Torture chamber map boss Shock and Horror Much harder after patch?

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gorlace616 wrote:
they too busy to realize it, everyone work on new transactions or nerfs, maybe creating new unqiues that no one will use. The lack of communication is horrible. I have been putting numerous numbers concerning map drop rates, figures, logs and not one reply or mention of fixing it. Since 1.0.3 I have gotten 11 map drops, and only 1 was higher level, in the past 2 days ive gotten 4 maps that were between 6-8 levels lower than the map that was being done. Dont get me wrong I love Poe is it so much fun, I left ehe Earth and beyond emulator to come here and while I dont regret it, I can see the same things being done here as was there. nerf/poor communication, I have yet to be a supporter in anyway. I have thought about it alot. But when I think about the the 2 best things i love to do that are map and lunaris runs between the horrible map drop rates and lowering lunaris runs down 2 levels so exp was cut down by about 80%(i have the numbers on it) making almost impossible to level decently i will not become a supporter till they start to worry a little more on fixing the massive things that are messed up instead of worrying about whats new we can do make more money. I love PoE and hope it wont go too far downhill as it has IMO since beta ended.



Yep, since the "map patch" my map pool of 30+ 78's and 40+ 77's went down the drain in a week, what I got were some low level shit maps, whose value is not even 5 78's.

At the same time, I played 76 maps in the last 1 and a half days, got 10x77 and 2x78 pure profit maps.
Got into the rotating 77/78 group today, one refund in 5 runs.

Still so much more things to fix, and they add some meaningless things in comparison with the older problems.
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Last edited by Kieren_GGG#0000 on Dec 15, 2013, 1:22:15 PM
oneshoted today

and you know whats my favorite?
"we increased map drops"

60% quantity lvl 72 map and only drops 1 map or none
lvl 72 map 60% quantity map drops 66 and 67 -.-

Suuure GGG
and make bosses more powerful how about fuck you then?
Last edited by bonedragonking3#5000 on Dec 14, 2013, 10:13:38 AM
I usually can tank the boss but now? Haha fuck that bitch just annihilates me completely even with infinite topaz flask
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
this boss is faceroll as soon as you discover topaz flask and capped resist. ( and lol@people beeing "oneshotted" by a beam ).
And ofc you need more than 4k es or hp to tank him, obviously.
IGN TylordRampage
Last edited by Malone#6946 on Dec 14, 2013, 12:34:42 PM
This is one of the most poorly designed boss fights I've ever seen. I'm talking battletoads on NES bad. I cannot believe they let this past QA. You guys really Jay Wilson'd this one.
IGN: Standard: Feugue, Domination: KaomsDisciple
100% easy with bow-character, just do the old off-screen killing. Works 100%.
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Malone wrote:
this boss is faceroll as soon as you discover topaz flask and capped resist. ( and lol@people beeing "oneshotted" by a beam ).
And ofc you need more than 4k es or hp to tank him, obviously.


Well, first time I fought the shock and horror boss I had 84% lightning resist with Saffell's and 5,000~ HP with a ton of regen/leech.... died in <2 seconds.

I'm sure you can tank it with non-stop topaz, specced for high spell block, +max lightning purity etc. but that seems a bit excessive for some random level 72 squid boss.
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katjezz wrote:
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Why dont you people realize this?


Yeah they just care about their huge investment in Nerf brand toys, every time they nerf something they get $.02.
IGN: SplitEpimorphism
Last edited by Kieren_GGG#0000 on Dec 15, 2013, 1:21:44 PM
87% light res, 5.3k life, fairgraves' tricorne. Health dropping like crazy. Alright, no problem — just get to the boss (I'm melee) and start leeching right? Sure, except… the shocking ground from its totems apparently ignore "can't be shocked". Yeah, good job GGG.
IGN: NuzzyFipples

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