Path of Exile

Skills that make you tanky without reserving resources??

lvl 1 cwdt + enduring cry and enfeeble with quality

lvl 20 cwdt + molten shell + IC + ID.

If your reduction is high enough you will have 3 charges before the lvl 20 cwdt proqs.

If it does not it will still proq for max duration and add a lvl 20 molten shell.

Enfeeble is also op and quality increases the benefits.
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Boem wrote:
Enfeeble is also op and quality increases the benefits.


This, especially on an Evasion or Armour/Eva build.
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Boem wrote:
lvl 1 cwdt + enduring cry and enfeeble with quality

lvl 20 cwdt + molten shell + IC + ID.

If your reduction is high enough you will have 3 charges before the lvl 20 cwdt proqs.

If it does not it will still proq for max duration and add a lvl 20 molten shell.

Enfeeble is also op and quality increases the benefits.


Enfeeble conflicts with other player curses.

Not a good choice.
ALL GAME MECHANICS AND INFORMATION - http://www.pathofexile.com/forum/view-thread/1242841

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It's still one the most played curse in high levels, because safety is generally preferred to added damage. On a side note, I highly prefer to have monsters cursed by Enfeeble than Warlord's Mark. No build should rely on WM for its leech as it can be overridden.
Ranger builds list: http://www.pathofexile.com/forum/view-thread/917964
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Nothing beats Val Molten Shell + Concentrated effect. Massive damage when it blows
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It's still one the most played curse in high levels, because safety is generally preferred to added damage. On a side note, I highly prefer to have monsters cursed by Enfeeble than Warlord's Mark. No build should rely on WM for its leech as it can be overridden.


Going to assume you replied to my post, since it sounds like it.

Temporal Chains is a vastly superior choice to Enfeeble, as it slows enemies and causes effects to last twice as long. This means frozen enemies deal zero damage for twice as long.
ALL GAME MECHANICS AND INFORMATION - http://www.pathofexile.com/forum/view-thread/1242841

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FARM FOR UNDER AND EXALT - https://www.pathofexile.com/forum/view-thread/1358164
the cwdt/enduring cry/immortal call setup needs to be removed really. Its game breaking. Reliably negating 100% (Give or take the initial hit) of all physical damage is stupid. Im sure ill get lots of people saying no, its perfectly fine, but its really not. That setup makes it so the monsters shouldnt even do physical damage, since its pointless. That setup encourages one shot mechanics, since the mob only gets one shot anyways. If the monster cant kill you its not threatening, so to be threatening it has to be able to one shot your ass.

Also, yeah, if you do any kind of status effect on monsters, temp chains is fucking great. If you dont, then enfeeble or vulnerability is probably a better option.
Last edited by tramshed on May 12, 2014 1:00 AM

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