[1.3] Pentacurse flameblaster - Poorjoy's Asylum with all Zana mod




Videos:
- Poorjoy's Asylum with all Zana mod (flashback league) - https://www.youtube.com/watch?v=TLh8jhjFt1c
- crematorium 76 level map - https://www.youtube.com/watch?v=MeQnS2C90Fc
- gorge 74 level map clear 4:10 - https://www.youtube.com/watch?v=bys8r3ByBSo
- 68 level dominus kill - https://www.youtube.com/watch?v=2FHpebCpDKI

Gems:

Flameblast - elemental proliferation - chance to ignite (replace with increase burnining damage if using 20q flameblast) - spell echo - fire penetration

Curse on hit - flammability - temporal chains - warlord’s mark - lighting ball

Curse on hit - enfeeble - elemental weakness - herald of thunder

Cast on damage taken - enduring cry - immortal call - increased duration

Reduce mana - clarity - purity of fire (to cap fire resistance) - purity of lighting ( just for extra defence)

Arctic armour

gear:
Spoiler


Tree:

Witch, 106 points:
207% increased maximum life
2,8% life regenerated per second

uniques:
carcass jack - extra aoe and damage
wind scream - additional curse
2x doedre’s daming - additional curses
atziri foible - mana regeneration for arctic armour

bandits:
- Oak
- kill all
- kill all

notes:

Casting lighting ball before flameblast is triggering Elemental Equilibrium and cast first 3 curses. Then using high stack flameblast to kill mobs. Casting lighting ball 2nd time on stronger enemies to turn on EE again to boost burning damage.

Casting high stack flameblast also shock enemies when using herald of thunder. It turn on lightings from HoT that cast additional 2 curses on enemies and triggering EE.

Arctic armour is good for defence and for slowing unique and rare mobs because chilled ground have small aoe around character (that is why I stand next to exile and run near boss in crematorium map). Chill slows the movement, attack, and cast speeds of the affected target by 30%.


Pros for this build:
- can run almost all mods (even no mana regeneration isn’t problem when using warlord’s mark)
- tanky
- good damage
- can use cloak of defiance for more defence if you can get resistances

Cons for this build:
- lack of life and resistances on gear because of using many uniques
- map mods: “enemies can’t be curses” (and probably “blood magic”) slow clear speed down and make map much harder

Changes planned for awakening (2.0 update):
- drop EE and start using lighting ball or glacial cascade as main skill
- use scion
- use unique helmet that give damage per curse on enemy
- use rare amulet and lower level arctic armour
- use unique jewel that give additional curse (make hexa curse build)
"Is there such a thing as an absolute, timeless enemy? There is no such thing, and never has been. And the reason
is that our enemies are human beings like us. They can only be our enemies in relative terms."
Last edited by kamil1210 on Jun 1, 2015, 2:55:29 PM

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