Help - Dual totem Dual Curse theory Crafting

Ok guy I'm building a Dual Curse/Totem build for the purpose of iir/crowd control. I just completed Merc Piety in a breeze. This is my 1st char in Ambush so all my gear is crap and self found or purchased for very little

The purpose of this build is reliability with a party in mind and high IIR.

I havent up graded due to the fact they I haven't need to. I'm currently doing docks and piety runs with very little difficulty. The only mobs giving me issues are fire res/cure immune or fire res/invulnerable allies besides that I'm literately walking through the game using traps on any annoying ranged mobs Im loving my +2 fire gem wand.

Curses (Need help here)
Flammability vs temporal Chains vs projectile weakness vs elemental weakness

Passive (Need help here)
Clarity - dont have any others atm because i dont have the gems lol any suggestions?


Gems
Spoiler

DMG
Flame totem > GMP > Fire Penetration > Added chaos > Increase Rarity > (6L if ever reduce mana)
Fire Trap > Con Eff > Fire Penetration > Increase Rarity

Curses (Need help here) - ty:nikkofromchico
Enfeeble & temporal Chains - hard hitters
Projectile weakness & elemental weakness - dmg boost

Passives
Clarity


Current Tree
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUAAuMEswVbCPQQzBRNFm8ZhRo4GmwfAiSqKPopTyoTKo0rtiycLKcxiDbFNtg26UGHRKtFnUbXSRtJslWuVcZZ81orXcZgbWvbc1N5A3qqgpuCx4M4h2WLjIxGj0aPppBVl4Wa4JwtnYCdrqIAo_KnCKeEp5Svt7UEtz64k8AawFTGrs9l0NDR_dgk2t3d8-Fz42rkIuvu7DjsVe0g8B_z3fiT-eg=


Final Tree
Spoiler
http://www.pathofexile.com/passive-skill-tree/AAAAAgUABVuLjOFz7SBG113G3fO1BGBt5CKdgClPGmyDOOw4gpudrhmF890UTRo4pwgkqgSzogCnhNrduJPYJI9GNunwH4FvkFXr7qeUNsXQ0ONqnjzAGij6eqrR_R8CNtiboc9lTdh8u1nzgsea4JwtKo3311XGjHbzcSoT-ehFnYdll4WsmBZvWitBh6-37FUUsCyntz5JGzowo_L-CsauLJw5UojxEMxJslWuvDcrtgLjRKtObYxGa9uPplgH-JNzU8BUB2N5A1crCPQxiAJx


Current Gear - I havent attached gem to the correct location because I don't think it's needed at this time or I'm just too cheap and of course as I can afford it my IIR will go up.
Spoiler



All of this is just theory crafting and any help or suggestions or links will be a great help.

Remember this is designed to be cheap 1st charter so no exa items please.
Last edited by andromeda05 on May 8, 2014, 3:33:18 PM
If your goal is crowd control and party help, I'd change set up to
Flame totem > LMP > Blind > Added Lightening > Increase Crit Chance > (6L if ever added cold or something)
Second Flame totem > Culling Strike > IIR > IIQ

Curses:
Enfeeble & temporal Chains vs hard hitting mobs/bosses
Projectile weakness & elemental weakness vs everything you just want to melt

Things I notice about your final tree are that you only have 1% life regen and no armor/easion/energy shield nodes and using dual totems you can't LGoH or Life leech.
ign: orosmoltenstrike
build thread: http://www.pathofexile.com/forum/view-thread/918546
"
If your goal is crowd control and party help, I'd change set up to
Flame totem > LMP > Blind > Added Lightening > Increase Crit Chance > (6L if ever added cold or something)
Second Flame totem > Culling Strike > IIR > IIQ

Curses:
Enfeeble & temporal Chains vs hard hitting mobs/bosses
Projectile weakness & elemental weakness vs everything you just want to melt

Things I notice about your final tree are that you only have 1% life regen and no armor/easion/energy shield nodes and using dual totems you can't LGoH or Life leech.


Thanks for the suggestions I love the blind idea and the curse line up but Ill stick with chaos to help keep my totems they almost insta die vs reflect and ill adjust my tree to add some more tankyness to my character

Also just a note IIQ is now legacy
Last edited by andromeda05 on May 8, 2014, 3:36:35 PM
I've adjusted my tree for some more defense and I've updated the curses I'm still looking for more suggestions for this build.
Me again. You should set up a 4L with bear trap too. It's one of the more powerful single target additions a dual totem build can use to clear bosses faster
ign: orosmoltenstrike
build thread: http://www.pathofexile.com/forum/view-thread/918546
http://poeurl.com/yNUdTjA : The Build

I would instead get a amulet with +1 curse or ring or boots. It would save a lot of points!

for the build I would avoid most fire damage and go cast speed instead since fire damage is 50% less effective. The totem ring at the bottom is also to many points for very little change, those points could go towards more suriviablity allowing you to stay alive and do more damage! Other it looks pretty good!
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