[1.1.2b] Invasion/Ambush - Dyadus Avatar of Fire Templar

Have you tried Oro's Sacrifice? Or is shield too important for this build?
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neggan wrote:
Have you tried Oro's Sacrifice? Or is shield too important for this build?


Giving up on Block/Life/Resist from a Shield feels a tad too much, when you consider it's supposed to be sort of a tanky build.
And really, I haven't felt a need of upgrading the weapon.

Here's the VoD in a 66 map testing Infernal Blow for trash clearing: http://www.twitch.tv/miraqlnip/c/4123846

Not the best quality sadly, I will try to pull the same result off on higher level maps later.

Current Gear have been changed a lot aswell:

Spoiler


The LGoH will be changed to a Lv2 EMPOWER with Anger+Determination, since I don't use more than 30 Mana anyways, and regen it instantly.

I only have the LGoH in the socket since it doesn't increase the mana cost and I want to 20Q recipe it.

Purity is for Ele Weakness maps, since I haven't capped my resist hard enough, yet.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
Last edited by Derpey on Apr 26, 2014, 5:42:33 AM
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Derpey wrote:
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I love twitch


I trust you that it's a fun build ;).

I am still waiting for my friend to get home so we can start new characters. I've already prepared gear for it.
Last edited by neggan on Apr 26, 2014, 12:29:36 PM
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neggan wrote:
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Derpey wrote:
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I love twitch


I trust you that it's a fun build ;).

I am still waiting for my friend to get home so we can start new characters. I've already prepared gear for it.


I highly suggest sticking with Heavy Strike then, Infernal Blow is mostly for solo since you need to be the one killing the mob, or within a timespan.

Hopefully you can watch the video now, there should be another one in the Highlights aswell pulling the same result off in a 70 map.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
Last edited by Derpey on Apr 29, 2014, 6:23:23 AM
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Derpey wrote:
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neggan wrote:
"
Derpey wrote:
...


I love twitch


I trust you that it's a fun build ;).

I am still waiting for my friend to get home so we can start new characters. I've already prepared gear for it.


I highly suggest sticking with Heavy Strike then, Infernal Blow is mostly for solo since you need to be the one killing the mob, or within a timespan.

Hopefully you can watch the video now, there should be another one in the Highlights aswell pulling the same result off in a 70 map.


That's pretty sick. I made a reaver instead, so I haven't tried your build yet. My next character will definitely be this one, I promise!

Looks fun.

Have you tried Molten Strike?
Last edited by neggan on May 2, 2014, 12:42:36 PM
I'm very interested in this build, just some questions:

1. does burning work with IIQ/IIR gem? according to wiki it doesnt
2. Again according to wiki increase the fire dmg should work better than burning? Do the fire dmg nodes affect fire dmg on weapon?
3. How does this build work with bosses? If possible can you do a dom run video?

Wanted to level a mf char just for dom/piety mf runs. Thanks in advance!
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naderni wrote:
I'm very interested in this build, just some questions:

1. does burning work with IIQ/IIR gem? according to wiki it doesnt
2. Again according to wiki increase the fire dmg should work better than burning? Do the fire dmg nodes affect fire dmg on weapon?
3. How does this build work with bosses? If possible can you do a dom run video?

Wanted to level a mf char just for dom/piety mf runs. Thanks in advance!


Sorry for the late reply, it's true burning does NOT work with IIQ/IIR Gem if I remember correctly.
Increasing Fire DMG, increases the total dmg, and the burn, so it does add more dmg.
The way it works is, the Fire Dmg you deal, ignites the target for % of the Fire Dmg, so increasing that Fire Dmg equals higher Burn DPS - and since +Fire Dmg also increases Burn it just makes it obvious that it's better.

I have done nearly every boss in the game, but you need to prolif the Burn in most cases, I sadly can't do Dom runs, it takes too long and Sceptre of God is known for massive lag due to shitloads of particles dumped into that area for no reason.
You can do literally any boss in the game, in the exception of Atziri, you won't even drop her Energy Shield before you're forced to run away and then it'll recharge again (What an brilliant boss fight GGG!).

For some Bosses:
- http://www.twitch.tv/miraqlnip/c/4123846
- http://www.twitch.tv/miraqlnip/c/4142117

Haven't had time to do more maps for a long time due to DotA 2.

If you want an generic MF'er, don't do this build, it's made for solo-clearing in maps with low amount of currencies spent, since that's what most people are requesting for.

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neggan wrote:
Have you tried Molten Strike?


I have, but I don't like the Skill for this sort of Build.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
Last edited by Derpey on May 20, 2014, 5:34:00 AM
Where is the cast when damage taken - arctic breath - gmp - increased duration for some yummi extra burning damage? also increased chill duration nodes are nearby. I feel like your build only uses have of dyadus' power ;-)
Ign: Ohjeahx
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Ohjeah wrote:
Where is the cast when damage taken - arctic breath - gmp - increased duration for some yummi extra burning damage? also increased chill duration nodes are nearby. I feel like your build only uses have of dyadus' power ;-)


Lack of Sockets/Links really, I have tried it out, and it doesn't change a damn, I still 1-shot anything below 77 Maps, and everything dies to the Burn within 1 mere second.

You're free to use it, however the Chill will only be from the Chill Ground that Arctic Breath will create due to the useage of Avatar of Fire.

Increased Duration Nodes will be taken later (if I ever touch this character again) for increased duration of Immortal Call.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505
Last edited by Derpey on Jun 3, 2014, 6:02:55 AM
Instead of Avatar of fire you could go elemental equilibrium and trigger EE with:
- a cwdt setup (maybe quality arc/shock nova with ele prolif? Or GMP/Chain arctic breath for double dipping EE + chilled ground effect)
- tempest shield
- lightning warp as movement skill

Shield charge might also be worth considering as it can get a high more multiplier at distance. Might be too clumsy for casual mobs though.

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