Should a Stunlock Groundslammer Use Multistrike?
So I was wondering, isn't the chance to Stun based on how much damage is inflicted in a single hit? If so, wouldn't Multistrike be counterproductive, because it splits up one big hit into 3 smaller ones, which would make you stun less?
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Either Stun 60% of the time once per second, or 50% of the time two times per second.
It depends on your final Chance to Stun whether it is worthwhile or not. In the above example, hell yes, Multistrike would bump it up to an effective 75%. If you're stunning 90% of the time, probably not? It also helps against Energy Shield, which naturally ignores 50% of all Stuns, which is incredibly fucking annoying because an unreasonable amount of monsters have Energy Shield (seriously, why in the world do corpse-spitting birds have ES?). |
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" Yes multistrike is not good for stunners. On the other hand you can use it with an aoe skill since trash mobs being stunned doesnt make any difference, and use a single target skill for stunlocking bosses in which case multistrike is not recommended Inundated with cockroaches, I am
https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions |
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Multistrike would make you stun less, but I use it for mobs and too get energy shield down quicker from certain enemies. This was with a build that uses Heavy Strike to stun lock most things in the game and Ground Slam not so much even tho' most level 75 or lower bosses would be stun locked. Having a good enough attack speed was an requirement using heavy strike. If your base stun is good enough and attack speed and stun duration is long enough, it's possible to stun lock with Multistrike Ground Slam stunning at 70% or so of the time altho' nowhere as safe.
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On a stunner build, you'll want to use Warlord's Mark and get plenty of Reduced Enemy Stun Threshold (both passives and support gem). That way, the amount of damage per hit you need in order to stun is minuscule and you should stun all white/blue mobs effortlessly no matter how you support your Ground Slam. If necessary, you could have Heavy Strike as your backup option for taking down tough single mobs.
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" This brings me to an interesting Question: Vulnerability vs. Warlords Mark for Stunning. Higher Physical Damage means higher Chance to Stun, but Warlords Mark improves it directly. I assume Multistrike is only bad if a) You accidently target other enemies and miss your primary target b) the 3 smaller hits are so small that they don't manage to even have a chance of stunning. If neither is true, I assume Multistrike means more dps, iE more physical damage resulting in more stun-time overall. I guess since Warlords Mark adds an additional 10% chance to stun and if I don't mistake what stun-recovery is with warlords mark Multistrike could be a good option. Since you get a definite chance and reducing stun-recovery by 20% should work the same way as increases your own stun-duration by 25%. |
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The duration of stun just gets refreshed...
Warlord's Mark is better. Temporal Chains allows for better stun lock duration for slow attack speed characters; you still need decent attack speed to stun lock enemies (rather, bosses) without Multistrike. Old build would dual curse old version of Vulnerability and Temporal Chains (on Cast When Damage Taken). Last edited by YellowMage#0417 on Aug 22, 2014, 10:16:08 PM
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A side matter here. Nobody plays stun lock anymore.
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Assuming you're a two hand stunlock character I had two setups. One was groundslam with typical DPS supports and endurance charge on stun(for constant 7 EC charges and 10+ second immortal call that goes off level 20 CWDT).
Other setup was for stunlocking bosses with heavystrike. I didn't use multistrike with this setup since like you said it decreases the impact damage. Ideal gems are: More melee physical + added fire + stun + faster attacks + WED or more melee dmg on full life. " Why not? Stunlock has never been stronger in my opinion. Even in Kripp days that stunlock was gimmicky and slow as hell(took forever to clear). Last edited by kasub#2910 on Aug 22, 2014, 10:58:56 PM
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" Trading DPS for increased stun will always slow you down by that bit. It only buys you some survivability for that little bit of stun time. |
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