Dual totem compendium-huge post for OB preparation
Hi everyone,
OB coming in 48hours so its time to choose what dual totem users will use. This is not a guide, just few ideas thx to base info. Open beta changes with dual totems and related skills: -when dual totem, u cant use direct dmg(traps, mines and minions should still work) -increasing mana cost of spell totem from 250% to 350% -decreasing cast speed of totem by -30% -slight nerf to spark in corridors(something like u can hit from one cast only 1 per sec) -nerf of chaos inculation -chain will hit 2times in OB instead of 3times now So we will need: -more mana or reduced mana gear and passives -another cast speed gear or passives(dual wands with 15%castspeed each, some uniques with cast speed) -probably pick some HP nodes cause CI nerf could cause stop using CI builds Here is the list of spells with base info and tips which could be used with spell totem. I putted 5L set up in chest. All info is taken from poe wiki-hope no updated mana costs and other stats. All stats of skills are for lvl 20. Not sure if total mana cost is right. All support gem setup is as I would do, but there is really more ways to choose. Arc
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lightind dmg 30-563
4% Critical Strike Chance 1.25 Casts per Second base mana cost 39 5L spell setup:arc-spelltotem-chain-fastercasting-elemental profilation 316 total mana cost Another usefull gems penetrate lighting, increase critical chance and dmg, add lighting dmg best curses:conductivity+ele weakness Pros: -great in inside dungeons(cast it near doors and it will hit a lot of mobs without caring of hp) -high shocking chance(from passives, curse and quality gem almost 50%chance without critchance), great with elemental proffilation -great against small and medium packs -long range thx to chain -good working with minions build -good in party cons: -higher mana cost -weak against single target(bosses) -chain support gem gonna be slightly nerfed -4%critchance My personal verdict:perfect Arctic breath
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Arctic Breath
cold dmg 126-190 5% Critical Strike Chance 1 Casts per Second base mana cost 33 5L spell setup:arctic breath-totem-LMP-chain-faster casting 270 total mana cost Another usefull gems:cold penetrate, increase critical chance and dmg, add lighting dmg, faster projectiles best curses:frostbite, elemental weakness, temporal chains Pros: -great against melee mobs, moving on ice ground become chilled -long range -good in party Cons: -high mana cost -ice spear still better -dont work with minions well -havent found any pros against another spells My personal verdict:normal Cold snap
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4% Critical Strike Chance
1.18 Casts per Second base mana cost 33 5L spell setup:cold snap-totem-increased aoe, increase crit chance, increase crit dmg 245 total mana cost Another usefull gems:cold penetration,faster casting best curses:frostbite, elemental weakness I have never tried this spell, so cant write pros and cons, but 4s cooldown looks very bad. It is written that power charges can reduce cooldown, need your feedback My personal verdict:bad Decoy totem+punishment curse
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1 cast per sec
base mana cost 54 5L spell setup:increased aoe, reduce mana cost, faster casting best curses:punishment and probably vulnerability IDEA: Punishment is only OB new curse, which reflect incoming dmg back to attacker. Havent found stats of max lvl punishment. Cast decoy totem, mobs will attack it and their dmg would be reflected if they have this curse Pros: -dmg of mobs is higher than their hp, so it could work -good with minions Cons: unusable against curse imunity boss -we dont know how is this working on merci My personal verdict:bad Ethereal knives:
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base physical dmg:279-418(last info on lvl 16)
5% Critical Strike Chance cast speed? base mana cost:49 5L spell setup:ethereal knives, totem, faster projectiles, chain, added lighting dmg 392 total mana cost another usefull gems:faster casting, crit chance and dmg, cold dmg Pros: -9projectiles -moderate dps Cons: -high mana cost -very short range(projectile speed will slightly increase it) -no dmg increase from elemental nodes, increased only by spell nodes My personal verdict:normal Flame totem
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base fire dmg:123-184
0.08 sec Cast Time base mana cost 96 5L spell setup-flame totem, fire penetration, LMP, faster casting, added lighting dmg 530 total mana cost another usefull gems:chance to ignite, crit chance and dmg, reduce mana dont know if chain or fork works best curses:flammability, elemental weakness, temporal chains Pros: -should not be nerfed with cast speed like spell totems -not bad dmg, u can stack shocks if u add lighting dmg -fun Cons: -very high mana cost -short range -sometimes cant aim all mobs My personal verdict:normal Fireball:
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base fire dmg:? 137-205 on lvl 14
6% Critical Strike Chance 1.18 Casts per Second base mana cost not available on lvl20, it has 28 on lvl 15 5L spell setup:fireball, totem, GMP, chain, faster casting another usefull gems:fire pene, added lighting dmg, increased aoe, increase critchance and dmg best curses:flammability, elemental weakness, temporal chain Pros: -lvl 14 show 137-205dmg, so probably good dps -probably good mana cost -should work well with minions -high crit chance Cons: -fire spell is weaker compared to cold, lighting -nothing special My personal verdict:normal Firestorm:
