Critical Strike Chance, Power Charge Duration 10% increased Power Charge Duration 15% increased Critical Strike Chance Unstable Infusion 10% chance to gain a Power Charge on non-Critical Strike Critical Strike Chance, Power Charge Duration 10% increased Power Charge Duration 15% increased Critical Strike Chance Deadly Infusion +8% to Critical Strike Multiplier per Power Charge +0.5% Critical Strike Chance per Power Charge Critical Strike Chance and Multiplier +15% to Critical Strike Multiplier 15% increased Critical Strike Chance Ambush +40% to Critical Strike Multiplier against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Full Life Critical Strike Chance and Multiplier +15% to Critical Strike Multiplier 15% increased Critical Strike Chance Assassinate Hits deal 30% increased Damage against Enemies that are on Low Life 100% more Critical Strike Chance against Enemies that are on Low Life Critical Strikes have Culling Strike (Culling Strike means enemies that are on 10% or lower life after your Hit are Killed) Critical Strike Chance, Damage Over Time 15% increased Damage over Time 15% increased Critical Strike Chance Toxic Delivery 10% reduced Damage taken from Damage Over Time 20% of Physical Damage gained as Extra Chaos Damage against Bleeding Enemies Poison you inflict with Critical Strikes deals 100% more Damage Bleeding you inflict on Maimed Enemies deals 100% more Damage Critical Strike Chance, Damage Over Time 15% increased Damage over Time 15% increased Critical Strike Chance Noxious Strike Attacks have 30% chance to cause Bleeding 40% chance to Poison on Hit against Bleeding Enemies 50% chance for Attacks to Maim on Hit against Poisoned Enemies 30% increased Skill Effect Duration if you've Killed a Maimed Enemy Recently (Bleeding deals Physical Damage over time, based on the Physical Damage of the Hit. Damage is higher while moving) (Poison deals Chaos Damage over time, based on the total Physical and Chaos Damage of the Hit. Multiple instances of Poison stack) (Maimed enemies have 30% reduced Movement Speed) (Recently refers to the past 4 seconds)