Since releasing the Sacrifice of the Vaal expansion in March, we've been working hard on our next major update to Path of Exile. Today, we're proud to announce Path of Exile: Forsaken Masters.



Some say that Dominus exiled the dregs of Oriath to the shores of Wraeclast. No, he exiled anyone who was going to give him trouble, who was going to cause ripples in his progressive theocracy.

Seven men and women, masters in their fields, stood against Dominus' tyranny. Some with words, others with steel. Seven masters forsaken, sent to die in a corrupted land. Seven masters who lived, learned, and now thrive in Wraeclast. Seven Forsaken Masters who can train you... if you choose to help them.


Along with many unique mission variations, each Master has its own specialised crafting options, a different Hideout tileset and tiers of Hideout decorations to unlock.

Train with the Masters

As you roam the wilderness of Wraeclast, you will sometimes cross paths with the Forsaken Masters. All seven of them have their own unique missions that they either need your help with, or want to train you to handle. Haku asks you to cleanse an ancestral area and recover a lost Karui spirit. Vorici will train you in the art of assassination.

Completing missions for the Masters will increase your reputation with them. As you progress through the eight levels of reputation with each Master, you gain access to more of what they can offer you.


Dozens of Mission Variations

The seven Masters each have their own style of mission and each of these missions has many variations. As you explore deeper into Wraeclast, the pool of available variations increases to challenge you in new ways.

The Master Assassin, Vorici, may task you with aiding him in an assassination against one of a number of well-guarded targets, leaving no survivors. The guards may have powerful mods, or be protected by traps or Rogue Exiles. Or he may want to simply send a message by grievously harming his mark, or incapacitating and robbing him, or leaving a witness to the bloodshed. Perhaps you'll have to free and rescue a helpless hostage.

All of the Missions and their variations can occur anywhere in the game, including within end-game Maps.


Customise Your Hideout

In their extensive travels throughout Wraeclast, the seven Masters have discovered ideal locations for an Exile to use as their own secret Hideout.

Once you've earned a Master's trust, you may be taken to a Hideout, where you can create your own personalised town. Masters residing in your Hideout offer you daily Missions and train you in advanced crafting options.

Use your Hideout as a quiet place to craft after battle, or expand it and use it as a personalised Guild Hall with hundreds of decorations.


Upgrade Your Crafting Benches

Each master specialises in crafting different types of items. As you gain reputation with your chosen Masters, they train you in their various specialisations. At a Crafting Bench in your Hideout, you can manipulate items in new ways, such as modifying their sockets or crafting special mods.

As you level up your Masters, you gain access to more crafting options and special abilities such as being able to modify the sockets of corrupted items.


New Items and Mods

Not only can the Masters help you craft new mods onto your items, but they also function as vendors that sell you items ranging from Skill Gems to Unique items.

Mods added by Crafting Benches appear in a brighter blue on items (pictured to the right) so that it's clear which mod will be replaced if you craft another mod onto the item.

At higher levels, each Master also sells Magic items with a specific, new, build-defining mod. These can be used as-is or crafted further with either the new Hideout Crafting Benches or the traditional Orb system to create powerful items based around these mods.

The expansion also includes 15 new Unique Items, some of which are exclusive and may only be found in one or the other of the new Challenge Leagues.


New Support and Skill Gems

Tornado Shot fires a piercing arrow that fires arrows in all directions upon impact.

Herald of Ice and Herald of Ash are self-buff skills that reserve some of your mana pool to add elemental bonuses to your attacks.

We've also overhauled many of Path of Exile's Curses and added some new ones such as Poacher's Mark.

The new Support Gem, Generosity, increases the effect of your auras on party members but prevents them affecting you.


New Challenge Leagues

With the release of Forsaken Masters, we're starting a pair of new Challenge Leagues - Rampage and Beyond. These leagues are self-contained economies and provide an opportunity for players to demonstrate their mastery of Path of Exile.

The new leagues contain eight difficult challenges. Players who complete five of these challenges will be rewarded with an exclusive microtransaction effect. Completing all eight challenges rewards you with another, different, exclusive microtransaction effect. The first 50 players to complete all of the challenges will receive a Rampage/Beyond t-shirt.

These challenge leagues last for three months. We'll be starting a second set of challenge leagues in December.


Rampage Challenge League

Rampage is the upcoming standard Challenge League. Details of the Rampage League have been unveiled on MMORPG.com!


Beyond Challenge League

Beyond is the upcoming hardcore Challenge League. Full details of the Beyond League have been unveiled on Massively!


Updated Passive Skill Tree

We've redesigned large portions of the Passive Skill Tree - mostly focusing on the Witch, Shadow and outer Ranger areas.

We've also made extensive balance improvements to the core game that are supported by these changes.

All players will receive an optional one-off passive tree reset so that they can adjust their characters to these changes.


Revamped Existing Content

During the development of Forsaken Masters, we've revamped many of the existing boss fights in Path of Exile. Encounters with Merveil, Brutus, Captain Fairgraves and other bosses have been made more intense and surprising.

We've also added more lore for you to discover as you explore Wraeclast. Snippets of Wraeclast's history can be unveiled as you discover lore scattered around the existing acts.


Coming on August 20!