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base fire dmg:280-420
5% Critical Strike Chance One fireball falls every 0.15 seconds 1.00 Casts per Second base mana cost:39 5L spell setup:firestorm, totem, faster casting, added lighting dmg, increased duration 296 total mana cost another usefull gems:fire pene, increased aoe, increase critchance and dmg, added cold dmg best curses:temporal chain(against moving mobs), flammability, elemental weakness Pros: -perfect with minions which stop moving mobs -good dps -good range Cons: -bad against fast moving mobs -not so effective in corridors My personal verdict:good Freezing pulse:
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base cold dmg: 141-211
6% Critical Chance 1.54 Casts per Second base mana cost:23 5L setup:freezing pulse, totem, GMP, faster projectiles, faster casting 179 total mana cost another usefull gems:added lighting dmg, cold penetration, increased critchance and dmg best curses:frostbite elemental weakness Pros: -very fast casting speed -moderate dps -low mana cost Cons: -not good with minions, cause a lot of mobs will be freezed so low corpses to raise zombies/spectres -short range until quality gems or faster projectiles(projectile speed increase range) My personal verdict:good Frost wall:
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base cold dmg 17-26
0.2 secs Delay Between Sections Appearing base mana cost 44 not viable cause very low dps My verdict:very bad Ice nova:
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base cold dmg: 91-142
5% Critical Strike Chance 1.07 Casts per Second base mana cost 40 5L spell setup:ice nova, totem, increased aoe, faster casting, cold penetration 308 total mana cost another usefull gems:added lighting dmg, increased critchance and dmg, knockback best curses:frostbite, elemental weakness Pros: -cant find Cons: -low dps -low aoe range -slow cast -uneffective with minions My verdict:bad Ice spear: Ice spear:
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Ice spear: base cold dmg 111-166 7% Critical Strike Chance (+600% in Second Form) 1.18 Casts per Second base mana cost:34 5L spell setup:ice spear, totem, GMP, add lighting dmg, increase crit dmg 278 mana cost another usefull gems:chain, faster projectiles, cold penetration, elemental profilation, pierce, faster casting best curses:frostbite, elemental weakness, temporal chains, projectile weakness HUGE Pros: -very high crit chance 7%base and 42%base in second form -u can clear all map untouched by anything because almost permafreezing everything(thx to high critchance) -high dmg if stacking crit multiplier -high dmg if added lighting dmg(high critchance, so shocks will be very often) -high crit chance alse providing good mana potions recovery if it has critical hits replenish flask charges Cons: -uneffective with minions(no corpses, just pieces of ices on the ground) -sometimes uneffective in dungeons near doors -slower cast speed My verdict:perfect Shock nova:
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base lightind dmg:22-418
3% Critical Strike Chance 1.33 Casts per Second base mana cost:50 5L spell setup:shock nova, totem, increased aoe, lighting penetration, faster casting 335 mana cost another usefull gems:increase critchance and dmg best curses:conductivity, elemental weakness Pros: -not bad cast speed -if u cast totems far away always one totem hit mobs -shocking without crits could work with curse, passives Cons: -low crit chance -bad in some situations -high mana cost -strange feeling if mobs inside circles and not taking dmg My verdict:bad Spark:
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base lighting dmg:21-390
6% Critical Strike Chance 1.54 Casts per Second base mana cost 28 5L spell setup:spark, totem, fork, LMP, elemental profilation(many variations but my personal best) 254 total mana cost another usefull gems:added lighting dmg, increase critchance and dmg, faster casting, lighting penetration best curses:conductivity, elemental weakness Pros: -fast cast speed -high crit chance -a lot of projectiles hitting everything, most favorite dual totems spell in CB -high dps -great with minions Cons: -not so effective outside dungeons -nerf coming with OB and sparks cant hit same mobs more time in 1 sec My verdict:great(not sure how will be dps decreased by nerf) and now my choices: Best single target dual totems setup(4L cause I use 5L for aoe)?
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Ice spear, totem, added lightind dmg, increase critical damage or cold penetration for resist mobs with curse immunity
Increasing dps by non direct dmg:
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1. minions, zombies can have 5k+ hp and good dmg along with spectres. But this would need a huge mana(dont forget your totems has high mana cost)for auras. So definitelly go for eldritch battery, but im not sure if we will have enought passive points too for minions. some ppl will play main minion build with only little bit help from totems, not me.
2. remote mine:cast a mine on caster place and detonate this spell if mobs are near. I would use probably arc spell for this 3. traps seems to be better than remote mine, atleast easier gameplay for me. Presonally i cant decide if and what spell to use. Maybe fire trap to get another element, or arc/spark with elemental profilation for shocks or any cold spell 4. curses should be first think u direct cast, personally best choice for me. Cast totems, then curses and then My favourite totems setup for OB?
