Champion Champion that which   you love. He who fights  for nothing, dies  for nothing. Champion Armour and Evasion, Taunt Duration 15% increased Evasion Rating and Armour 20% increased Taunt Duration Conqueror 100% chance to Taunt on Hit 6% reduced Damage taken if you've Taunted an Enemy Recently Regenerate 2% of Life per second if you've Taunted an Enemy Recently Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets Armour and Evasion, Taunt Duration 15% increased Evasion Rating and Armour 20% increased Taunt Duration Worthy Foe Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks Armour and Evasion, Attack Damage 10% increased Attack Damage 15% increased Evasion Rating and Armour Unstoppable Hero 10% increased Attack Speed while you have Fortify +1000 to Armour and Evasion Rating while you have Fortify 30% increased Attack Damage while you have Fortify Cannot be Stunned while you have Fortify Armour and Evasion, Attack Damage 10% increased Attack Damage 15% increased Evasion Rating and Armour Fortitude You have Fortify (Fortify grants 20% reduced Damage Taken from Hits) Armour and Evasion, Aura Effect 15% increased Evasion Rating and Armour 5% increased effect of Non-Curse Auras from your Skills Inspirational 15% increased effect of Non-Curse Auras from your Skills You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage Banner Skills Reserve no Mana When you create a Banner, it gains 40% of the Stages of your placed Banner You and nearby Allies have 12% increased Movement Speed Armour and Evasion, Attack Damage 10% increased Attack Damage 15% increased Evasion Rating and Armour First to Strike, Last to Fall Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline Recover 25% of Life when you gain Adrenaline Remove all Ailments and Burning when you gain Adrenaline (Intimidated enemies take 10% increased Attack Damage) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction) Armour and Evasion, Impale Effect 15% increased Evasion Rating and Armour 8% increased Impale Effect Master of Metal 20% chance to Impale Enemies on Hit with Attacks Impales you inflict last 2 additional Hits If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy