Armour and Evasion, Taunt Duration 15% increased Evasion Rating and Armour 20% increased Taunt Duration Armour and Evasion, Taunt Duration 15% increased Evasion Rating and Armour 20% increased Taunt Duration Armour and Evasion, Melee Damage with Fortify 15% increased Evasion Rating and Armour 14% increased Melee Damage while you have Fortify Armour and Evasion, Melee Damage with Fortify 15% increased Evasion Rating and Armour 14% increased Melee Damage while you have Fortify Armour and Evasion, Aura Effect 15% increased Evasion Rating and Armour 5% increased effect of Non-Curse Auras you Cast Armour and Evasion, Attack Speed 5% increased Attack Speed 15% increased Evasion Rating and Armour Fortitude You have Fortify (Fortify grants 20% reduced Damage Taken from Hits) Unstoppable Hero 10% increased Attack Speed while you have Fortify 30% increased Armour and Evasion while you have Fortify 30% increased Melee Damage while you have Fortify Conqueror 25% chance to Taunt on Hit 6% reduced Damage taken if you've Taunted an Enemy Recently 1% of Life Regenerated per second if you've Taunted an Enemy Recently (Recently refers to the past 4 seconds) (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) Worthy Foe Enemies you Taunt take 20% increased Damage Enemies you Taunt deal 10% less Damage with Hits and Ailments against other targets Inspirational You and nearby Allies deal 35% increased Damage You and nearby Allies have 8% increased Movement Speed First to Strike, Last to Fall 40% increased Damage when not on Low Life 200% increased Armour and Evasion Rating when on Low Life Elemental Ailments are removed when you reach Low Life Your Hits permanently Intimidate Enemies that are on Full Life (Intimidated enemies take 10% increased Attack Damage)