Top LA and Frenzy DPS (IN TOWN) list
So i thought it would be fun to post up IN TOWN numbers for the top LA and Frenzy builds.
I use my own build tailored to my gear and would love to see how it stands vs. other builds. LA (6 link ) - LMP, Chain, Faster attacks, Life gain on hit, Weapon ele damage ![]() Frenzy (4 link) - Faster Attacks, Weapon ele damage, Crit damage ![]() |
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link items pls
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Frank, is that you?
" IGN: Arlianth
Check out my LA build: 1782214 |
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ok here is my gear, I do offer mirror service if anyone is interested.
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those prismatics are godlike
the amulet is good too but the frikin bow man i can only dream an item like that 520 dps would in itself be admirable let alone highest crit chance i've ever seen IGN JustifiedF
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" Thanks, yeah I got lucky rolls making those rings, the onslaught loop and belt have provided me a steady income of 20 ex per mirror. Without them I would of never been able to get the bow and quiver mirrored. The guy who provides mirror service on the bow and quiver is VERY expensive but the bow is worth every penny. When I hit 100 my build should be close to 20k lightning arrow in town with 84% chance to crit / 1100% multiplier. Last edited by Serrao#3131 on Jan 17, 2014, 7:09:07 AM
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I guess the obvious question how you intend to level past even 90 due to reflect.
IGN: Arlianth
Check out my LA build: 1782214 |
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huh i never got to the point where reflect would become such a problem that more dps would actually be a bad thing
is it really that bad? even with life leech? IGN JustifiedF
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" 6000 life and 16000 LA (lmp/chain) is basically instant death on the first volley if its a large pack. IGN: Arlianth
Check out my LA build: 1782214 |
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What's your opinion on the design of the reflect mechanic. because i myself wonder about it, haven't really experienced a killing reflect but i've read some horror stories and although i'm relatively new to POE i'm a long time competitive gamer, since like Dota and Diablo 2 and i always wonder about game mechanics, it's kind of a point of interest for me.
How does it feel for you as a high lvl player that this game basicly prevents you from upgrading your dps at a certain point? I mean while it brings an interesting perspective to the offense/defense balance it sure seems a bit counterintuitive. It's similar to how i view Thornamil in league of legends. it is by no means an overpowered item but in certain situation where let's say enemy Rammus get's rolling(pun intended) and buys an early Thornmail if you don't have a BT + LW already you're fucked, and not only that but it's seriously counter intuitive for a DPS role to not want to attack someone mechanics like those often leave me wonder and have no real opinion about it other than: "huh, this is interesting" IGN JustifiedF
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