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They should be back up in approximately .Damage Types & Resistances
" You have already done good research on this. 1. Those are correct. 2. Yes, you can get resists of any type. Chaos is hard to get resists for. Physical damage reduction is a resistance you get from armour on strength items. 3. Yes, there is a limit (currently 75%). You can raise it. 4. Currently there are no immunities. The highest resistance that any enemy has is 75%. We only added these monster resistances last week! | |
Not a problem - I would reply more but have a lot to do, so I generally just read and only reply if I see an opening where none of the handy Alpha testers have had a chance to reply yet :)
I agree that the resistance cap on monsters is probably too low. We didn't want to set it too high on the first pass, but it can and will change in subsequent updates. With regard to armour, each attribute gets a different type of damage mitigation property. Armours for hybrid classes get two, obviously. Strength: Physical damage reduction rating (simplified to "Armour"). This reduces damage, like physical resistance. Dexterity: Evasion rating. This allows you to avoid a hit entirely. Intelligence: Energy shield. I'm sure you've read about this elsewhere, but it's a damage buffer that regenerates when you're out of combat. |