Champion Champion that which   you love. He who fights  for nothing, dies  for nothing. Champion Armour and Evasion, Taunt Duration 15% increased Evasion Rating and Armour 20% increased Taunt Duration Conqueror 100% chance to Taunt on Hit 6% reduced Damage taken if you've Taunted an Enemy Recently 2% of Life Regenerated per second if you've Taunted an Enemy Recently Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets (Recently refers to the past 4 seconds) (Enemies you Taunt can only target you, and deal 10% less damage to anyone else. Taunt lasts for 3 seconds) Armour and Evasion, Taunt Duration 15% increased Evasion Rating and Armour 20% increased Taunt Duration Worthy Foe Enemies Taunted by you take 20% increased Damage Enemies Taunted by you cannot Evade Attacks Armour and Evasion, Melee Damage 15% increased Evasion Rating and Armour 14% increased Melee Damage 14% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon Unstoppable Hero 10% increased Attack Speed while you have Fortify 30% increased Melee Damage while you have Fortify +1000 to Armour and Evasion Rating while you have Fortify Cannot be Stunned while you have Fortify Armour and Evasion, Melee Damage 15% increased Evasion Rating and Armour 14% increased Melee Damage 14% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon Fortitude You have Fortify (Fortify grants 20% reduced Damage Taken from Hits) Armour and Evasion, Aura Effect 15% increased Evasion Rating and Armour 5% increased effect of Non-Curse Auras from your Skills Inspirational 15% increased effect of Non-Curse Auras from your Skills Banner Skills Reserve no Mana When you create a Banner, it gains 20% of the Stages of your placed Banner When you place a Banner, you and nearby Allies recover 0.5% of Life for each Stage the Banner has You and nearby Allies have 12% increased Movement Speed Armour and Evasion, Melee Damage 15% increased Evasion Rating and Armour 14% increased Melee Damage 14% increased Damage with Ailments from Attack Skills while wielding a Melee Weapon First to Strike, Last to Fall Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life if you do not have Adrenaline Remove all Ailments and Burning when you gain Adrenaline (Intimidated enemies take 10% increased Attack Damage) (Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed and 10% additional Physical Damage Reduction) Armour and Evasion, Impale Effect 15% increased Evasion Rating and Armour 8% increased Impale Effect Master of Metal 20% chance to Impale Enemies on Hit with Attacks Impales you inflict last 2 additional Hits If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 4 to 8 added Physical Damage for each Impale on Enemy (When an Impaled enemy is hit, the Impale reflects 10% of the physical damage of the Impaling hit to that enemy. Impale lasts for 5 hits)