Gladiator Raise your hand to the  roaring crowd and pledge  your allegiance to glory. Gladiator Attack Speed and One Handed Damage 4% increased Attack Speed 15% increased Damage with One Handed Weapons Outmatch and Outlast 25% chance to gain a Frenzy Charge on Kill with Main Hand 25% chance to gain an Endurance Charge on Kill with Off Hand 10% more Physical Damage while at maximum Frenzy Charges 10% reduced Physical Damage taken while at maximum Endurance Charges Attack Speed, Block Chance +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 4% increased Attack Speed Painforged +8% Chance to Block Attack Damage if you were Damaged by a Hit Recently 40% increased Damage if you've taken no Damage from Hits Recently Cannot be Stunned by Hits you Block Your Counterattacks deal Double Damage Attack Speed, Block Chance +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 4% increased Attack Speed Versatile Combatant Chance to Block Spell Damage is equal to Chance to Block Attack Damage Maximum Chance to Block Spell Damage is equal to Maximum Chance to Block Attack Damage Attack Speed, Block Chance +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 4% increased Attack Speed Violent Retaliation +4% to maximum Chance to Block Attack Damage 8% increased Physical Damage for each time you've Blocked in the past 10 seconds 80% increased Physical Damage if you've Blocked Damage from a Unique Enemy in the past 10 seconds +1% Chance to Block Attack Damage for each time you've Blocked in the past 10 seconds Attack Speed, Physical Damage 4% increased Attack Speed 10% increased Physical Damage Blood in the Eyes Attacks have 25% chance to cause Bleeding Attacks Maim on Hit against Bleeding Enemies 10% chance to Blind with Hits against Bleeding Enemies Enemies Maimed by you take 10% increased Physical Damage Attack Speed, Physical Damage 4% increased Attack Speed 10% increased Physical Damage Gratuitous Violence Attacks have 25% chance to cause Bleeding 30% increased Damage with Hits and Ailments against Bleeding Enemies Bleeding Enemies you Kill Explode, dealing 10% of their Maximum Life as Physical Damage 25% more Damage with Bleeding Attack Speed, Movement Speed 4% increased Attack Speed 4% increased Movement Speed Arena Challenger 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance +10 to Maximum Challenger Charges