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Combined dual totems:
1st totem will be 5L ice spear, totem, GMP, faster casting, increase critical dmg(chest) 2nd totem will be 4L arc, totem, chain, elemental profilation(helm) maybe create third totem for single target bosses in boots using only discipline aura with reduced mana gem in wand elemental weakness, frostbite, conductivity with reduced mana gem in gloves still not sure if i go double curse by passives or only get unique boots which gives second curse I will first cast arc totem, which will start shocking enemeies Imediatelly after will cast ice spear, behind arc totem, so enemies attacking arc totem would be freezed by ice spear. Increased dmg from shocking mobs by arc would add my ice spear totem extra dps endgame build looks like this: http://www.pathofexile.com/passive-skill-tree/AAAAAgUBBVuLjOFz7SBG113G3fNgbbUE5CIpT4Kb7DgaOKeEkFXAGlnzWissp6PyOthN2Ix2njyBbwSzFE2iAAJx8B8abBmFJKo26eNqna6nCNrdj0bQ0M9lVcYWb5uhZ73ub_fXrJgUsDowOVK8N05tWAcA_RdQTC2CHsHzw22iow_E3Mc7fFqmuMp_xi-dFvMmPG0ZjjwXVCKBLR-NGeAS3YyOZPemtvo74eL3pyuLegj0eQMxiBFQflk= Like I said this is not a guide, just list of variations which we could use in OB, informations could be outdated so feel free to write where i made mistakes I made this post for deep discussion about which way to choose if we still want be dual totemers and ask you what way u will go. thx for reading, cya in game Styrax Last edited by mrihacek on Jan 21, 2013, 3:30:05 PM
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It's actually 30% decreased cast speed not 50%.
Still think Spork is going to be the "mainstream" choice since the nerf to spark isn't significant and all other spells are hurt by the totem nerf as well. |
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30% only? i read about 50%, so thats good new. Thank you for reply, i will edit main post
btw, yes spork is OP, but personally i dont like it at all:-) Last edited by mrihacek on Jan 21, 2013, 3:29:49 PM
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common guys, post your builds and tips, lets discuss
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On Spork totem build. I dont think LMP is needed, it's already tons of projectiles. Instead I did faster projectile and it works out great, the things fly faster, further and have bonus dmg from the gem.
5L: spark,totem,fork,FP,lightning pen. 6L: same + faster casting. I still don't understand the spark nerf since i'm not alpha player. So it will hit less? less what? Strange, Ages did not change this Place
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" I would love to, but TBH i will wait untill i see the actual OB tree and how exactly the changed and new keystones look like :) Proud 5th duelist in the Jul 1 2012 Ladder Race and in the Nov 3 2012 Solo Turbo Race :D
And even prouder 4th Templar in the Nov 10 Four-hour Party Hardcore Race :P Current OB success: top 20 Ranger in 105 Minute Turbo Solo (S4E9) |
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i think i will try to rebuild my dual-firestorm/shockwave-totem-templar in ob (hardcore). this was my easy build for playing while being in ... well, other circumstances :) i think i will start with it, great to farm gear and gems for other builds.
because of this and HC i invested much in defences (hybrid ar/es), going for str/life too and then using iron will support to buff the damage of the firestorm totems. i had 4 zombies (supported by life and speed) as additional meatshield, shockwavetotem with aoe, fc and lightning damage to keep enemys at bay, 5l-firestorm with spelltotem, iron will, concentrated effect and fc (really great dmgoutput), elemental weakness as curse (this was before the new curses came out - last time i played this build was october i think) and was using discipline, clarity and purity (4l with reduced manacost and buffed for me/my zombies/my partymates) as auras and some skelletons on top if need be. it wasnt really necessary to deal direct damage, later (in difficult maps) i used icespear with lmp, fc and iron will and it really was a massacre (my zombies seldom died so i was not in need of much corpses, and in fact the freezing was a great support for them...). mana was an issue though, i was really gear-dependant (strong but not so intelligent, u see ;) ), but since my resistances were very good due to the passives, purity and a great shield i had the choice. that was a real fun-build, not much work to do, in most cases you could drop your totems, cast the curse and run right into the mess and start picking up the loot. i finally died at lvl 71 on the map with the karytin-boss (it had an 96% (?) extra elemental dmg-mod... should have rerolled it ;) and kraytin (flickerstrike...) was supported by a rare spider (with flickerstrike... think i lasted 3 seconds). as said, havent played this templar again since then and the original passive-layout was reset by the patches. tried to get it together back from memory today and used as many points as you did to fill the edges. keep in mind this is a hardcore build... EDIT: " right. but lets hope they dont change to much :) "Glattes Eis, ein Paradeis, für den, der gut zu tanzen weiß" - F. Nietzsche Last edited by Clownkrieger on Jan 22, 2013, 4:27:12 PM
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" U r true, no need of lmp probably, i have templar 67 lvl CB with spark totem, not bad but i just want to write there are other very good possibilites. And how is that work? U cant pierce a same mob more than 1x per sec | |
" Hmm.... interesting, and how is it boosted? whats your str and is it really different? "agree, ICE SPEARS totems are really OP due to freeze. Have u tried arc? Good idea with iron will, not have a time to try it, but looks very well | |
Disregard
Last edited by Anarchy80 on Jan 26, 2013, 10:30:27 AM
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