Elementalist Feed a storm with savage intent  and not even the strongest walls will hold it back. Elementalist Elemental Damage, Attack and Cast Speed 10% increased Elemental Damage 4% increased Attack and Cast Speed Pendulum of Destruction Gain 75% increased Area of Effect for 5 seconds Gain 75% increased Elemental Damage for 5 seconds (These are consecutive) Elemental Damage, Attack and Cast Speed 10% increased Elemental Damage 4% increased Attack and Cast Speed Mastermind of Discord Damage penetrates 25% Cold Resistance while affected by Herald of Ice Damage penetrates 25% Fire Resistance while affected by Herald of Ash Damage penetrates 25% Lightning Resistance while affected by Herald of Thunder 25% increased Effect of Heralds on you 25% reduced Mana Reservation of Herald Skills Elemental Damage, Status Ailment Chance 10% increased Elemental Damage 5% chance to Freeze, Shock and Ignite (Freeze slows Enemies completely, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Shaper of Desolation Every 14 seconds: Gain Chilling Conflux for 4 seconds Gain Shocking Conflux for 4 seconds Gain Igniting Conflux for 4 seconds Gain Chilling, Shocking and Igniting Conflux for 2 seconds (These are consecutive) (Each Conflux means all damage causes that Ailment) Elemental Damage, Status Ailment Chance 10% increased Elemental Damage 5% chance to Freeze, Shock and Ignite (Freeze slows Enemies completely, preventing them from acting. Duration is based on the Cold Damage of the Hit) (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds) (Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds) Beacon of Ruin Elemental Ailments caused by your Skills spread to other nearby Enemies Radius: 12 Chills from your Hits always Slow by at least 10% 20% increased Effect of non-Damaging Ailments on Enemies Shocks from your Hits always increase Damage taken by at least 20% Elemental Damage and Resistances +6% to all Elemental Resistances 10% increased Elemental Damage Liege of the Primordial Your Elemental Golems are Immune to Elemental Damage 20% increased Damage for each Summoned Golem 25% increased Effect of Buffs granted by your Golems for each Summoned Golem Can Summon up to 1 additional Golem at a time Elemental Damage and Resistances +6% to all Elemental Resistances 10% increased Elemental Damage Elemancer 20% increased Golem Damage for each Golem you have Summoned You cannot be Chilled or Frozen while you have an Ice Golem Summoned You cannot be Ignited while you have a Flame Golem Summoned You cannot be Shocked while you have a Lightning Golem Summoned Can Summon up to 1 additional Golem at a time Elemental Damage and Resistances +6% to all Elemental Resistances 10% increased Elemental Damage Paragon of Calamity 0.5% of Elemental Damage Leeched as Life For each Element you've been hit by Damage of Recently, 40% increased Damage of that Element For each Element you've been hit by Damage of Recently, 8% reduced Damage taken of that Element Cannot take Reflected Elemental Damage (Recently refers to the past 4 seconds)