1.1.2b Update Deployed!

tbh the spamming vaal skills should have been hotfixed asap. you should value the time of your players higher. but overall looks like a solid patch.
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Erak wrote:
I like that some of the reasons behind changes are included. This will result in less complaining i hope. Thanks

Probably not but it is nice to have perspective to certain design choices nonetheless. :)
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awave wrote:
i think its very helpful and interesting, and is a step in the right direction to informing the playerbase where ggg is coming from when balancing the game.


Yeah, it really helps argue your case as well if you disagree with some direction when you have the logic and reasoning behind the designs.
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I don't think you necessarily have to have balance changes in every patch, but when you do I do like hearing the reasoning behind it. Theoretically it helps everyone to have a more informed discussion on the topic.
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Chris,

You shouldn't have to ask if we would like to know why. 1.1 should have been enough to get you to realize that changing things without explaining it, results in portions of the community (whether justly or unjustly is in the eye of the beholder) feeling that the changes were arbitrary, not thought out, throwing darts at the wall, and seeing what sticks, etc...

If you would have explained the leech changes, the way that you explained the rogue life change, I bet the community would have digested it far easier. Here were are, at 1.1.2b, and I'm still perplexed why you gutted mana leech in such a capacity. It feels like a bad change, and it's backed up with silence.
Thank you for this patch GGG i can play again now :)
I have an off topic question,any chance we'll get some bunny pet for Easter,that will be so awesome :D
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Is this something that you'd like us to do with each patch?

YES
a detailed, full listing of which invaders were buffed/nerfed/readjusted in the patch before would be helpful also. im still pretty hesitant about engaging them bc once i find out they *werent* actually nerfed its too late. (the adjustments ive noticed in them have all been very well-done however! the exception being the addition of the storm call/proximity shield invader which i wont dare get close to.)


ie. kamaq the soilmaker. it seems like he spawns above ground now as ive run into him twice this way (although ive also heard that thats random and he can still spawn from underneath you-im not sure what to believe) he has a blue sheen (lightning) -the color-coding for invaders is awesome!- so hes easier to recognize (run from) but i wont dare get close until i know if hes been nerfed or not and im constantly on edge when running any area with earth beneath my feet.
Last edited by awave on Apr 17, 2014, 4:22:26 PM
Full list of changes including numeric values. Also: reason for a change and predicted outcome of changes made. Also, information of change being final, or just first step for fixing a bigger issue.
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Ignorance more frequently begets confidence than does knowledge.
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