0.9.13f Patch Notes

Version 0.9.13f
  • Added a trade screen for players in the same instance. Trade between areas or between the game and the website will be added in later patches.
  • To trade with someone, right click on them (in town) or their party portrait (out of town) and select "Trade".
  • Before trade can be accepted, you must view each item in the other person's window to confirm that it is correct.
  • Improved the layout and appearance of the vendor, trade, quest reward and map receptacle windows.
  • When you have an item on the cursor, the equipable inventories that it can go in will highlight.
  • Fixed a bug where Spectres would lose the implicit mods of their monster type.


There are some known issues with trade! These will be addressed in later patches:
  • While in the trade screen, you can't yet move items around in your inventory to make room for what you're going to receive.
  • Gems in sockets do not appear in trade. You do get them if you complete the trade though.
  • We're going to make the window go red when there's a timer present due to an item being removed. We may make this timer a few seconds longer.
  • If an item under the mouse cursor is swapped with another one, the new one needs to go grey until you've moved the cursor away and back on again to examine/confirm the new one.


As always, your feedback is appreciated.
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Last edited by Chris on Nov 15, 2012, 1:12:50 AM
"
Dreggon wrote:
Is there a temporary greying-out of the "Trade" button when an item is swapped?


If an item is removed from trade then you can't accept the trade for 3 seconds.
Path of Exile II - Game Director
"
davros70 wrote:
Upon Trading I have come across the following issues/thoughts

1, Add notification of completed/declined trade - Right now its a matter of having to check your inventory to see if they accepted or just closed the trade window.

2, Add a second trade screen after the first, that lists what is in trade between both parties, simply as a list no need for the items to be shown in full. This would occur after both parties have hit accept, would then require a second acceptance therefore extremely limiting the chance of things being swapped around etc.



'1' is a good idea and something like it will be added.
'2' should be unnecessary with the way we've designed it. You have to confirm you're happy with every item you receive.
Lead Developer. Follow us on: Twitter | YouTube | Facebook | Contact Support if you need help!
"
Darkfyre wrote:
What happens if someone uses code injection and/or a macro to remove an item from the trade window simultaneous to the transaction occurring ?


Each time an the other person adds or removes an item it increases the "version" of the trade inventory. When you accept trade your client tells the server which version of trade it is accepting.

So it would work like this:

1) Other persons inventory is at version 3
2) Other person removes an item changing their inventory to version 4
3) Before your client knows about this, you accept version 3.
4) The server gets your accept of version 3, but the version is already 4, so nothing happens.
Path of Exile II - Game Director

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