Assassin Death is a banquet.   It's up to the murderer   to write the menu. Assassin Critical Strike Chance, Damage Over Time 15% increased Damage over Time 15% increased Critical Strike Chance Noxious Strike 40% chance to Poison on Hit 50% chance for Attacks to Maim on Hit against Poisoned Enemies +0.1% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% 5% increased Poison Duration for each Poison you have inflicted Recently (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack) (Maimed enemies have 30% reduced Movement Speed) (Recently refers to the past 4 seconds) Critical Strike Chance, Damage Over Time 15% increased Damage over Time 15% increased Critical Strike Chance Toxic Delivery 10% reduced Damage taken from Damage Over Time Poison you inflict with Critical Strikes deals 30% more Damage Gain 20% of Physical Damage as Extra Chaos Damage against Poisoned Enemies Recover 0.5% of your maximum Life per Poison affecting Enemies you Kill Critical Strike Chance, Power Charge Duration 10% increased Power Charge Duration 15% increased Critical Strike Chance Unstable Infusion 10% chance to gain a Power Charge on Critical Strike 20% chance to gain a Power Charge on non-Critical Strike Critical Strike Chance, Power Charge Duration 10% increased Power Charge Duration 15% increased Critical Strike Chance Deadly Infusion +8% to Critical Strike Multiplier per Power Charge +2% Critical Strike Chance while at maximum Power Charges +1 to Maximum Power Charges Critical Strike Chance and Multiplier +15% to Critical Strike Multiplier 15% increased Critical Strike Chance Ambush and Assassinate 30% increased Damage with Hits against Enemies that are on Low Life +40% to Critical Strike Multiplier against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Low Life Critical Strikes have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) Critical Strike Chance and Multiplier +15% to Critical Strike Multiplier 15% increased Critical Strike Chance Opportunistic 20% increased Movement Speed if you've Killed Recently Damage from your Critical Strikes cannot be Reflected 100% increased Damage while there is only one nearby Enemy You take no Extra Damage from Critical Strikes while there is only one nearby Enemy (Recently refers to the past 4 seconds)