Path of Exile: Forsaken Masters will be released at 3pm on August 20 (US Pacific Time). This is midnight in the CEST timezone and 10am on August 21 in New Zealand.

This article is not the full patch notes for Path of Exile: Forsaken Masters. We'll be releasing those patch notes a day or two before the expansion is released. There are dozens of other changes included such as a new Quest Tracker, Tutorials and PvP Spectator Mode.

We're so proud of this expansion and can't wait to share it with you. There are so many interesting mission variations to explore and powerful new possibilities with crafting. Half of our development team is addicted to building custom Hideouts! Over the next three weeks we'll be updating this article with reveals of unannounced Masters and other content. Enjoy!

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on
Grinding Gear Games
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Last edited by Chris on Jul 31, 2014, 12:05:26 AM
"
stykk wrote:
chris, please, don't let us create perfect items on crafting benches.
the game will be boring in a week with everyone running around with perfect items.


You can only have one crafted mod on an item at a time. We haven't included the dangerously high tiers of mods. It's incredibly useful for levelling and builds that want some interesting niche or off-slot mods.
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Last edited by Chris on Jul 31, 2014, 12:19:12 AM
"
Krobelux wrote:
"
Chris wrote:
"
stykk wrote:
chris, please, don't let us create perfect items on crafting benches.
the game will be boring in a week with everyone running around with perfect items.


You can only have one crafted mod on an item at a time. We haven't included the dangerously high tiers of mods. It's incredibly useful for levelling and builds that want some interesting niche or off-slot mods.


Can you modify the special build changing-mod blues this way ?


Nope, they're treated as regular mods in the game but only come from this one place.

"
D33p wrote:
Also, when you say that these leagues will have a "self contained economy" does that mean that you can't take out your race rewards or that these leagues won't roll over to HC and standard after they're finished?


It just means they're regular challenge leagues.
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"
SL4Y3R wrote:
Chris: If you're still lurking this thread. PLEASE

You know what must be done. PLEASE

:)


Okay, we'll do that now.
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"
S_Guy wrote:
Looked a little bit closer on that new skill tree image.
I don't see that many lfie nodes or some life nodes up there between Witch and Shadow are missing.
As Shadow already had a life node problem, I'm a little bit concerned and hope Shadow/Ranger area got more life nodes :/


What if I told you that there's more life per level now so there's less need to pick up so many life nodes in the tree?
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
Pokopensuke wrote:
I have two questions.

1. Is the reputation system account wide or each character?
2. Can the crafting bench add a mod to uniques too?


1. All characters in the same league have the same Master progress and Hideout.

2. You can't add mods to uniques but you can modify their sockets.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
Druga1757 wrote:
"
Chris wrote:
"
Pokopensuke wrote:
I have two questions.

1. Is the reputation system account wide or each character?
2. Can the crafting bench add a mod to uniques too?


1. All characters in the same league have the same Master progress and Hideout.

2. You can't add mods to uniques but you can modify their sockets.

Does Master progress in leagues transfer to Standard once the league ends?


Yep.
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"
Sheriff_K wrote:
"
Chris wrote:
1. All characters in the same league have the same Master progress and Hideout.

How much you wanna bet, that one of the Challenges will be to have max Reputation with all of the Masters in BOTH Leagues? :P


There's a challenge that requires reaching level 8 with all seven masters, but in either challenge league.

"
Skyforth wrote:

Is it possible to craft the new mod to an item with 6 mods already?


No, the limits still apply.

"
levy42088 wrote:
I'm guessing the new challenge leagues will require a player to make a new character instead of being able to play the new content with out main character.

We need new content that we can explore with our main characters instead of constantly creating poin


All of the content mentioned in the article can be played with your current characters. Only the challenge league content (which isn't announced yet!) requires new characters.

"
soze wrote:
Will Masters be available in Standard immediately or only after 3-month leagues end?


The feature is available immediately, but your masters only migrate to Standard from the other leagues when the leagues merge.
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Last edited by Chris on Jul 31, 2014, 7:30:58 AM
"
geradon wrote:
let me reword some of my questions as they were ignored by chris:

1.) as you can expand your hideout: can other players see it?

2.) are there mictrotransactions for expanding guild halls?

3.) as the hideout in the image has a chest and is located in a instance: is it possible to store away your stuff in the according instance?

4.) regarding "new mods": will that lead to the introduction of new mod types?

5.) are current trader's recipes to get certain mods on items are replaced by the new crafting options?

6.) where are the new items sinks? you kind of destroyed one off the old ones by allowing socket modifications to corrupted items.

finally:
not that it affects me in any way but your solution of the first 50 players receiving physical goods does exclude everybody who can't play in the beginning of the new leagues.
it would have been more fair to have a lottery at the end of league among all players who achieved all the challenges.


1. Yes
2. Not yet - we'd like to do microtransactions related to Hideouts but in our current version all the expansion and decorations are free. We'll hopefully find something cool to charge for though :)
3. You can access your stash and guild stash in it.
4. Yeah, some special ones.
5. Vendor recipes still work and will be expanded on over time.
6. The costs associated with crafting (a few chaos here and there, etc)

The first-50-players thing does exclude people who aren't playing at the start. I'm sorry.
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