The purpose of this build is reliability with a party in mind and high IIR.
I havent up graded due to the fact they I haven't need to. I'm currently doing docks and piety runs with very little difficulty. The only mobs giving me issues are fire res/cure immune or fire res/invulnerable allies besides that I'm literately walking through the game using traps on any annoying ranged mobs Im loving my +2 fire gem wand.
Curses (Need help here)
Flammability vs temporal Chains vs projectile weakness vs elemental weakness
Passive (Need help here)
Clarity - dont have any others atm because i dont have the gems lol any suggestions?
Flame totem > GMP > Fire Penetration > Added chaos > Increase Rarity > (6L if ever reduce mana)
Fire Trap > Con Eff > Fire Penetration > Increase Rarity
Curses (Need help here) - ty:nikkofromchico
Enfeeble & temporal Chains - hard hitters
Projectile weakness & elemental weakness - dmg boost
Current Gear - I havent attached gem to the correct location because I don't think it's needed at this time or I'm just too cheap and of course as I can afford it my IIR will go up.
All of this is just theory crafting and any help or suggestions or links will be a great help.
Remember this is designed to be cheap 1st charter so no exa items please.