Marylene's Fallacy Lapis Amulet
Is there any evidence of builds even being able to reach 100% critical strike chance, as far as I am aware, only really wands and daggers are capable of such a high crit chance
I mean according to this http://www.pathofexile.com/forum/view-thread/49134, its probably feasible with ice spear, and maybe a wand, but thats about it Last edited by deteego on Feb 9, 2014, 5:54:44 PM
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Wands, daggers, staves, scepters, and claws are all capable, as well as discharge and ice spear.. so far as I'm aware. Though the cost is exceptional for any one of them, even more so for those with lower base crit chance. Don't expect to survive more than 0.5 hits with some of them though.
Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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" I don't see anything that isn't wands/daggers + spells with absurdly high crit rate (i.e. ice spear) as being capable of doing it. Definitely any spell that has a 5% base chance crit rate (which is standard for spells) and weapons that have 5% chance crit rate (which is standard for anything thats not a wand or dagger) as being capable of doing it Read the thread, even with a weapon that has 10% base crit rate, you still need something like 900% increased critical strike chance Also apparently crit chance is capped at 95%, and I have no idea how that calculation comes into play (i.e. does the less happen before the crit cap, or after?) Last edited by deteego on Feb 9, 2014, 6:25:14 PM
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Now that I think of it (and so that you actually make use of the other stats the item provides), its probably far more designed to be use with something like a high APS (attacks per second) shadow dagger
As it stands, daggers + power charges are the easiest way to get a high crit chance. The amount of nodes on the passive tree that greatly increase crit chance with daggers is insane, you can easily get 40% crit chance with minimal investment on the tree. Now your crit chance will go something ridiculously low like 10-15%, however with very high amount of attacks per second, you can pretty much expect to get a crit at one point in time. So I can see dual daggers (both having the 80% global increased critical strike modifier), with them doing fire elemental damage + elemental proliferation burn build possible working, but thats probably about it EDIT: Just realised I have said this before ;) Last edited by deteego on Feb 9, 2014, 6:39:45 PM
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95% crit cap happens dead last.
% base * % increased * 60% less; if >95%, then ==95%. Also, for each: highest base crit chance (max roll ... of Incision) Claws: 6.98% (9.63% chance ... of Incision) Scepters: 6.98% (9.63% chance ... of Incision) Staves: 6.68% (9.21% chance ... of Incision) Everything else, iirc, is 5% base (6.9% ... of Incision... too low) Between Gifts, Maligaro's, Rat's Nest, the passive skill tree, ICS support, and Power Charges, it's possible to exceed the cap for each non-5% base weapon. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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I would never attempt to use this amulet ever. Just not worth it IMO.
Standard Forever
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" How, like I want to see the maths. For a ~10% base crit chance, you are going to need ~900% increased crit chance. I mean, this is my preliminary calculations 7 power charges will give you 350 Rats nest will give you 425 Maligros will give you 475 Gifts will give you 540 ICS will give you 660 (assuming 20% quality) Tree will give you ~120% which is 790 That also leaves us with a single ring slot (amulet and other ring taken up), a belt (can't get crit chance on belts), weapon and chest. If you used an infernal mantle, then I can see getting to 900%, but thats probably about it, and that isn't exceeding the cap Last edited by deteego on Feb 9, 2014, 7:11:32 PM
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" I actually made a passive tree for your items/build http://www.pathofexile.com/passive-skill-tree/AAAAAgABA5YFtQzyDkgPxBGWFfAWQBfYGLAZ1RzcHRQkaiT9JbwnTyftKgsshS0fMHwxnjMMNdY2PTrhOyg7fDwtPs8_m0GqRIFFCkZxTLNOKlAwUUdTuFb6WfNaGlqmW69e-mBDY0NmT2aeaA5qP20Zbj1vnnBScNVyqXRBd9d_K3_GgUmDCYVVhX2HE4hridONv49Gkn2TJ5hvnKSdo6KjpcumV6yqsji0DLZBtz64N7jKvea-vMAawFHB88T2xq7QOdUA1orcI9zH3Q3fv-OE5c_nVPGK8kXy4fPd8-r0xvcy-Ov5Y_rS_Kv8xf4K_iv_3g== Difference is that since this build uses blood magic, we don't need mana at all (its also to avoid the weakness of IM). Only issue is, have no idea how to get power charges with this build in a sane way. PcoC is out of the question because we happen to be using marylanes, Romira's Banquet seems to be the only option, although the lifesteal and mana is wasted on it You would also need a 5L/6L, probably running this combination Frenzy Elemental Proliferation Increased burning damage Increased multiple strikes Increased duration Increased critical multiplier/Increased melee damage/Increased melee damage on full life for the 6L Last edited by deteego on Feb 9, 2014, 7:41:00 PM
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I was going to edit a disclaimer to my last post; guess I should have :)
Note: I said it was possible, not ideal. You'll be missing a lot of really important things. Like life. I'd slap together a tree just to show you the nodes (not necessarily a fully min/maxed build), but I can't use the skill tree from my mobile.. There's two ~140% 1H clusters on the left side, and ~250% generic around the Shadow, all accessible from Scion. Again, not ideal, just possible. Devolving Wilds
Land “T, Sacrifice Devolving Wilds: Search your library for a basic land card and reveal it. Then shuffle your library.” |
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Any new ideas for this with vaal skills available and almost all other crit mult stuff nerfed? I mean, critting a vaal burning arrow or similar with this would just be terrifying...
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