Hardcore mode???

Are you going to implement hardcore mode into the game? In other words when you die, you stay dead mode ? I sure hope so :)
Dealbreaker for me....
"The more you learn, the more you realize how little you know…"
Last bumped on Mar 15, 2013, 10:56:34 AM
http://www.pathofexile.com/forum/view-thread/30/page/1#p164

I don't know how solid this info is, just what I gathered from articles and gameplay vids, we don't really know all that much amount the features and mechanics of the game yet
Yes, we are.

Thanks, Zephyroth, for helping people out with links to the answers. We've been travelling for the last 30 hours (Seattle to NZ, via several other cities) and unable to answer posts until just now.
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"
Chris wrote:
Yes, we are.

Thanks, Zephyroth, for helping people out with links to the answers. We've been travelling for the last 30 hours (Seattle to NZ, via several other cities) and unable to answer posts until just now.


Lol. Do a little stretch before your backs start killing every single one of you.
Why make it an option? Why not make it the only mode? Afterall, this game is supposed to be hardcore and cut-throat, right Silenkiller and Tenka?
hehe fine by me ^^
"The more you learn, the more you realize how little you know…"
"
Boge wrote:
Why make it an option? Why not make it the only mode? Afterall, this game is supposed to be hardcore and cut-throat, right Silenkiller and Tenka?



yes options are bad. why move forward when we can go backwards
This link is the best for answers.

There is a lot of stuff and even an exclusive trailer so check it out :

http://www.incgamers.com/Interviews/292/grinding-gears-games-path-of-exile-interview-part-1
Thanx m8!
"The more you learn, the more you realize how little you know…"
We initially announced that looting is free-for-all in Path of Exile. Players would be able to see and pick up any items that dropped.

It's important to us that Path of Exile has a cut-throat feel where players are not only competing against monsters, but also their fellow players. We do not feel it is an option to arbitrarily hide items from players who have not been allocated them.

As we saw here and here, many players really objected to this.

Several legitimate problems with free-for-all looting were raised:
- Ranged players are unable to get to the items in time.
- Items might just get scooped up by one player with substantially lower latency than the other players.

Over the past few months we've thought long and hard about this topic, and have come up with a system that we feel captures the cut-throat feel that we're trying to go for, but helps mitigate the valid complaints.

We're proposing the following system:
- All white text items are free-for-all.
- All magic/rare/unique/currency/gem items are allocated to a nearby player for a very small amount of time.
- All players can see the item, and a countdown of how much time remains until it's available to anyone is shown.
- The allocation time is intended to be very small (enough time to compensate for a little latency, reaction time and travel distance). We're thinking a base time of something in the order of 1 second when standing next to the item.
- The time would be increased by the time it takes for the character to run to the item. An item allocated to a ranged player might unallocate after two seconds, for example.
- It's important that the time is low enough that the player can only get the item if they are paying attention and make an effort to immediately grab it.
- The allocation times can be lower or non-existent in hardcore or cut-throat leagues.

Players who wanted an allocated looting system will hopefully be happy that this system mitigates item loss due to latency and travel distance.

Players who wanted a free-for-all looting system will hopefully be pleased - with this system they can take any item they want if the allocated player is not paying attention to the drops.

This is a concept based on feedback only. It's not locked in stone, but we like the direction it's going in.

What do you guys think about this suggestion? Please don't just post "allocated sucks", or "I won't play if it's free-for-all".

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