[1.1.0] ShinyGyarados' Dual Flame Totem Templar

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GoranH wrote:
Does Iron Grip work with totems? As if it did, it's close to 2 12% life nodes and 1 30dex node, and some flame nodes.
No Iron Grip does not work with Flame Totems. Iron Grip only works with attacks, Flame Totem is a spell not an attack.
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GoranH wrote:
Does Iron Grip work with totems? As if it did, it's close to 2 12% life nodes and 1 30dex node, and some flame nodes.
No Iron Grip does not work with Flame Totems. Iron Grip only works with attacks, Flame Totem is a spell not an attack.


How about Iron Will (gem)? As we got tons of strength, if it does is it better than added chaos?

EDIT: Just saw you linking it on first page, cool... so it means it's not as good as added chaos.
[1.1.0] Invasion/Ambush - Exiled Fiery Dragons (self-found / newbie friendly / invasion tested)
http://www.pathofexile.com/forum/view-thread/816814
Last edited by GoranH on February 3, 2014 6:34 AM
Why no video?
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Completed 2 Challengeshrapvlesu wrote:
Why no video?
I wish I could make a video! Time and technology constraints, I apologize.
As someone who just made an incinerate totem guide, I wonder why you would do FT instead? Care to shed any light on the distinction?
My Shop - http://www.pathofexile.com/forum/view-thread/524349
Incinerate Totem Guide - http://www.pathofexile.com/forum/view-thread/781048
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As someone who just made an incinerate totem guide, I wonder why you would do FT instead? Care to shed any light on the distinction?


Well as far as I see, one less gem slot. Which is a lot.

Also @Gyrados? Why are flame dammage nodes so weak? Getting two 6% nodes (so 12%) makes my dps go from 1025 to 1065, which is so miniscule, makes me wanna just get more life nodes.
[1.1.0] Invasion/Ambush - Exiled Fiery Dragons (self-found / newbie friendly / invasion tested)
http://www.pathofexile.com/forum/view-thread/816814
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GoranH wrote:
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As someone who just made an incinerate totem guide, I wonder why you would do FT instead? Care to shed any light on the distinction?


Well as far as I see, one less gem slot. Which is a lot.

Also @Gyrados? Why are flame dammage nodes so weak? Getting two 6% nodes (so 12%) makes my dps go from 1025 to 1065, which is so miniscule, makes me wanna just get more life nodes.


Let me rephrase my question.

I currently can hit 67k dps with my incinerate totems (after GMP-shotgunning from 2 totems at full incinerate stacks).

I have a video of myself killing Shock and Awe in 20 seconds (and I've killed her faster).

And my Incinerate totem costs me 60-ish mana.

But - I could easily switch to flame totem (as the two specs are practically identical), and I'm wondering before I consider levelling the gem if there's any reason I should switch. I know it's popular so there's likely a reason, but I can't see it. What can you do with the extra gem slot that makes this so good? How high does flame totem's damage go with high end gear?
My Shop - http://www.pathofexile.com/forum/view-thread/524349
Incinerate Totem Guide - http://www.pathofexile.com/forum/view-thread/781048
I have a question about mana issues I've been having.

So from the point of it being solo, how far do you suggest to lvl clarity (to be able to cast two totems simultaneosly)?

And IDK how do you summon 5L totems tbh? I've been using LMP instead of GMP and I get following with lvl 16 flame totem.

Totem + Fire Pen + Faster Casting + LMP = 146 per cast (cool)
Totem + Fire Pen + Faster Casting + LMP + Chaos = 219 (I got 400 mana (after lvl 8 clarity + reduced mana)

GMP 1st option (no chaos) 194 (yeah ok)
GMP 2nd (with chaos) 292 per cast (Idk how you manage that?

And Minion and Totem Elemental Resistance has 140% mana multi, don't think that's possible with this build, Iron Will (no mana multi that I can see), and faster casting is 10% more so... ok.

Could you make a video showing where you can throw 2 totems (300+ mana per cast on 5L setup) running clarity?
[1.1.0] Invasion/Ambush - Exiled Fiery Dragons (self-found / newbie friendly / invasion tested)
http://www.pathofexile.com/forum/view-thread/816814
Last edited by GoranH on February 4, 2014 8:54 AM
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GoranH wrote:
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As someone who just made an incinerate totem guide, I wonder why you would do FT instead? Care to shed any light on the distinction?


Well as far as I see, one less gem slot. Which is a lot.

Also @Gyrados? Why are flame dammage nodes so weak? Getting two 6% nodes (so 12%) makes my dps go from 1025 to 1065, which is so miniscule, makes me wanna just get more life nodes.


Let me rephrase my question.

I currently can hit 67k dps with my incinerate totems (after GMP-shotgunning from 2 totems at full incinerate stacks).

I have a video of myself killing Shock and Awe in 20 seconds (and I've killed her faster).

And my Incinerate totem costs me 60-ish mana.

But - I could easily switch to flame totem (as the two specs are practically identical), and I'm wondering before I consider levelling the gem if there's any reason I should switch. I know it's popular so there's likely a reason, but I can't see it. What can you do with the extra gem slot that makes this so good? How high does flame totem's damage go with high end gear?


I'm planning on doing a build somewhat similar to this one come the new leagues (Scion start and spec'd for hardcore). Therefore, I haven't personally tested anything so take the following with some quantity of salt in case the math is off or I'm missing something.

Essentially, Flame Totems should always be stronger than an Incinerate totem but comes at a much steeper mana cost. A simple DPS calculation using the base values of level 20 gems shows:

Flame Totem:

61 - 92 damage --> 76.5 avg
76.5 / 0.08 cast time = 956 DPS

Incinerate @ Full Stacks

68 - 102 damage --> 85 avg
85 x 4 from stacks = 340 avg
340 / 0.24 cast time = 1416 DPS

However... The spell totem comes with 50% less damage modifier which will be multiplicative.

1416 * 0.5 = 708 DPS

Considering the above only considers base damage, cast time and more/less modifiers that any increased/reduced modifiers will maintain the ratio. Furthermore, the incinerate totem comes with a 30% reduced cast speed and takes a small period of time to reach full stacks so that will lower the DPS even more. Flame Totems also come with a 4% critical strike chance so its damage is slightly higher. Of course there's the extra gem slot too. The only real downside to Flame Totem may just be its mana cost when compared to that of Incinerate.

Personally, if you're reaching 67k DPS with Incinerate and doing so comfortably then there probably isn't a real reason to switch. I imagine that anyone running Flame Totems must be doing something about their mana situation and that may require running specific gear(s) or spending extra skill points.
IGN: Kamaitachi_
Keep in mind that when you use added chaos damage for incinerate totem - the damage is amplified by incinerate's buff.

I can see why a person would run Flame Totem if not running added damage gems though, now that makes sense.
My Shop - http://www.pathofexile.com/forum/view-thread/524349
Incinerate Totem Guide - http://www.pathofexile.com/forum/view-thread/781048
Last edited by TreeheadWoodfist on February 4, 2014 1:40 PM

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