Devs and other GD people - Kripps Death a good thing
" " " "Looks like this thread needs some clarifications. The increased life monsters have when partying is completely ignored by Detonate Dead (and Infernal Blow). They treat the monster's life as it would be without the amount of increased life added for each player beyond the first. This has been the case since long before even the closed beta started. That detonate dead would have dealt the exact same damage solo. The high damage is because it's a very high level monster, and it's unique (which comes with built in damage bonuses). Partying had nothing to do with it. Righteous Fire, as mentioned here, is going to be changed to do so as well, but it's more complicated for that skill as it can scale off player life, where Detonate Dead can only do monsters (specifically, this means we now need to explicitly deal with CI correctly). |