Assassin Death is a banquet.   It's up to the murderer   to write the menu. Assassin Critical Strike Chance, Damage Over Time 15% increased Damage over Time 15% increased Critical Strike Chance Noxious Strike +25% to Damage over Time Multiplier for Poison 40% chance to Poison on Hit 50% increased Damage with Poison 5% increased Poison Duration for each Poison you have inflicted Recently Recover 0.5% of Life per Poison affecting Enemies you Kill Critical Strike Chance, Damage Over Time 15% increased Damage over Time 15% increased Critical Strike Chance Toxic Delivery 10% reduced Damage taken from Damage Over Time Poison you inflict with Critical Strikes deals 50% more Damage +0.4% to Critical Strike Chance per Poison affecting Enemy, up to +2.0% Gain 20% of Physical Damage as Extra Chaos Damage against Poisoned Enemies Critical Strike Chance, Power Charge Duration 10% increased Power Charge Duration 15% increased Critical Strike Chance Unstable Infusion 10% chance to gain a Power Charge on Critical Strike 20% chance to gain a Power Charge on Non-Critical Strike +1 to Maximum Power Charges Critical Strike Chance, Power Charge Duration 10% increased Power Charge Duration 15% increased Critical Strike Chance Deadly Infusion +8% to Critical Strike Multiplier per Power Charge +2% Critical Strike Chance while at maximum Power Charges 10% increased Movement Speed while at maximum Power Charges Critical Strike Chance and Multiplier +15% to Critical Strike Multiplier 15% increased Critical Strike Chance Ambush and Assassinate 20% more Damage with Hits and Ailments against Enemies that are on Low Life +40% to Critical Strike Multiplier against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Full Life 100% more Critical Strike Chance against Enemies that are on Low Life Critical Strikes have Culling Strike Critical Strike Chance and Multiplier +15% to Critical Strike Multiplier 15% increased Critical Strike Chance Opportunistic 20% increased Movement Speed if you've Killed Recently Damage from your Critical Strikes cannot be Reflected 20% more Damage while there is at most one Rare or Unique Enemy nearby 10% reduced Damage taken while there are at least two Rare or Unique Enemies nearby Critical Strike Chance, Movement Speed 4% increased Movement Speed 15% increased Critical Strike Chance Mistwalker 50% chance to gain Elusive on Critical Strike 20% increased Attack and Cast Speed while Elusive 8% reduced Damage taken while Elusive 25% increased Elusive Effect You take no Extra Damage from Critical Strikes while Elusive