Fire Templar Build

Feedback wanted for this build. Trying to get a bit tanky using a one hander and shield. Main skills would be fireball, firestorm, and molten shell.

http://www.pathofexile.com/passive-skill-tree/AAAAAgUBAnEC4wSzBUIFWwelCPQM9xFQEdsSaRRNFVAXHBmFGjIaOBpsHwIkJSSqKU8qjSycLR8xATGINYA2xTbYNuk74TwFPV9BlkNjRKtG10kbSbJN2E99UWBSU1WuWPVgbWaebRlwfXFNcXl5A3rmfVOAVoFvghCCm4M4h2WIG4i6i3qLjIx2jmSPppBVl4WXlZf0ms-cLZ2Ana6dxJ48n9-iAKcIpyunhKmVrrOvbK-3tvq3MbiTu9bAGsWK1HzYJN0F37Dhc-L342rkIudq6dXsVe0g73zvhfAf8Wz3pvrS

I am interested in goin as a spell templar, why did u go fire? whats its advantage over ice or chain?
Also does a fire templar hold its own or is a melee templar better?
How has it been working out for u? what act f difficulty u in so far?
My 2h fire Templar from another Thread:

"
chrisguitar wrote:
My idea is this:

Weapon: 2h Mace (for galvanic hammer +12% physical +20% elemental damage)
Other than that, it's pretty straight forward. As you said: Witch tree for fire damage, Marauder tree for physical (and even some more fire damage down the line).
On the way try to focus on defensive skills, because 2h survivability is pretty bad.

I took Resolute Technique, because there weren't many +accuracy and +critical-chance nodes on the way and Templars have low dexterity.

Here are the cumulated modifiers of my build:

Offensive:
Fire damage: +167% (41% of this is non-specific elemental damage)
Fire weapon damage: +100% (70% of this is non-specific elemental weapon damage)
Physical 2h Mace damage: +136% (sum of melee, 2h and mace modifiers)
Physical attack speed: +12%
Physical life leech: 3% + 10 on kill
Strength: +220 (+110 life, +44% physical damage)
Intelligence: +150 (+75 mana, +30% energy shield)

Defensive:
Resistances: 75% Ice and Lightning, 90% Fire (+5% to max resistances)
Armor: +104%
Energy shield: +104%
Life: +120% +30 base

Miscellaneous:
Area of effect: +20%
AoE damage: 8% (not sure if this applies to infernal blow)
+40% Mana regeneration
Resolute technique

I think that's it, here is the link:


Skills to use:
Infernal blow as main attack
Fire totem
Molten shield
Maybe corpse explosion (you could link it with a totem maybe. don't know if all the modifiers apply then).
basically everything fire related which isn't too expensive mana wise

What i personally like about this 2H-build is, that it is very Templar-specific. A marauder wouldn't be able to get all those elemental modifiers while also retaing some physical potency.


It's a far more physical approach, but the elemental modifier is pretty high.
Last edited by chrisguitar on Jan 29, 2013, 9:58:55 AM

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