wand or dagger for CI Crit Arc Witch ?

Opinions ? And why please. I currently use this
and I'm wondering if a dagger would increase my dps.


THanks,
Well, it obviously depends on the mods of the individual items. But ideally a wand is better, since daggers can't roll cast speed.
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Yeah , but they can add 80% glob crit chance instead of cast speed..what about a dagger with 80% global crit chance ..around 70-80 % crit chance and 50-60 spell dmg.Would that beat my wand ? I don't want to spend a fortune just for experimenting this thing ..


Thanks
wanted to ask you if your build has enough dexterity to use a dagger,
but it seems that the 80% global crit daggers actually have lower dext req than some others

Even the unstoppable force can not break the unbreakable wall.
"
myownclone wrote:
wanted to ask you if your build has enough dexterity to use a dagger,
but it seems that the 80% global crit daggers actually have lower dext req than some others




Not quite ..but I'll manage somehow IF , it would be better and increase my damage considerably ..
"
nbr wrote:
"
myownclone wrote:
wanted to ask you if your build has enough dexterity to use a dagger,
but it seems that the 80% global crit daggers actually have lower dext req than some others




Not quite ..but I'll manage somehow IF , it would be better and increase my damage considerably ..


+80% global crit chance = 4% additional arc crit chance
so 4% of your crit multiplier is your dps+% I'll assume 250% crit multi
250/4%= 10
80% global crit chance will up your dps by 10%

~~Comparatively~~
this is napkin math

19% cast speed = .2375 additional arc casts per second disregarding spell echo
which would be a 12.30% dps increase I believe.

In association with spell echo I believe Cast Speed (or wands/scepters) are superior to daggers in regards to your question.

Here in lies the scenario in which daggers outmatch wands for crit casting...

both weapons will roll these suffixes:
spell crit chance
crit multiplier
__________________________
Cast speed on wands takes up the last slot
__________________________
For Daggers you can choose to go for a resistance or Mana regeneration%


Increasing Cast Speed can bring along the inability to sustain your mana pool... so... even though you have about 3% more dps with cast speed over 80% implicit global crit chance with daggers...daggers CAN save you from having to stack more mana regen somewhere else. Cast Speed dps and mana consumption % increase scale similarly, however spell echo kind of takes care of that but that goes for the dagger as well. There are a lot of things to consider as to which is ultimately better; personally I like the idea of extra crit chance and better mana sustain, but you might enjoy really fast spells and harder to sustain mana.



Now that I think about it, cast speed becomes less effective the more you have of it in comparison to raw base damage.. like if you start casting 100 arcs a second but only doing 1 dmg every time; the multiplicative handshake stops being beneficial for cast speed. This imbalance of speed and power is quite easily achieved with a faster casting and spell echo combination. In the end I think the cast speed multiplier is more abundant than the crit multipliers; making crit more beneficial when you can supply substantial cast speed elsewhere.

Final Verdict: I don't know, but I do know the differences are far too small to matter; each benefit each other; but the ability to sustain your mana tilts highly in favor of daggers.



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