Is there much skill variety?

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Drunkspleen wrote:
One thing I think could be a nice bonus for the game would be a version of Diablo 2's synergy system, so that building a themed character is rewarding (e.g. ice spell specialist) this also helps address the stacking of single spells and enhancement gems by making it more viable to branch out into new spells.
This is kind-of there in the passive tree. If you're using an Ice spell predominantly, you probably want the cold-damage passives. Which in turn means you character can get more from other cold spells, making them more attractive to branch into.

There's going to be a LOT of skills, and lots of support gems for them as well - and you'll actually have to choose which supports to use rather than just throwing them all on, as they'll provide big effects, but significant increases to mana cost.

The passive tree allows people to specialise in lots o different ways, the open class system encourages trying out new builds and allows different classes to use different supports more effectively with the same active skills.

We take fun very seriously here, and we're putting as much of it as possible into the game.

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