0.9.13e Patch Notes

Version 0.9.13e
  • You now have to be level 15, 25 or 35 to enter Cruel, Ruthless or Merciless difficulties respectively. If you currently have a lower level character stuck in one of those towns, it will be able to join the town in order to waypoint out.
  • Players now receive the same amount of experience from nearby monster kills regardless of how many members are in their party. Because experience is awarded to nearby party members equally and is not divided up between them any more, monsters are no longer scaled up in experience if you're playing in a party.
  • This means that larger parties who stick together will get slightly more experience than before, and that idling characters elsewhere in the level no longer increases your experience gains. Solo players receive exactly the same experience that they did previously.
  • Experience is still scaled down if the player is too high or too low level, or if there's a much higher level party member nearby. These equations have not changed.
  • Fixed a bug where the Move-only skill could not be removed from the skill bar.
  • Fixed a crash that could occur if an Arc Remote Mine targeted itself.
  • Fixed a server crash related to using Rain of Arrows on Traps and Remote Mines.
  • Fixed a server crash that could occur when spawning a player on some levels.
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Last edited by Chris on Nov 12, 2012, 11:34:34 PM
Specifically, the consequences of the experience changes are:

Players who play alone will notice no change.

Players who "boosted" by having lower level party members in the area (out of experience distance) will now receive the same experience as if they killed monsters in a solo game.

Players who play in a party and stay near each other (the radius is around the distance you can see them on the map unpartied - quite far) will receive more experience than before. The same experience per monster as if they were playing solo, but there are two of them fighting harder monsters.
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Time to fap with this patch
Thanks again >:D
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Thank you for listening to the community.

Love, Flowbish.
sweet

edit: Any changes to boosting in relation to items?
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Last edited by Moosifer on Nov 12, 2012, 8:24:31 PM
The explanation needs further explanation please:

"Players who play in a party and stay near each other (the radius is around the distance you can see them on the map unpartied - quite far) will receive more experience than before. The same experience per monster as if they were playing solo, but there are two of them fighting harder monsters."

More than before, but the same per monster as solo? My brain hurts.
Finally people can't cheat in races anymore =) tyvm
But still doesn't solve the other half of the boosting problem.
You can get 3.5 times as much loot by using boosters.
For people farming fellshrine with high dps builds, this will be several times more efficient than farming in a solo game, as they'll still be 1-2 shotting most packs, so many will feel compelled to create boosters to do so. Any word on whether this will be addressed in the future?



"
goorooloo wrote:
The explanation needs further explanation please:

"Players who play in a party and stay near each other (the radius is around the distance you can see them on the map unpartied - quite far) will receive more experience than before. The same experience per monster as if they were playing solo, but there are two of them fighting harder monsters."

More than before, but the same per monster as solo? My brain hurts.


You used to get +50% experience per extra person in the party, but it was *divided* between the party members. So with a 3 person party, mobs would give double xp, but divide that by 3, and each person gets only 2/3 normal xp.
Now there isn't a party xp penalty anymore which is gg.
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Last edited by taekvideo on Nov 12, 2012, 8:32:14 PM
"
goorooloo wrote:
The explanation needs further explanation please:

"Players who play in a party and stay near each other (the radius is around the distance you can see them on the map unpartied - quite far) will receive more experience than before. The same experience per monster as if they were playing solo, but there are two of them fighting harder monsters."

More than before, but the same per monster as solo? My brain hurts.


More than you would before in a party. Previously parties got slightly less experience per monster than a person playing alone.
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the map as in the main view window, the map as in the minimap, or the map as in the large overlay map?
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Is not rather the genius of history like an eternal, imploring maiden, full of fire, with a burning heart and flaming soul, humanly warm and humanly beautiful?

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