, aura build, item rarity build, item quantity build, facebreaker build or the three dragons build. There should be better versions of those uniques, more interesting rares, a new item rarity that combines rare with unique or an orb that upgrades uniques, for example: 1. For every orb use facebreakers gains 40% more unarmed physical damage and +20 level requirement. 2. For every orb use divinarius gains 20% spell damage, 5% AoE and +15 level requirement. 3. For every orb use the three dragons gains 10% all resistances and +20 level requirement. These orbs could be very rare and every use of these orbs could require 1 more orb to be used on next upgrade. I think Diablo 3 does this part of the game a lot better. Legendaries have a build changing stat and stats given by legendaries are rolled like a rare. Another idea could be to add a master that can upgrade uniques, for example. Facebreakers have these options. All upgrades can be applied once. 100% unarmed damage for 20 chaos orbs. 20% unarmed AoE for an exalted orb. Last edited by t9s1n2#0829 on Jun 15, 2015, 10:02:27 PM
This thread has been automatically archived. Replies are disabled.
|
![]() |
You start off with saying you don't like having a few uniques that you can't replace. Then you go on saying Diablo 3 is better because their legendaries are much more powerful and want us to make it so in PoE. How does that make any sense? What you are asking for is basically let's change things so we can make our uniques overpowered. That would give us less diversity, not more.
Again, look at D3: once you collect your class legendary set and BiS weapon, you have what, at best 2-3 slots to worry about? And of those 2-3 slots, 2 of them are usually rings and they are nearly always locked in to a very few specific legendaries. Not to mention that rare items have no use whatsoever once you're done leveling and start to gear up. They are always inferior to legendaries, in every single way. It's quite possibly the most boring itemization I've ever seen in an arpg, so I'm sorry if I'm puzzled as to why you would want this. Uniques are supposed to have drawbacks that you are supposed to compensate for elsewhere. This is a good thing. Oh, and nobody uses Shavronne's Wrappings as CI. If you do, you've completely missed the point. TL;DR: No. | |
" I don't want uniques to be much more powerful. I want there to be more end game for uniques. It should be possible to work towards uniques the same way it is possible to work towards rares. Having drawbacks shouldn't mean much less character customization. I meant Shavronne's Wrappings techincally gives CI. I made a mistake there. I'll fix that. I meant that everyone wants Shavronne's Wrappings for energy shield. I also added an idea for a master that can upgrade uniques to the main post. End game rares cost hundreds of exalted orbs. I can't see why can't end game uniques cost that much. Last edited by t9s1n2#0829 on Jun 15, 2015, 10:09:05 PM
|
![]() |
But everyone already uses uniques in end-game, don't they? There's plenty of very powerful ones out there. If your idea would see the light of day, you'd introduce a tiered system of uniques, where most if not all non-upgraded items would be trash. I really don't want that, it's "ancient weapons" all over again.
| |
" The uniques that everyone uses don't need to be upgradable. Low tier uniques like wideswing, the three dragons and facebreakers should be. It would also give people something to do who have an unique in every slot. |
![]() |
" And why is alpha's howl a low level unique? " You really know how to build a successful cyclone build! *facepalm* Sorry I stopped reading after your second example because my eyes were already bleeding. German saying: Schönheit und Funktionalität in Sekundenschnelle zu ruinieren, ist dem wahren Dilettanten keine Herausforderung!
torturo: "Though, I'm really concerned, knowing by practice the capabilities of the balance team." top2000: "let me bend your rear for a moment exile" |
![]() |
" A high level unique would be 90+. These aren't in the game yet but hopefully one day they will be. I'm not talking about what's successful, i'm just talking about what builds i want to make. |
![]() |
" We don't need uniques that are higher level than the monsters currently. Because then, what's gonna be dropping those uniques? O_o And just because some items have low levels doesn't mean you can't bring them to endgame. In the first place, your facebreaker example is just plain wrong because your damage and its upgrades comes from your accessories, not the gloves themselves. And your wideswing example is also wrong because it doesn't enable a build, you should just replace it with a proper weapon which will function better than it. Why would you want to stick to wideswing? It's like wanting to stick to a lvl20 unique in Diablo 3 because it got that cool "when you block you deal damage" mod, but that's so wrong because replacing it with lvl70 yellow would obviously be much better. https://www.pathofexile.com/forum/view-thread/1394759 - Suggestion for beginner tutorial.
|
![]() |
As i see it once you add Unique to the game all Crafting become irelevant and inferior especialy when it come to time invesment and character play time.
Crafting good items is one thing, but its basicly just boring items that scale realy high. Unique items contein things that dont respect game and just pretend to play balanced game design. If you make a build whit mor then 2 Uniq items you wont go far, well unles. Main point is whay uniue items are mast and whay they mechanic cant be included to game some othter way if they are so balanced. But as i say, you cant have crafting and a unique items in one game it is bound to be broken. Most people use unique becouse crafting items is realy crapy RNG universe, some are just to good and other do things you should not be able to. |
![]() |
I also have an old post that suggested something similar to the OP's argument here. Though I would never call the endgame boring.
There is some truth to what the OP says, but I know what he suggests most probably would never be implemented. However there is an alternative: For example there is Wideswing. The main concern about it's usefulness or rather the lack of it in endgame is it's base dps. Basically by endgame you use axes that have 4 or 5 times more base damage than Wideswing. They don't have that fancy +2 weapon range and lvl 20 increased AoE though which makes Wideswing so appealing. So instead of upgrading Wideswing there should be another higher level unique in the level 60+ department which would also have this fancy features then some extra to make it different also. We already have something like this: Limbsplit, Reaper's Pursuit and Kaom's Primacy all have culling strike and Atziri's Disfavour has that +2 weapon range. The problem is Atziri's Disfavour is bloody expensive even if it's not 5L or 6L, so most people (me included) use Kaom's Primacy instead. I'm not complaining though I have 17K+ damage with an 5L chest and my Marauder is only lvl 72. |
![]() |